trunk/src/osd/windows/d3dhlsl.c
| r23473 | r23474 | |
| 1 | | //============================================================ |
| 2 | | // |
| 3 | | // d3dhlsl.c - Win32 Direct3D HLSL implementation |
| 4 | | // |
| 5 | | //============================================================ |
| 6 | | // |
| 7 | | // Copyright Aaron Giles |
| 8 | | // All rights reserved. |
| 9 | | // |
| 10 | | // Redistribution and use in source and binary forms, with or |
| 11 | | // without modification, are permitted provided that the |
| 12 | | // following conditions are met: |
| 13 | | // |
| 14 | | // * Redistributions of source code must retain the above |
| 15 | | // copyright notice, this list of conditions and the |
| 16 | | // following disclaimer. |
| 17 | | // * Redistributions in binary form must reproduce the |
| 18 | | // above copyright notice, this list of conditions and |
| 19 | | // the following disclaimer in the documentation and/or |
| 20 | | // other materials provided with the distribution. |
| 21 | | // * Neither the name 'MAME' nor the names of its |
| 22 | | // contributors may be used to endorse or promote |
| 23 | | // products derived from this software without specific |
| 24 | | // prior written permission. |
| 25 | | // |
| 26 | | // THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND |
| 27 | | // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 28 | | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND |
| 29 | | // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| 30 | | // EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT, |
| 31 | | // INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 32 | | // DAMAGE (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 33 | | // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 34 | | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 35 | | // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 36 | | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 37 | | // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN |
| 38 | | // IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 39 | | // |
| 40 | | //============================================================ |
| 41 | | |
| 42 | | // Useful info: |
| 43 | | // Windows XP/2003 shipped with DirectX 8.1 |
| 44 | | // Windows 2000 shipped with DirectX 7a |
| 45 | | // Windows 98SE shipped with DirectX 6.1a |
| 46 | | // Windows 98 shipped with DirectX 5 |
| 47 | | // Windows NT shipped with DirectX 3.0a |
| 48 | | // Windows 95 shipped with DirectX 2 |
| 49 | | |
| 50 | | // standard windows headers |
| 51 | | #define WIN32_LEAN_AND_MEAN |
| 52 | | #include <windows.h> |
| 53 | | #include <tchar.h> |
| 54 | | #include <mmsystem.h> |
| 55 | | #include <d3d9.h> |
| 56 | | #include <d3dx9.h> |
| 57 | | #include <math.h> |
| 58 | | #undef interface |
| 59 | | |
| 60 | | // MAME headers |
| 61 | | #include "emu.h" |
| 62 | | #include "render.h" |
| 63 | | #include "ui.h" |
| 64 | | #include "rendutil.h" |
| 65 | | #include "options.h" |
| 66 | | #include "emuopts.h" |
| 67 | | #include "aviio.h" |
| 68 | | #include "png.h" |
| 69 | | #include "screen.h" |
| 70 | | |
| 71 | | // MAMEOS headers |
| 72 | | #include "d3dintf.h" |
| 73 | | #include "winmain.h" |
| 74 | | #include "window.h" |
| 75 | | #include "config.h" |
| 76 | | #include "strconv.h" |
| 77 | | #include "d3dcomm.h" |
| 78 | | #include "drawd3d.h" |
| 79 | | |
| 80 | | |
| 81 | | |
| 82 | | //============================================================ |
| 83 | | // GLOBALS |
| 84 | | //============================================================ |
| 85 | | |
| 86 | | static slider_state *g_slider_list; |
| 87 | | static file_error open_next(d3d::renderer *d3d, emu_file &file, const char *templ, const char *extension, int idx); |
| 88 | | |
| 89 | | namespace d3d |
| 90 | | { |
| 91 | | |
| 92 | | hlsl_options shaders::s_hlsl_presets[4] = |
| 93 | | { |
| 94 | | { // 25% Shadow mask, 50% Scanlines, 3% Pincushion, 0 defocus, No Tint, 0.9 Exponent, 5% Floor, 25% Phosphor Return, 120% Saturation |
| 95 | | true, |
| 96 | | 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, |
| 97 | | 0.03f, 0.03f, |
| 98 | | 0.5f, 1.0f, 0.5f, 1.0f, 0.0f, 0.0f, |
| 99 | | { 0.0f, 0.0f, 0.0f, 0.0f }, |
| 100 | | { 0.0f, 0.0f, 0.0f }, |
| 101 | | { 0.0f, 0.0f, 0.0f }, |
| 102 | | { 0.0f, 0.0f, 0.0f }, |
| 103 | | { 0.0f, 0.0f, 0.0f }, |
| 104 | | { 1.0f, 0.0f, 0.0f }, |
| 105 | | { 0.0f, 1.0f, 0.0f }, |
| 106 | | { 0.0f, 0.0f, 1.0f }, |
| 107 | | { 0.0f, 0.0f, 0.0f }, |
| 108 | | { 1.0f, 1.0f, 1.0f }, |
| 109 | | { 0.9f, 0.9f, 0.9f }, |
| 110 | | { 0.05f,0.05f,0.05f}, |
| 111 | | { 0.25f,0.25f,0.25f}, |
| 112 | | 1.2f, |
| 113 | | false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, |
| 114 | | 0.9f, 4.0f, |
| 115 | | 1.0f, 0.21f, 0.19f, 0.17f, 0.15f, 0.14f, 0.13f, 0.12f, 0.11f, 0.10f, 0.09f |
| 116 | | }, |
| 117 | | { // 25% Shadow mask, 0% Scanlines, 3% Pincushion, 0 defocus, No Tint, 0.9 Exponent, 5% Floor, 25% Phosphor Return, 120% Saturation |
| 118 | | true, |
| 119 | | 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, |
| 120 | | 0.03f, 0.03f, |
| 121 | | 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.0f, |
| 122 | | { 0.0f, 0.0f, 0.0f, 0.0f }, |
| 123 | | { 0.0f, 0.0f, 0.0f }, |
| 124 | | { 0.0f, 0.0f, 0.0f }, |
| 125 | | { 0.0f, 0.0f, 0.0f }, |
| 126 | | { 0.0f, 0.0f, 0.0f }, |
| 127 | | { 1.0f, 0.0f, 0.0f }, |
| 128 | | { 0.0f, 1.0f, 0.0f }, |
| 129 | | { 0.0f, 0.0f, 1.0f }, |
| 130 | | { 0.0f, 0.0f, 0.0f }, |
| 131 | | { 1.0f, 1.0f, 1.0f }, |
| 132 | | { 0.9f, 0.9f, 0.9f }, |
| 133 | | { 0.05f,0.05f,0.05f}, |
| 134 | | { 0.25f,0.25f,0.25f}, |
| 135 | | 1.2f, |
| 136 | | false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, |
| 137 | | 0.9f, 4.0f, |
| 138 | | 1.0f, 0.21f, 0.19f, 0.17f, 0.15f, 0.14f, 0.13f, 0.12f, 0.11f, 0.10f, 0.09f |
| 139 | | }, |
| 140 | | { // 25% Shadow mask, 0% Scanlines, 0% Pincushion, 0 defocus, No Tint, 0.9 Exponent, 5% Floor, 25% Phosphor Return, 120% Saturation |
