Previous 199869 Revisions Next

r23719 Saturday 15th June, 2013 at 12:44:28 UTC by Barry Rodewald
de_2:  Moved Laser War to de_2, as CPU Type 1 and Alphanumeric Type 1 are
      very much similar to Type 2.  de_1.c is no longer needed.
      Added layout for Alphanumeric Type 3 games. [Barry Rodewald]
[src/mame]mame.mak
[src/mame/drivers]de_2.c
[src/mame/layout]de2a3.lay*

trunk/src/mame/layout/de2a3.lay
r0r23719
1<!-- de2a3.lay -->
2
3<!-- Data East Alphanumeric Display Type 3 -->
4<!-- 2013-06-15: Initial version.  [Barry Rodewald] -->
5
6<mamelayout version="2">
7
8   <element name="digit" defstate="0">
9      <led14segsc>
10         <color red="1.0" green="0.0" blue="0.0" />
11      </led14segsc>
12   </element>
13   <element name="ldigit" defstate="0">
14      <led7seg>
15         <color red="1.0" green="0.0" blue="0.0" />
16      </led7seg>
17   </element>
18   <element name="diagled" defstate="0">
19      <disk>
20         <color red="1.0" green="0.0" blue="0.0" />
21      </disk>
22   </element>
23   <element name="background">
24      <rect>
25         <bounds left="0" top="0" right="1" bottom="1" />
26         <color red="0.0" green="0.0" blue="0.0" />
27      </rect>
28   </element>
29   <element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
30   <element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
31   <element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
32   <element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
33
34   <view name="Default Layout">
35
36      <!-- Background -->
37      <backdrop element="background">
38         <bounds left="0" top="20" right="318" bottom="394" />
39      </backdrop>
40
41      <!-- LEDs -->
42
43      <!-- Player 1 Score -->
44
45      <bezel name="digit0" element="digit">
46         <bounds left="10" top="45" right="30" bottom="84" />
47      </bezel>
48      <bezel name="digit1" element="digit">
49         <bounds left="34" top="45" right="54" bottom="84" />
50      </bezel>
51      <bezel name="digit2" element="digit">
52         <bounds left="58" top="45" right="78" bottom="84" />
53      </bezel>
54      <bezel name="digit3" element="digit">
55         <bounds left="82" top="45" right="102" bottom="84" />
56      </bezel>
57      <bezel name="digit4" element="digit">
58         <bounds left="106" top="45" right="126" bottom="84" />
59      </bezel>
60      <bezel name="digit5" element="digit">
61         <bounds left="130" top="45" right="150" bottom="84" />
62      </bezel>
63      <bezel name="digit6" element="digit">
64         <bounds left="154" top="45" right="174" bottom="84" />
65      </bezel>
66      <bezel name="digit7" element="digit">
67         <bounds left="178" top="45" right="198" bottom="84" />
68      </bezel>
69
70      <!-- Player 2 Score -->
71      <bezel name="digit8" element="digit">
72         <bounds left="202" top="45" right="222" bottom="84" />
73      </bezel>
74      <bezel name="digit9" element="digit">
75         <bounds left="226" top="45" right="246" bottom="84" />
76      </bezel>
77      <bezel name="digit10" element="digit">
78         <bounds left="250" top="45" right="270" bottom="84" />
79      </bezel>
80      <bezel name="digit11" element="digit">
81         <bounds left="274" top="45" right="294" bottom="84" />
82      </bezel>
83      <bezel name="digit12" element="digit">
84         <bounds left="298" top="45" right="318" bottom="84" />
85      </bezel>
86      <bezel name="digit13" element="digit">
87         <bounds left="322" top="45" right="342" bottom="84" />
88      </bezel>
89      <bezel name="digit14" element="digit">