| 141 | | true, |
| 142 | | 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, |
| 143 | | 0.0f, 0.0f, |
| 144 | | 0.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.0f, |
| 145 | | { 0.0f, 0.0f, 0.0f, 0.0f }, |
| 146 | | { 0.0f, 0.0f, 0.0f }, |
| 147 | | { 0.0f, 0.0f, 0.0f }, |
| 148 | | { 0.0f, 0.0f, 0.0f }, |
| 149 | | { 0.0f, 0.0f, 0.0f }, |
| 150 | | { 1.0f, 0.0f, 0.0f }, |
| 151 | | { 0.0f, 1.0f, 0.0f }, |
| 152 | | { 0.0f, 0.0f, 1.0f }, |
| 153 | | { 0.0f, 0.0f, 0.0f }, |
| 154 | | { 1.0f, 1.0f, 1.0f }, |
| 155 | | { 0.9f, 0.9f, 0.9f }, |
| 156 | | { 0.05f,0.05f,0.05f}, |
| 157 | | { 0.25f,0.25f,0.25f}, |
| 158 | | 1.2f, |
| 159 | | false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, |
| 160 | | 0.9f, 4.0f, |
| 161 | | 1.0f, 0.21f, 0.19f, 0.17f, 0.15f, 0.14f, 0.13f, 0.12f, 0.11f, 0.10f, 0.09f |
| 162 | | }, |
| 163 | | { // 25% Shadow mask, 100% Scanlines, 15% Pincushion, 3 defocus, 24-degree Tint Out, 1.5 Exponent, 5% Floor, 70% Phosphor Return, 80% Saturation, Bad Convergence |
| 164 | | true, |
| 165 | | 0.25f, { "aperture.png" }, 320, 240, 0.09375f, 0.109375f, |
| 166 | | 0.15f, 0.15f, |
| 167 | | 1.0f, 1.0f, 0.5f, 1.0f, 0.0f, 0.5f, |
| 168 | | { 3.0f, 3.0f, 3.0f, 3.0f }, |
| 169 | | { 0.5f,-0.33f,0.7f }, |
| 170 | | { 0.0f,-1.0f, 0.5f }, |
| 171 | | { 0.0f, 0.2f, 0.3f }, |
| 172 | | { 0.0f, 0.2f, 0.0f }, |
| 173 | | { 0.8f, 0.2f, 0.0f }, |
| 174 | | { 0.0f, 0.8f, 0.2f}, |
| 175 | | { 0.2f, 0.0f, 0.8f}, |
| 176 | | { 0.0f, 0.0f, 0.0f }, |
| 177 | | { 1.0f, 1.0f, 1.0f }, |
| 178 | | { 1.5f, 1.5f, 1.5f }, |
| 179 | | { 0.05f,0.05f,0.05f}, |
| 180 | | { 0.7f, 0.7f, 0.7f}, |
| 181 | | 0.8f, |
| 182 | | false, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, |
| 183 | | 0.9f, 4.0f, |
| 184 | | 1.0f, 0.21f, 0.19f, 0.17f, 0.15f, 0.14f, 0.13f, 0.12f, 0.11f, 0.10f, 0.09f |
| 185 | | }, |
| 186 | | }; |
| 187 | | |
| 188 | | //============================================================ |
| 189 | | // PROTOTYPES |
| 190 | | //============================================================ |
| 191 | | |
| 192 | | static void get_vector(const char *data, int count, float *out, int report_error); |
| 193 | | |
| 194 | | |
| 195 | | |
| 196 | | //============================================================ |
| 197 | | // shader manager constructor |
| 198 | | //============================================================ |
| 199 | | |
| 200 | | shaders::shaders() |
| 201 | | { |
| 202 | | master_enable = false; |
| 203 | | vector_enable = true; |
| 204 | | prescale_size_x = 1; |
| 205 | | prescale_size_y = 1; |
| 206 | | prescale_force_x = 0; |
| 207 | | prescale_force_y = 0; |
| 208 | | preset = -1; |
| 209 | | shadow_texture = NULL; |
| 210 | | options = NULL; |
| 211 | | paused = true; |
| 212 | | lastidx = -1; |
| 213 | | targethead = NULL; |
| 214 | | cachehead = NULL; |
| 215 | | initialized = false; |
| 216 | | } |
| 217 | | |
| 218 | | |
| 219 | | |
| 220 | | //============================================================ |
| 221 | | // shaders destructor |
| 222 | | //============================================================ |
| 223 | | |
| 224 | | shaders::~shaders() |
| 225 | | { |
| 226 | | global_free(options); |
| 227 | | cache_target *currcache = cachehead; |
| 228 | | while(cachehead != NULL) |
| 229 | | { |
| 230 | | cachehead = currcache->next; |
| 231 | | global_free(currcache); |
| 232 | | currcache = cachehead; |
| 233 | | } |
| 234 | | |
| 235 | | render_target *currtarget = targethead; |
| 236 | | while(targethead != NULL) |
| 237 | | { |
| 238 | | targethead = currtarget->next; |
| 239 | | global_free(currtarget); |
| 240 | | currtarget = targethead; |
| 241 | | } |
| 242 | | } |
| 243 | | |
| 244 | | |
| 245 | | |
| 246 | | //============================================================ |
| 247 | | // shaders::window_save |
| 248 | | //============================================================ |
| 249 | | |
| 250 | | void shaders::window_save() |
| 251 | | { |
| 252 | | if (!master_enable || !d3dintf->post_fx_available) |
| 253 | | return; |
| 254 | | |
| 255 | | renderer *d3d = (renderer *)window->drawdata; |
| 256 | | |
| 257 | | HRESULT result = (*d3dintf->device.create_texture)(d3d->get_device(), snap_width, snap_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &snap_copy_texture); |
| 258 | | if (result != D3D_OK) |
| 259 | | { |
| 260 | | mame_printf_verbose("Direct3D: Unable to init system-memory target for HLSL snapshot (%08x), bailing\n", (UINT32)result); |
| 261 | | return; |
| 262 | | } |
| 263 | | (*d3dintf->texture.get_surface_level)(snap_copy_texture, 0, &snap_copy_target); |
| 264 | | |
| 265 | | result = (*d3dintf->device.create_texture)(d3d->get_device(), snap_width, snap_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &snap_texture); |
| 266 | | if (result != D3D_OK) |
| 267 | | { |
| 268 | | mame_printf_verbose("Direct3D: Unable to init video-memory target for HLSL snapshot (%08x), bailing\n", (UINT32)result); |
| 269 | | return; |
| 270 | | } |
| 271 | | (*d3dintf->texture.get_surface_level)(snap_texture, 0, &snap_target); |
| 272 | | |
| 273 | | render_snap = true; |
| 274 | | snap_rendered = false; |
| 275 | | } |
| 276 | | |
| 277 | | |
| 278 | | |
| 279 | | //============================================================ |
| 280 | | // shaders::window_record |
| 281 | | //============================================================ |
| 282 | | |
| 283 | | void shaders::window_record() |
| 284 | | { |
| 285 | | if (!master_enable || !d3dintf->post_fx_available) |
| 286 | | return; |
| 287 | | |
| 288 | | windows_options &options = downcast<windows_options &>(window->machine().options()); |
| 289 | | const char *filename = options.d3d_hlsl_write(); |
| 290 | | |
| 291 | | if (avi_output_file != NULL) |
| 292 | | end_avi_recording(); |
| 293 | | else if (filename[0] != 0) |
| 294 | | begin_avi_recording(filename); |
| 295 | | } |
| 296 | | |
| 297 | | |
| 298 | | //============================================================ |
| 299 | | // shaders::avi_update_snap |
| 300 | | //============================================================ |
| 301 | | |
| 302 | | void shaders::avi_update_snap(surface *surface) |
| 303 | | { |
| 304 | | if (!master_enable || !d3dintf->post_fx_available) |
| 305 | | return; |
| 306 | | |
| 307 | | renderer *d3d = (renderer *)window->drawdata; |
| 308 | | |
| 309 | | D3DLOCKED_RECT rect; |
| 310 | | |
| 311 | | // if we don't have a bitmap, or if it's not the right size, allocate a new one |
| 312 | | if (!avi_snap.valid() || (int)snap_width != avi_snap.width() || (int)snap_height != avi_snap.height()) |
| 313 | | { |
| 314 | | avi_snap.allocate((int)snap_width, (int)snap_height); |
| 315 | | } |
| 316 | | |
| 317 | | // copy the texture |
| 318 | | HRESULT result = (*d3dintf->device.get_render_target_data)(d3d->get_device(), surface, avi_copy_surface); |
| 319 | | if (result != D3D_OK) |
| 320 | | { |
| 321 | | return; |
| 322 | | } |
| 323 | | |
| 324 | | // lock the texture |
| 325 | | result = (*d3dintf->surface.lock_rect)(avi_copy_surface, &rect, NULL, D3DLOCK_DISCARD); |
| 326 | | if (result != D3D_OK) |
| 327 | | { |
| 328 | | return; |
| 329 | | } |
| 330 | | |
| 331 | | // loop over Y |
| 332 | | for (int srcy = 0; srcy < (int)snap_height; srcy++) |
| 333 | | { |
| 334 | | DWORD *src = (DWORD *)((BYTE *)rect.pBits + srcy * rect.Pitch); |
| 335 | | UINT32 *dst = &avi_snap.pix32(srcy); |
| 336 | | |
| 337 | | for(int x = 0; x < snap_width; x++) |
| 338 | | *dst++ = *src++; |
| 339 | | } |
| 340 | | |
| 341 | | // unlock |
| 342 | | result = (*d3dintf->surface.unlock_rect)(avi_copy_surface); |
| 343 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during texture unlock_rect call\n", (int)result); |
| 344 | | } |
| 345 | | |
| 346 | | |
| 347 | | |
| 348 | | //============================================================ |
| 349 | | // hlsl_render_snapshot |
| 350 | | //============================================================ |
| 351 | | |
| 352 | | void shaders::render_snapshot(surface *surface) |
| 353 | | { |
| 354 | | if (!master_enable || !d3dintf->post_fx_available) |
| 355 | | return; |
| 356 | | |
| 357 | | renderer *d3d = (renderer *)window->drawdata; |
| 358 | | |
| 359 | | D3DLOCKED_RECT rect; |
| 360 | | |
| 361 | | render_snap = false; |
| 362 | | |
| 363 | | // if we don't have a bitmap, or if it's not the right size, allocate a new one |
| 364 | | if (!avi_snap.valid() || snap_width != (avi_snap.width() / 2) || snap_height != (avi_snap.height() / 2)) |
| 365 | | { |
| 366 | | avi_snap.allocate(snap_width / 2, snap_height / 2); |
| 367 | | } |
| 368 | | |
| 369 | | // copy the texture |
| 370 | | HRESULT result = (*d3dintf->device.get_render_target_data)(d3d->get_device(), surface, snap_copy_target); |
| 371 | | if (result != D3D_OK) |
| 372 | | { |
| 373 | | return; |
| 374 | | } |
| 375 | | |
| 376 | | // lock the texture |
| 377 | | result = (*d3dintf->surface.lock_rect)(snap_copy_target, &rect, NULL, D3DLOCK_DISCARD); |
| 378 | | if (result != D3D_OK) |
| 379 | | { |
| 380 | | return; |
| 381 | | } |
| 382 | | |
| 383 | | for(int cy = 0; cy < 2; cy++) |
| 384 | | { |
| 385 | | for(int cx = 0; cx < 2; cx++) |
| 386 | | { |
| 387 | | // loop over Y |
| 388 | | for (int srcy = 0; srcy < snap_height / 2; srcy++) |
| 389 | | { |
| 390 | | int toty = (srcy + cy * (snap_height / 2)); |
| 391 | | int totx = cx * (snap_width / 2); |
| 392 | | DWORD *src = (DWORD *)((BYTE *)rect.pBits + toty * rect.Pitch + totx * 4); |
| 393 | | UINT32 *dst = &avi_snap.pix32(srcy); |
| 394 | | |
| 395 | | for(int x = 0; x < snap_width / 2; x++) |
| 396 | | *dst++ = *src++; |
| 397 | | } |
| 398 | | |
| 399 | | int idx = cy * 2 + cx; |
| 400 | | |
| 401 | | emu_file file(window->machine().options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 402 | | file_error filerr = open_next(d3d, file, NULL, "png", idx); |
| 403 | | if (filerr != FILERR_NONE) |
| 404 | | return; |
| 405 | | |
| 406 | | // add two text entries describing the image |
| 407 | | astring text1(emulator_info::get_appname(), " ", build_version); |
| 408 | | astring text2(window->machine().system().manufacturer, " ", window->machine().system().description); |
| 409 | | png_info pnginfo = { 0 }; |
| 410 | | png_add_text(&pnginfo, "Software", text1); |
| 411 | | png_add_text(&pnginfo, "System", text2); |
| 412 | | |
| 413 | | // now do the actual work |
| 414 | | png_error error = png_write_bitmap(file, &pnginfo, avi_snap, 1 << 24, NULL); |
| 415 | | if (error != PNGERR_NONE) |
| 416 | | mame_printf_error("Error generating PNG for HLSL snapshot: png_error = %d\n", error); |
| 417 | | |
| 418 | | // free any data allocated |
| 419 | | png_free(&pnginfo); |
| 420 | | } |
| 421 | | } |
| 422 | | |
| 423 | | // unlock |
| 424 | | result = (*d3dintf->surface.unlock_rect)(snap_copy_target); |
| 425 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during texture unlock_rect call\n", (int)result); |
| 426 | | |
| 427 | | if(snap_texture != NULL) |
| 428 | | { |
| 429 | | (*d3dintf->texture.release)(snap_texture); |
| 430 | | snap_texture = NULL; |
| 431 | | } |
| 432 | | |
| 433 | | if(snap_target != NULL) |
| 434 | | { |
| 435 | | (*d3dintf->surface.release)(snap_target); |
| 436 | | snap_target = NULL; |
| 437 | | } |
| 438 | | |
| 439 | | if(snap_copy_texture != NULL) |
| 440 | | { |
| 441 | | (*d3dintf->texture.release)(snap_copy_texture); |
| 442 | | snap_copy_texture = NULL; |
| 443 | | } |
| 444 | | |
| 445 | | if(snap_copy_target != NULL) |
| 446 | | { |
| 447 | | (*d3dintf->surface.release)(snap_copy_target); |
| 448 | | snap_copy_target = NULL; |
| 449 | | } |
| 450 | | } |
| 451 | | |
| 452 | | |
| 453 | | //============================================================ |
| 454 | | // shaders::record_texture |
| 455 | | //============================================================ |
| 456 | | |
| 457 | | void shaders::record_texture() |