90         <bounds left="346" top="45" right="366" bottom="84" />
91      </bezel>
92      <bezel name="digit15" element="digit">
93         <bounds left="370" top="45" right="390" bottom="84" />
94      </bezel>
95
96      <!-- Player 3 Score -->
97      <bezel name="digit16" element="digit">
98         <bounds left="10" top="100" right="30" bottom="139" />
99      </bezel>
100      <bezel name="digit17" element="digit">
101         <bounds left="34" top="100" right="54" bottom="139" />
102      </bezel>
103      <bezel name="digit18" element="digit">
104         <bounds left="58" top="100" right="78" bottom="139" />
105      </bezel>
106      <bezel name="digit19" element="digit">
107         <bounds left="82" top="100" right="102" bottom="139" />
108      </bezel>
109      <bezel name="digit20" element="digit">
110         <bounds left="106" top="100" right="126" bottom="139" />
111      </bezel>
112      <bezel name="digit21" element="digit">
113         <bounds left="130" top="100" right="150" bottom="139" />
114      </bezel>
115      <bezel name="digit22" element="digit">
116         <bounds left="154" top="100" right="174" bottom="139" />
117      </bezel>
118      <bezel name="digit23" element="digit">
119         <bounds left="178" top="100" right="198" bottom="139" />
120      </bezel>
121
122      <!-- Player 4 Score -->
123      <bezel name="digit24" element="digit">
124         <bounds left="202" top="100" right="222" bottom="139" />
125      </bezel>
126      <bezel name="digit25" element="digit">
127         <bounds left="226" top="100" right="246" bottom="139" />
128      </bezel>
129      <bezel name="digit26" element="digit">
130         <bounds left="250" top="100" right="270" bottom="139" />
131      </bezel>
132      <bezel name="digit27" element="digit">
133         <bounds left="274" top="100" right="294" bottom="139" />
134      </bezel>
135      <bezel name="digit28" element="digit">
136         <bounds left="298" top="100" right="318" bottom="139" />
137      </bezel>
138      <bezel name="digit29" element="digit">
139         <bounds left="322" top="100" right="342" bottom="139" />
140      </bezel>
141      <bezel name="digit30" element="digit">
142         <bounds left="346" top="100" right="366" bottom="139" />
143      </bezel>
144      <bezel name="digit31" element="digit">
145         <bounds left="370" top="100" right="390" bottom="139" />
146      </bezel>
147
148      <bezel element="P3"><bounds left="10" right="174" top="30" bottom="42" /></bezel>
149      <bezel element="P4"><bounds left="190" right="354" top="30" bottom="42" /></bezel>
150      <bezel element="P5"><bounds left="10" right="174" top="88" bottom="100" /></bezel>
151      <bezel element="P6"><bounds left="190" right="354" top="88" bottom="100" /></bezel>
152   </view>
153</mamelayout>
Property changes on: trunk/src/mame/layout/de2a3.lay
Added: svn:eol-style
   + native
Added: svn:mime-type
   + text/plain
trunk/src/mame/drivers/de_2.c
r23718r23719
11/*
2    DataEast/Sega Version 2
2    DataEast/Sega Version 1 and 2
3
4    Main CPU: 6808 @ 4MHz
5    Audio CPU: 68B09E @ 8MHz (internally divided by 4)
6    Audio: YM2151 @ 3.58MHz, MSM5205 @ 384kHz
37*/
48
59
r23718r23719
1115#include "sound/2151intf.h"
1216#include "sound/msm5205.h"
1317#include "de2.lh"
18#include "de2a3.lh"
1419
1520// To start Secret Service, hold I, O and Left ALT while pressing Start.
21// To start Laser War, hold S, D, and F while pressing Start.
1622
1723// Data East CPU board is similar to Williams System 11, but without the generic audio board.
1824// For now, we'll presume the timings are the same.
r23718r23719
6369public:
6470   DECLARE_DRIVER_INIT(de_2);
6571   DECLARE_MACHINE_RESET(de_2);
72   DECLARE_MACHINE_RESET(de_2_alpha3);
6673   DECLARE_WRITE8_MEMBER(sample_w);
6774   DECLARE_WRITE8_MEMBER(pia34_pa_w);
6875   DECLARE_READ8_MEMBER(switch_r);
r23718r23719
94101   UINT8 m_sample_data;
95102   bool m_more_data;
96103   bool m_nmi_enable;
104   bool m_is_alpha3;
97105
98106private:
99107   UINT32 m_segment1;
r23718r23719
245253{
246254   membank("sample_bank")->set_entry(0);
247255   m_more_data = false;
256   m_is_alpha3 = false;
248257}
249258
259MACHINE_RESET_MEMBER(de_2_state, de_2_alpha3)
260{
261   membank("sample_bank")->set_entry(0);
262   m_more_data = false;
263   m_is_alpha3 = true;
264}
265
250266DRIVER_INIT_MEMBER(de_2_state, de_2)
251267{
252268   UINT8 *ROM = memregion("sound1")->base();
r23718r23719
385401   m_segment2 |= 0x30000;
386402   if ((m_segment2 & 0x70000) == 0x30000)
387403   {
388      output_set_digit_value(m_strobe+16, BITSWAP16(m_segment2, 11, 15, 12, 10, 8, 14, 13, 9, 7, 6, 5, 4, 3, 2, 1, 0));
404      if(m_is_alpha3)  // Alphanumeric type 2 uses 7 segment LEDs on the bottom row, type 3 uses 14 segment LEDs
405         output_set_digit_value(m_strobe+16, BITSWAP16(m_segment2, 7, 15, 12, 10, 8, 14, 13, 9, 11, 6, 5, 4, 3, 2, 1, 0));
406      else
407         output_set_digit_value(m_strobe+16, BITSWAP16(m_segment2, 11, 15, 12, 10, 8, 14, 13, 9, 7, 6, 5, 4, 3, 2, 1, 0));
389408      m_segment2 |= 0x40000;
390409   }
391410}
r23718r23719
582601   MCFG_SOUND_ROUTE(ALL_OUTPUTS, "bg", 0.50)
583602MACHINE_CONFIG_END
584603
604static MACHINE_CONFIG_DERIVED( de_2_alpha3, de_2 )
605MCFG_MACHINE_RESET_OVERRIDE(de_2_state, de_2_alpha3)
606   MCFG_DEFAULT_LAYOUT(layout_de2a3)
607MACHINE_CONFIG_END
608
609/*-------------------------------------------------------------------
610/ Laser War - CPU Rev 1 /Alpha Type 1 - 32K ROM - 32/64K Sound Roms
611/-------------------------------------------------------------------*/
612ROM_START(lwar_a83)
613   ROM_REGION(0x10000, "maincpu", 0)
614   ROM_LOAD("lwar8-3.c5", 0x8000, 0x8000, CRC(eee158ee) SHA1(54db2342bdd15b16fee906dc65f183a957fd0012))
615   ROM_REGION(0x10000, "audiocpu", 0)
616   ROM_LOAD("lwar_e9.snd", 0x8000, 0x8000, CRC(9a6c834d) SHA1(c6e2c4658db4bd8dfcbb0351793837cdff30ba28))
617   ROM_REGION(0x40000, "sound1", 0)
618   ROM_LOAD("lwar_e6.snd", 0x00000, 0x10000, CRC(7307d795) SHA1(5d88b8d883a2f17ca9fa30c7e7ac29c9f236ac4d))
619   ROM_LOAD("lwar_e7.snd", 0x10000, 0x10000, CRC(0285cff9) SHA1(2c5e3de649e419ec7944059f2a226aaf58fe2af5))
620ROM_END
621
622ROM_START(lwar_e90)
623   ROM_REGION(0x10000, "maincpu", 0)
624   ROM_LOAD("lwar9-0.e5", 0x8000, 0x8000, CRC(b596151f) SHA1(10dade79ded71625770ec7e21ea50b7aa64023d0))
625   ROM_REGION(0x10000, "audiocpu", 0)
626   ROM_LOAD("lwar_e9.snd", 0x8000, 0x8000, CRC(9a6c834d) SHA1(c6e2c4658db4bd8dfcbb0351793837cdff30ba28))
627   ROM_REGION(0x40000, "sound1", 0)
628   ROM_LOAD("lwar_e6.snd", 0x00000, 0x10000, CRC(7307d795) SHA1(5d88b8d883a2f17ca9fa30c7e7ac29c9f236ac4d))
629   ROM_LOAD("lwar_e7.snd", 0x10000, 0x10000, CRC(0285cff9) SHA1(2c5e3de649e419ec7944059f2a226aaf58fe2af5))