| 458 | | { |
| 459 | | if (!master_enable || !d3dintf->post_fx_available) |
| 460 | | return; |
| 461 | | |
| 462 | | surface *surface = avi_final_target; |
| 463 | | |
| 464 | | // ignore if nothing to do |
| 465 | | if (avi_output_file == NULL || surface == NULL) |
| 466 | | return; |
| 467 | | |
| 468 | | // get the current time |
| 469 | | attotime curtime = window->machine().time(); |
| 470 | | |
| 471 | | avi_update_snap(surface); |
| 472 | | |
| 473 | | // loop until we hit the right time |
| 474 | | while (avi_next_frame_time <= curtime) |
| 475 | | { |
| 476 | | // handle an AVI recording |
| 477 | | // write the next frame |
| 478 | | avi_error avierr = avi_append_video_frame(avi_output_file, avi_snap); |
| 479 | | if (avierr != AVIERR_NONE) |
| 480 | | { |
| 481 | | end_avi_recording(); |
| 482 | | return; |
| 483 | | } |
| 484 | | |
| 485 | | // advance time |
| 486 | | avi_next_frame_time += avi_frame_period; |
| 487 | | avi_frame++; |
| 488 | | } |
| 489 | | } |
| 490 | | |
| 491 | | |
| 492 | | //============================================================ |
| 493 | | // shaders::end_hlsl_avi_recording |
| 494 | | //============================================================ |
| 495 | | |
| 496 | | void shaders::end_avi_recording() |
| 497 | | { |
| 498 | | if (!master_enable || !d3dintf->post_fx_available) |
| 499 | | return; |
| 500 | | |
| 501 | | if (avi_output_file != NULL) |
| 502 | | avi_close(avi_output_file); |
| 503 | | |
| 504 | | avi_output_file = NULL; |
| 505 | | avi_frame = 0; |
| 506 | | } |
| 507 | | |
| 508 | | |
| 509 | | //============================================================ |
| 510 | | // shaders::set_texture |
| 511 | | //============================================================ |
| 512 | | |
| 513 | | void shaders::toggle() |
| 514 | | { |
| 515 | | if (master_enable) |
| 516 | | { |
| 517 | | if (initialized) |
| 518 | | { |
| 519 | | delete_resources(false); |
| 520 | | } |
| 521 | | master_enable = !master_enable; |
| 522 | | } |
| 523 | | else |
| 524 | | { |
| 525 | | if (!initialized) |
| 526 | | { |
| 527 | | master_enable = !master_enable; |
| 528 | | bool failed = create_resources(false); |
| 529 | | if (failed) |
| 530 | | { |
| 531 | | master_enable = false; |
| 532 | | } |
| 533 | | } |
| 534 | | else |
| 535 | | { |
| 536 | | master_enable = !master_enable; |
| 537 | | } |
| 538 | | } |
| 539 | | } |
| 540 | | |
| 541 | | //============================================================ |
| 542 | | // shaders::begin_avi_recording |
| 543 | | //============================================================ |
| 544 | | |
| 545 | | void shaders::begin_avi_recording(const char *name) |
| 546 | | { |
| 547 | | if (!master_enable || !d3dintf->post_fx_available) |
| 548 | | return; |
| 549 | | |
| 550 | | renderer *d3d = (renderer *)window->drawdata; |
| 551 | | |
| 552 | | // stop any existing recording |
| 553 | | end_avi_recording(); |
| 554 | | |
| 555 | | // reset the state |
| 556 | | avi_frame = 0; |
| 557 | | avi_next_frame_time = window->machine().time(); |
| 558 | | |
| 559 | | // build up information about this new movie |
| 560 | | avi_movie_info info; |
| 561 | | info.video_format = 0; |
| 562 | | info.video_timescale = 1000 * ((window->machine().primary_screen != NULL) ? ATTOSECONDS_TO_HZ(window->machine().primary_screen->frame_period().attoseconds) : screen_device::DEFAULT_FRAME_RATE); |
| 563 | | info.video_sampletime = 1000; |
| 564 | | info.video_numsamples = 0; |
| 565 | | info.video_width = snap_width; |
| 566 | | info.video_height = snap_height; |
| 567 | | info.video_depth = 24; |
| 568 | | |
| 569 | | info.audio_format = 0; |
| 570 | | info.audio_timescale = window->machine().sample_rate(); |
| 571 | | info.audio_sampletime = 1; |
| 572 | | info.audio_numsamples = 0; |
| 573 | | info.audio_channels = 2; |
| 574 | | info.audio_samplebits = 16; |
| 575 | | info.audio_samplerate = window->machine().sample_rate(); |
| 576 | | |
| 577 | | // create a new temporary movie file |
| 578 | | file_error filerr; |
| 579 | | astring fullpath; |
| 580 | | { |
| 581 | | emu_file tempfile(window->machine().options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 582 | | if (name != NULL) |
| 583 | | { |
| 584 | | filerr = tempfile.open(name); |
| 585 | | } |
| 586 | | else |
| 587 | | { |
| 588 | | filerr = open_next(d3d, tempfile, NULL, "avi", 0); |
| 589 | | } |
| 590 | | |
| 591 | | // compute the frame time |
| 592 | | { |
| 593 | | avi_frame_period = attotime::from_seconds(1000) / info.video_timescale; |
| 594 | | } |
| 595 | | |
| 596 | | // if we succeeded, make a copy of the name and create the real file over top |
| 597 | | if (filerr == FILERR_NONE) |
| 598 | | { |
| 599 | | fullpath = tempfile.fullpath(); |
| 600 | | } |
| 601 | | } |
| 602 | | |
| 603 | | if (filerr == FILERR_NONE) |
| 604 | | { |
| 605 | | // create the file and free the string |
| 606 | | avi_error avierr = avi_create(fullpath, &info, &avi_output_file); |
| 607 | | if (avierr != AVIERR_NONE) |
| 608 | | { |
| 609 | | mame_printf_error("Error creating AVI: %s\n", avi_error_string(avierr)); |
| 610 | | } |
| 611 | | } |
| 612 | | } |
| 613 | | |
| 614 | | |
| 615 | | //============================================================ |
| 616 | | // remove_cache_target - remove an active cache target when |
| 617 | | // refcount hits zero |
| 618 | | //============================================================ |
| 619 | | |
| 620 | | void shaders::remove_cache_target(cache_target *cache) |
| 621 | | { |
| 622 | | if (cache != NULL) |
| 623 | | { |
| 624 | | if (cache == cachehead) |
| 625 | | { |
| 626 | | cachehead = cachehead->next; |
| 627 | | } |
| 628 | | |
| 629 | | if (cache->prev != NULL) |
| 630 | | { |
| 631 | | cache->prev->next = cache->next; |
| 632 | | } |
| 633 | | |
| 634 | | if (cache->next != NULL) |
| 635 | | { |
| 636 | | cache->next->prev = cache->prev; |
| 637 | | } |
| 638 | | |
| 639 | | global_free(cache); |
| 640 | | } |
| 641 | | } |
| 642 | | |
| 643 | | |
| 644 | | //============================================================ |
| 645 | | // remove_render_target - remove an active target |
| 646 | | //============================================================ |
| 647 | | |
| 648 | | void shaders::remove_render_target(texture_info *texture) |
| 649 | | { |
| 650 | | remove_render_target(find_render_target(texture)); |
| 651 | | } |
| 652 | | |
| 653 | | void shaders::remove_render_target(int width, int height, UINT32 screen_index, UINT32 page_index) |
| 654 | | { |
| 655 | | render_target *target = find_render_target(width, height, screen_index, page_index); |
| 656 | | if (target != NULL) |
| 657 | | { |
| 658 | | remove_render_target(target); |
| 659 | | } |
| 660 | | } |
| 661 | | |
| 662 | | void shaders::remove_render_target(render_target *rt) |
| 663 | | { |
| 664 | | if (rt != NULL) |
| 665 | | { |
| 666 | | if (rt == targethead) |
| 667 | | { |
| 668 | | targethead = targethead->next; |
| 669 | | } |
| 670 | | |
| 671 | | if (rt->prev != NULL) |
| 672 | | { |
| 673 | | rt->prev->next = rt->next; |
| 674 | | } |
| 675 | | |
| 676 | | if (rt->next != NULL) |
| 677 | | { |
| 678 | | rt->next->prev = rt->prev; |
| 679 | | } |
| 680 | | |
| 681 | | cache_target *cache = find_cache_target(rt->screen_index, rt->width, rt->height); |
| 682 | | if (cache != NULL) |
| 683 | | { |
| 684 | | remove_cache_target(cache); |
| 685 | | } |
| 686 | | |
| 687 | | int screen_index = rt->screen_index; |
| 688 | | int other_page = 1 - rt->page_index; |
| 689 | | int width = rt->width; |
| 690 | | int height = rt->height; |
| 691 | | |
| 692 | | global_free(rt); |
| 693 | | |
| 694 | | // Remove other double-buffered page (if it exists) |
| 695 | | remove_render_target(width, height, screen_index, other_page); |
| 696 | | } |
| 697 | | } |
| 698 | | |
| 699 | | |
| 700 | | //============================================================ |
| 701 | | // shaders::set_texture |
| 702 | | //============================================================ |
| 703 | | |
| 704 | | void shaders::set_texture(texture_info *texture) |
| 705 | | { |
| 706 | | if (!master_enable || !d3dintf->post_fx_available) |
| 707 | | return; |
| 708 | | |
| 709 | | renderer *d3d = (renderer *)window->drawdata; |
| 710 | | |
| 711 | | if(texture != NULL) |
| 712 | | { |
| 713 | | paused = texture->paused(); |
| 714 | | texture->advance_frame(); |
| 715 | | } |
| 716 | | |
| 717 | | texture_info *default_texture = d3d->get_default_texture(); |
| 718 | | (*d3dintf->effect.set_texture)(default_effect, "Diffuse", (texture == NULL) ? default_texture->get_finaltex() : texture->get_finaltex()); |
| 719 | | if (options->yiq_enable) |
| 720 | | (*d3dintf->effect.set_texture)(yiq_encode_effect, "Diffuse", (texture == NULL) ? default_texture->get_finaltex() : texture->get_finaltex()); |
| 721 | | else |
| 722 | | (*d3dintf->effect.set_texture)(color_effect, "Diffuse", (texture == NULL) ? default_texture->get_finaltex() : texture->get_finaltex()); |
| 723 | | (*d3dintf->effect.set_texture)(pincushion_effect, "Diffuse", (texture == NULL) ? default_texture->get_finaltex() : texture->get_finaltex()); |
| 724 | | } |
| 725 | | |
| 726 | | |
| 727 | | //============================================================ |
| 728 | | // shaders::init |
| 729 | | //============================================================ |
| 730 | | |
| 731 | | void shaders::init(base *d3dintf, win_window_info *window) |
| 732 | | { |
| 733 | | if (!d3dintf->post_fx_available) |
| 734 | | return; |
| 735 | | |
| 736 | | this->d3dintf = d3dintf; |
| 737 | | this->window = window; |
| 738 | | |
| 739 | | master_enable = downcast<windows_options &>(window->machine().options()).d3d_hlsl_enable(); |
| 740 | | prescale_size_x = 1; |
| 741 | | prescale_size_y = 1; |
| 742 | | preset = downcast<windows_options &>(window->machine().options()).d3d_hlsl_preset(); |
| 743 | | if (preset < -1 || preset > 3) |
| 744 | | { |
| 745 | | preset = -1; |
| 746 | | } |
| 747 | | |
| 748 | | snap_width = downcast<windows_options &>(window->machine().options()).d3d_snap_width(); |
| 749 | | snap_height = downcast<windows_options &>(window->machine().options()).d3d_snap_height(); |
| 750 | | prescale_force_x = 0; |
| 751 | | prescale_force_y = 0; |
| 752 | | |
| 753 | | windows_options &winoptions = downcast<windows_options &>(window->machine().options()); |
| 754 | | |
| 755 | | options = (hlsl_options*)global_alloc_clear(hlsl_options); |
| 756 | | |
| 757 | | options->params_dirty = true; |
| 758 | | strcpy(options->shadow_mask_texture, downcast<windows_options &>(window->machine().options()).screen_shadow_mask_texture()); // unsafe |
| 759 | | |
| 760 | | write_ini = downcast<windows_options &>(window->machine().options()).hlsl_write_ini(); |
| 761 | | read_ini = downcast<windows_options &>(window->machine().options()).hlsl_read_ini(); |
| 762 | | |
| 763 | | if(read_ini) |
| 764 | | { |
| 765 | | emu_file ini_file(downcast<windows_options &>(window->machine().options()).screen_post_fx_dir(), OPEN_FLAG_READ | OPEN_FLAG_CREATE_PATHS); |
| 766 | | file_error filerr = open_next((renderer*)window->drawdata, ini_file, downcast<windows_options &>(window->machine().options()).hlsl_ini_name(), "ini", 0); |
| 767 | | |
| 768 | | read_ini = false; |
| 769 | | if (filerr == FILERR_NONE) |
| 770 | | { |
| 771 | | ini_file.seek(0, SEEK_END); |
| 772 | | if (ini_file.tell() >= 1000) |
| 773 | | { |
| 774 | | read_ini = true; |
| 775 | | ini_file.seek(0, SEEK_SET); |
| 776 | | |
| 777 | | int en = 0; |
| 778 | | char buf[1024]; |
| 779 | | ini_file.gets(buf, 1024); |
| 780 | | sscanf(buf, "hlsl_enable %d\n", &en); |
| 781 | | master_enable = en == 1; |
| 782 | | |
| 783 | | ini_file.gets(buf, 1024); |
| 784 | | sscanf(buf, "hlsl_prescale_x %d\n", &prescale_force_x); |
| 785 | | |
| 786 | | ini_file.gets(buf, 1024); |
| 787 | | sscanf(buf, "hlsl_prescale_y %d\n", &prescale_force_y); |