630ROM_END
631
632
585633/*-----------------------------------------------------------------------------------
586634/ Monday Night Football - CPU Rev 2 /Alpha Type 3 16/32K Roms - 32/64K Sound Roms
587635/----------------------------------------------------------------------------------*/
r23718r23719
702750   ROM_LOAD("torpef4.rom", 0x10000, 0x10000, CRC(83a4e7f3) SHA1(96deac9251fe68cc0319ac009becd424c4e444c5))
703751ROM_END
704752
705GAME(1989,  mnfb_c27,       0,          de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Monday Night Football (2.7, 50cts)",       GAME_IS_SKELETON_MECHANICAL)
706GAME(1990,  poto_a32,       0,          de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "The Phantom of the Opera (3.2)",           GAME_IS_SKELETON_MECHANICAL)
753GAME(1987,  lwar_a83,      0,         de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Laser War (8.3)",           GAME_IS_SKELETON_MECHANICAL)
754GAME(1987,  lwar_e90,      lwar_a83,   de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Laser War (9.0 Europe)",    GAME_IS_SKELETON_MECHANICAL)
755GAME(1989,  mnfb_c27,       0,          de_2_alpha3,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Monday Night Football (2.7, 50cts)",       GAME_IS_SKELETON_MECHANICAL)
756GAME(1990,  poto_a32,       0,          de_2_alpha3,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "The Phantom of the Opera (3.2)",           GAME_IS_SKELETON_MECHANICAL)
707757GAME(1989,  play_a24,       0,          de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Playboy 35th Anniversary (2.4)",           GAME_IS_SKELETON_MECHANICAL)
708GAME(1989,  robo_a34,       0,          de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Robocop (3.4)",                            GAME_IS_SKELETON_MECHANICAL)
758GAME(1989,  robo_a34,       0,          de_2_alpha3,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Robocop (3.4)",                            GAME_IS_SKELETON_MECHANICAL)
709759GAME(1988,  ssvc_a26,       0,          de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Secret Service (2.6)",                     GAME_IS_SKELETON_MECHANICAL)
710760GAME(1988,  ssvc_b26,       ssvc_a26,   de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Secret Service (2.6 alternate sound)",     GAME_IS_SKELETON_MECHANICAL)
711761GAME(1988,  tmac_a24,       0,          de_2,   de_2, de_2_state,   de_2,   ROT0,   "Data East",        "Time Machine (2.4)",                       GAME_IS_SKELETON_MECHANICAL)
trunk/src/mame/mame.mak
r23718r23719
18901890   $(DRIVERS)/by68701.o  \
18911891   $(DRIVERS)/byvid.o  \
18921892   $(DRIVERS)/capcom.o  \
1893   $(DRIVERS)/de_1.o  \
18941893   $(DRIVERS)/de_2.o  \
18951894   $(DRIVERS)/de_3.o  \
18961895   $(DRIVERS)/de_3b.o  \
r23718r23719
23272326
23282327$(DRIVERS)/darius.o:    $(LAYOUT)/darius.lh
23292328
2330$(DRIVERS)/de_2.o:      $(LAYOUT)/de2.lh
2329$(DRIVERS)/de_2.o:      $(LAYOUT)/de2.lh \
2330         $(LAYOUT)/de2a3.lh
23312331
23322332$(DRIVERS)/destroyr.o:  $(LAYOUT)/destroyr.lh
23332333

Previous 199869 Revisions Next


© 1997-2024 The MAME Team