| 788 | | |
| 789 | | ini_file.gets(buf, 1024); |
| 790 | | sscanf(buf, "hlsl_preset %d\n", &preset); |
| 791 | | |
| 792 | | ini_file.gets(buf, 1024); |
| 793 | | sscanf(buf, "hlsl_snap_width %d\n", &snap_width); |
| 794 | | |
| 795 | | ini_file.gets(buf, 1024); |
| 796 | | sscanf(buf, "hlsl_snap_height %d\n", &snap_height); |
| 797 | | |
| 798 | | ini_file.gets(buf, 1024); |
| 799 | | sscanf(buf, "shadow_mask_alpha %f\n", &options->shadow_mask_alpha); |
| 800 | | |
| 801 | | ini_file.gets(buf, 1024); |
| 802 | | sscanf(buf, "shadow_mask_texture %s\n", options->shadow_mask_texture); |
| 803 | | |
| 804 | | ini_file.gets(buf, 1024); |
| 805 | | sscanf(buf, "shadow_mask_x_count %d\n", &options->shadow_mask_count_x); |
| 806 | | |
| 807 | | ini_file.gets(buf, 1024); |
| 808 | | sscanf(buf, "shadow_mask_y_count %d\n", &options->shadow_mask_count_y); |
| 809 | | |
| 810 | | ini_file.gets(buf, 1024); |
| 811 | | sscanf(buf, "shadow_mask_usize %f\n", &options->shadow_mask_u_size); |
| 812 | | |
| 813 | | ini_file.gets(buf, 1024); |
| 814 | | sscanf(buf, "shadow_mask_vsize %f\n", &options->shadow_mask_v_size); |
| 815 | | |
| 816 | | ini_file.gets(buf, 1024); |
| 817 | | sscanf(buf, "curvature %f\n", &options->curvature); |
| 818 | | |
| 819 | | ini_file.gets(buf, 1024); |
| 820 | | sscanf(buf, "pincushion %f\n", &options->pincushion); |
| 821 | | |
| 822 | | ini_file.gets(buf, 1024); |
| 823 | | sscanf(buf, "scanline_alpha %f\n", &options->scanline_alpha); |
| 824 | | |
| 825 | | ini_file.gets(buf, 1024); |
| 826 | | sscanf(buf, "scanline_size %f\n", &options->scanline_scale); |
| 827 | | |
| 828 | | ini_file.gets(buf, 1024); |
| 829 | | sscanf(buf, "scanline_height %f\n", &options->scanline_height); |
| 830 | | |
| 831 | | ini_file.gets(buf, 1024); |
| 832 | | sscanf(buf, "scanline_bright_scale %f\n", &options->scanline_bright_scale); |
| 833 | | |
| 834 | | ini_file.gets(buf, 1024); |
| 835 | | sscanf(buf, "scanline_bright_offset %f\n", &options->scanline_bright_offset); |
| 836 | | |
| 837 | | ini_file.gets(buf, 1024); |
| 838 | | sscanf(buf, "scanline_jitter %f\n", &options->scanline_offset); |
| 839 | | |
| 840 | | ini_file.gets(buf, 1024); |
| 841 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 842 | | sscanf(buf, "defocus %f %f\n", &options->defocus[0], &options->defocus[1]); |
| 843 | | |
| 844 | | ini_file.gets(buf, 1024); |
| 845 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 846 | | sscanf(buf, "converge_x %f %f %f\n", &options->converge_x[0], &options->converge_x[1], &options->converge_x[2]); |
| 847 | | |
| 848 | | ini_file.gets(buf, 1024); |
| 849 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 850 | | sscanf(buf, "converge_y %f %f %f\n", &options->converge_y[0], &options->converge_y[1], &options->converge_y[2]); |
| 851 | | |
| 852 | | ini_file.gets(buf, 1024); |
| 853 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 854 | | sscanf(buf, "radial_converge_x %f %f %f\n", &options->radial_converge_x[0], &options->radial_converge_x[1], &options->radial_converge_x[2]); |
| 855 | | |
| 856 | | ini_file.gets(buf, 1024); |
| 857 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 858 | | sscanf(buf, "radial_converge_y %f %f %f\n", &options->radial_converge_y[0], &options->radial_converge_y[1], &options->radial_converge_y[2]); |
| 859 | | |
| 860 | | ini_file.gets(buf, 1024); |
| 861 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 862 | | sscanf(buf, "red_ratio %f %f %f\n", &options->red_ratio[0], &options->red_ratio[1], &options->red_ratio[2]); |
| 863 | | |
| 864 | | ini_file.gets(buf, 1024); |
| 865 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 866 | | sscanf(buf, "grn_ratio %f %f %f\n", &options->grn_ratio[0], &options->grn_ratio[1], &options->grn_ratio[2]); |
| 867 | | |
| 868 | | ini_file.gets(buf, 1024); |
| 869 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 870 | | sscanf(buf, "blu_ratio %f %f %f\n", &options->blu_ratio[0], &options->blu_ratio[1], &options->blu_ratio[2]); |
| 871 | | |
| 872 | | ini_file.gets(buf, 1024); |
| 873 | | sscanf(buf, "saturation %f\n", &options->saturation); |
| 874 | | |
| 875 | | ini_file.gets(buf, 1024); |
| 876 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 877 | | sscanf(buf, "offset %f %f %f\n", &options->offset[0], &options->offset[1], &options->offset[2]); |
| 878 | | |
| 879 | | ini_file.gets(buf, 1024); |
| 880 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 881 | | sscanf(buf, "scale %f %f %f\n", &options->scale[0], &options->scale[1], &options->scale[2]); |
| 882 | | |
| 883 | | ini_file.gets(buf, 1024); |
| 884 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 885 | | sscanf(buf, "power %f %f %f\n", &options->power[0], &options->power[1], &options->power[2]); |
| 886 | | |
| 887 | | ini_file.gets(buf, 1024); |
| 888 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 889 | | sscanf(buf, "floor %f %f %f\n", &options->floor[0], &options->floor[1], &options->floor[2]); |
| 890 | | |
| 891 | | ini_file.gets(buf, 1024); |
| 892 | | for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; |
| 893 | | sscanf(buf, "phosphor_life %f %f %f\n", &options->phosphor[0], &options->phosphor[1], &options->phosphor[2]); |
| 894 | | |
| 895 | | ini_file.gets(buf, 1024); |
| 896 | | sscanf(buf, "yiq_enable %d\n", &en); |
| 897 | | options->yiq_enable = en == 1; |
| 898 | | |
| 899 | | ini_file.gets(buf, 1024); |
| 900 | | sscanf(buf, "yiq_cc %f\n", &options->yiq_cc); |
| 901 | | |
| 902 | | ini_file.gets(buf, 1024); |
| 903 | | sscanf(buf, "yiq_a %f\n", &options->yiq_a); |
| 904 | | |
| 905 | | ini_file.gets(buf, 1024); |
| 906 | | sscanf(buf, "yiq_b %f\n", &options->yiq_b); |
| 907 | | |
| 908 | | ini_file.gets(buf, 1024); |
| 909 | | sscanf(buf, "yiq_o %f\n", &options->yiq_o); |
| 910 | | |
| 911 | | ini_file.gets(buf, 1024); |
| 912 | | sscanf(buf, "yiq_p %f\n", &options->yiq_p); |
| 913 | | |
| 914 | | ini_file.gets(buf, 1024); |
| 915 | | sscanf(buf, "yiq_n %f\n", &options->yiq_n); |
| 916 | | |
| 917 | | ini_file.gets(buf, 1024); |
| 918 | | sscanf(buf, "yiq_y %f\n", &options->yiq_y); |
| 919 | | |
| 920 | | ini_file.gets(buf, 1024); |
| 921 | | sscanf(buf, "yiq_i %f\n", &options->yiq_i); |
| 922 | | |
| 923 | | ini_file.gets(buf, 1024); |
| 924 | | sscanf(buf, "yiq_q %f\n", &options->yiq_q); |
| 925 | | |
| 926 | | ini_file.gets(buf, 1024); |
| 927 | | sscanf(buf, "yiq_scan_time %f\n", &options->yiq_scan_time); |
| 928 | | |
| 929 | | ini_file.gets(buf, 1024); |
| 930 | | sscanf(buf, "yiq_phase_count %d\n", &options->yiq_phase_count); |
| 931 | | |
| 932 | | ini_file.gets(buf, 1024); |
| 933 | | sscanf(buf, "vector_length_scale %f\n", &options->vector_length_scale); |
| 934 | | |
| 935 | | ini_file.gets(buf, 1024); |
| 936 | | sscanf(buf, "vector_length_ratio %f\n", &options->vector_length_ratio); |
| 937 | | } |
| 938 | | } |
| 939 | | } |
| 940 | | else |
| 941 | | { |
| 942 | | prescale_force_x = winoptions.d3d_hlsl_prescale_x(); |
| 943 | | prescale_force_y = winoptions.d3d_hlsl_prescale_y(); |
| 944 | | if(preset == -1) |
| 945 | | { |
| 946 | | options->shadow_mask_alpha = winoptions.screen_shadow_mask_alpha(); |
| 947 | | options->shadow_mask_count_x = winoptions.screen_shadow_mask_count_x(); |
| 948 | | options->shadow_mask_count_y = winoptions.screen_shadow_mask_count_y(); |
| 949 | | options->shadow_mask_u_size = winoptions.screen_shadow_mask_u_size(); |
| 950 | | options->shadow_mask_v_size = winoptions.screen_shadow_mask_v_size(); |
| 951 | | options->curvature = winoptions.screen_curvature(); |
| 952 | | options->pincushion = winoptions.screen_pincushion(); |
| 953 | | options->scanline_alpha = winoptions.screen_scanline_amount(); |
| 954 | | options->scanline_scale = winoptions.screen_scanline_scale(); |
| 955 | | options->scanline_height = winoptions.screen_scanline_height(); |
| 956 | | options->scanline_bright_scale = winoptions.screen_scanline_bright_scale(); |
| 957 | | options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); |
| 958 | | options->scanline_offset = winoptions.screen_scanline_offset(); |
| 959 | | get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE); |
| 960 | | get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE); |
| 961 | | get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE); |
| 962 | | get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE); |
| 963 | | get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE); |
| 964 | | get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE); |
| 965 | | get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE); |
| 966 | | get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE); |
| 967 | | get_vector(winoptions.screen_offset(), 3, options->offset, TRUE); |
| 968 | | get_vector(winoptions.screen_scale(), 3, options->scale, TRUE); |
| 969 | | get_vector(winoptions.screen_power(), 3, options->power, TRUE); |
| 970 | | get_vector(winoptions.screen_floor(), 3, options->floor, TRUE); |
| 971 | | get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE); |
| 972 | | options->saturation = winoptions.screen_saturation(); |
| 973 | | } |
| 974 | | else |
| 975 | | { |
| 976 | | options = &s_hlsl_presets[preset]; |
| 977 | | } |
| 978 | | |
| 979 | | options->yiq_enable = winoptions.screen_yiq_enable(); |
| 980 | | options->yiq_cc = winoptions.screen_yiq_cc(); |
| 981 | | options->yiq_a = winoptions.screen_yiq_a(); |
| 982 | | options->yiq_b = winoptions.screen_yiq_b(); |
| 983 | | options->yiq_o = winoptions.screen_yiq_o(); |
| 984 | | options->yiq_p = winoptions.screen_yiq_p(); |
| 985 | | options->yiq_n = winoptions.screen_yiq_n(); |
| 986 | | options->yiq_y = winoptions.screen_yiq_y(); |
| 987 | | options->yiq_i = winoptions.screen_yiq_i(); |
| 988 | | options->yiq_q = winoptions.screen_yiq_q(); |
| 989 | | options->yiq_scan_time = winoptions.screen_yiq_scan_time(); |
| 990 | | options->yiq_phase_count = winoptions.screen_yiq_phase_count(); |
| 991 | | options->vector_length_scale = winoptions.screen_vector_length_scale(); |
| 992 | | options->vector_length_ratio = winoptions.screen_vector_length_ratio(); |
| 993 | | options->vector_bloom_scale = winoptions.screen_vector_bloom_scale(); |
| 994 | | options->raster_bloom_scale = winoptions.screen_raster_bloom_scale(); |
| 995 | | options->bloom_level0_weight = winoptions.screen_bloom_lvl0_weight(); |
| 996 | | options->bloom_level1_weight = winoptions.screen_bloom_lvl1_weight(); |
| 997 | | options->bloom_level2_weight = winoptions.screen_bloom_lvl2_weight(); |
| 998 | | options->bloom_level3_weight = winoptions.screen_bloom_lvl3_weight(); |
| 999 | | options->bloom_level4_weight = winoptions.screen_bloom_lvl4_weight(); |
| 1000 | | options->bloom_level5_weight = winoptions.screen_bloom_lvl5_weight(); |
| 1001 | | options->bloom_level6_weight = winoptions.screen_bloom_lvl6_weight(); |
| 1002 | | options->bloom_level7_weight = winoptions.screen_bloom_lvl7_weight(); |
| 1003 | | options->bloom_level8_weight = winoptions.screen_bloom_lvl8_weight(); |
| 1004 | | options->bloom_level9_weight = winoptions.screen_bloom_lvl9_weight(); |
| 1005 | | options->bloom_level10_weight = winoptions.screen_bloom_lvl10_weight(); |
| 1006 | | } |
| 1007 | | |
| 1008 | | options->params_dirty = true; |
| 1009 | | // experimental: load a PNG to use for vector rendering; it is treated |
| 1010 | | // as a brightness map |
| 1011 | | emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ); |
| 1012 | | |
| 1013 | | render_load_png(shadow_bitmap, file, NULL, options->shadow_mask_texture); |
| 1014 | | |
| 1015 | | g_slider_list = init_slider_list(); |
| 1016 | | } |
| 1017 | | |
| 1018 | | |
| 1019 | | |
| 1020 | | //============================================================ |
| 1021 | | // shaders::init_fsfx_quad |
| 1022 | | //============================================================ |
| 1023 | | |
| 1024 | | void shaders::init_fsfx_quad(void *vertbuf) |
| 1025 | | { |
| 1026 | | // Called at the start of each frame by the D3D code in order to reserve two triangles |
| 1027 | | // that are guaranteed to be at a fixed position so as to simply use D3DPT_TRIANGLELIST, 0, 2 |
| 1028 | | // instead of having to do bookkeeping about a specific screen quad |
| 1029 | | if (!master_enable || !d3dintf->post_fx_available) |
| 1030 | | return; |
| 1031 | | |
| 1032 | | renderer *d3d = (renderer *)window->drawdata; |
| 1033 | | |
| 1034 | | // get a pointer to the vertex buffer |
| 1035 | | fsfx_vertices = (vertex *)vertbuf; |
| 1036 | | if (fsfx_vertices == NULL) |
| 1037 | | return; |
| 1038 | | |
| 1039 | | // fill in the vertexes clockwise |
| 1040 | | fsfx_vertices[0].x = 0.0f; |
| 1041 | | fsfx_vertices[0].y = 0.0f; |
| 1042 | | fsfx_vertices[1].x = d3d->get_width(); |
| 1043 | | fsfx_vertices[1].y = 0.0f; |
| 1044 | | fsfx_vertices[2].x = 0.0f; |
| 1045 | | fsfx_vertices[2].y = d3d->get_height(); |
| 1046 | | fsfx_vertices[3].x = d3d->get_width(); |
| 1047 | | fsfx_vertices[3].y = 0.0f; |
| 1048 | | fsfx_vertices[4].x = 0.0f; |
| 1049 | | fsfx_vertices[4].y = d3d->get_height(); |
| 1050 | | fsfx_vertices[5].x = d3d->get_width(); |
| 1051 | | fsfx_vertices[5].y = d3d->get_height(); |
| 1052 | | |
| 1053 | | fsfx_vertices[0].u0 = 0.0f; |
| 1054 | | fsfx_vertices[0].v0 = 0.0f; |
| 1055 | | |
| 1056 | | fsfx_vertices[1].u0 = 1.0f; |
| 1057 | | fsfx_vertices[1].v0 = 0.0f; |
| 1058 | | |
| 1059 | | fsfx_vertices[2].u0 = 0.0f; |
| 1060 | | fsfx_vertices[2].v0 = 1.0f; |
| 1061 | | |
| 1062 | | fsfx_vertices[3].u0 = 1.0f; |
| 1063 | | fsfx_vertices[3].v0 = 0.0f; |
| 1064 | | |
| 1065 | | fsfx_vertices[4].u0 = 0.0f; |
| 1066 | | fsfx_vertices[4].v0 = 1.0f; |
| 1067 | | |
| 1068 | | fsfx_vertices[5].u0 = 1.0f; |
| 1069 | | fsfx_vertices[5].v0 = 1.0f; |
| 1070 | | |
| 1071 | | fsfx_vertices[0].u1 = 0.0f; |
| 1072 | | fsfx_vertices[0].v1 = 0.0f; |
| 1073 | | fsfx_vertices[1].u1 = 0.0f; |
| 1074 | | fsfx_vertices[1].v1 = 0.0f; |
| 1075 | | fsfx_vertices[2].u1 = 0.0f; |
| 1076 | | fsfx_vertices[2].v1 = 0.0f; |
| 1077 | | fsfx_vertices[3].u1 = 0.0f; |
| 1078 | | fsfx_vertices[3].v1 = 0.0f; |
| 1079 | | fsfx_vertices[4].u1 = 0.0f; |
| 1080 | | fsfx_vertices[4].v1 = 0.0f; |
| 1081 | | fsfx_vertices[5].u1 = 0.0f; |
| 1082 | | fsfx_vertices[5].v1 = 0.0f; |
| 1083 | | |
| 1084 | | // set the color, Z parameters to standard values |
| 1085 | | for (int i = 0; i < 6; i++) |
| 1086 | | { |
| 1087 | | fsfx_vertices[i].z = 0.0f; |
| 1088 | | fsfx_vertices[i].rhw = 1.0f; |
| 1089 | | fsfx_vertices[i].color = D3DCOLOR_ARGB(255, 255, 255, 255); |
| 1090 | | } |
| 1091 | | } |
| 1092 | | |
| 1093 | | |
| 1094 | | |
| 1095 | | //============================================================ |
| 1096 | | // shaders::create_resources |
| 1097 | | //============================================================ |
| 1098 | | |
| 1099 | | int shaders::create_resources(bool reset) |
| 1100 | | { |
| 1101 | | if (!master_enable || !d3dintf->post_fx_available) |
| 1102 | | return 0; |
| 1103 | | |
| 1104 | | renderer *d3d = (renderer *)window->drawdata; |
| 1105 | | |
| 1106 | | HRESULT result = (*d3dintf->device.get_render_target)(d3d->get_device(), 0, &backbuffer); |
| 1107 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device get_render_target call\n", (int)result); |
| 1108 | | |
| 1109 | | result = (*d3dintf->device.create_texture)(d3d->get_device(), 4, 4, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &black_texture); |
| 1110 | | if (result != D3D_OK) |
| 1111 | | { |
| 1112 | | mame_printf_verbose("Direct3D: Unable to init video-memory target for black texture (%08x)\n", (UINT32)result); |
| 1113 | | return 1; |
| 1114 | | } |
| 1115 | | (*d3dintf->texture.get_surface_level)(black_texture, 0, &black_surface); |
| 1116 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, black_surface); |
| 1117 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1118 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1119 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1120 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 1121 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1122 | | |
| 1123 | | result = (*d3dintf->device.create_texture)(d3d->get_device(), (int)snap_width, (int)snap_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &avi_copy_texture); |
| 1124 | | if (result != D3D_OK) |
| 1125 | | { |
| 1126 | | mame_printf_verbose("Direct3D: Unable to init system-memory target for HLSL AVI dumping (%08x)\n", (UINT32)result); |
| 1127 | | return 1; |
| 1128 | | } |
| 1129 | | (*d3dintf->texture.get_surface_level)(avi_copy_texture, 0, &avi_copy_surface); |
| 1130 | | |
| 1131 | | result = (*d3dintf->device.create_texture)(d3d->get_device(), (int)snap_width, (int)snap_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &avi_final_texture); |
| 1132 | | if (result != D3D_OK) |
| 1133 | | { |
| 1134 | | mame_printf_verbose("Direct3D: Unable to init video-memory target for HLSL AVI dumping (%08x)\n", (UINT32)result); |
| 1135 | | return 1; |
| 1136 | | } |
| 1137 | | (*d3dintf->texture.get_surface_level)(avi_final_texture, 0, &avi_final_target); |
| 1138 | | |
| 1139 | | // experimental: if we have a shadow bitmap, create a texture for it |
| 1140 | | if (shadow_bitmap.valid()) |
| 1141 | | { |
| 1142 | | render_texinfo texture; |
| 1143 | | |
| 1144 | | // fake in the basic data so it looks like it came from render.c |
| 1145 | | texture.base = shadow_bitmap.raw_pixptr(0); |
| 1146 | | texture.rowpixels = shadow_bitmap.rowpixels(); |
| 1147 | | texture.width = shadow_bitmap.width(); |
| 1148 | | texture.height = shadow_bitmap.height(); |
| 1149 | | texture.palette = NULL; |
| 1150 | | texture.seqid = 0; |
| 1151 | | |
| 1152 | | // now create it |
| 1153 | | shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32)); |
| 1154 | | } |
| 1155 | | |
| 1156 | | const char *fx_dir = downcast<windows_options &>(window->machine().options()).screen_post_fx_dir(); |
| 1157 | | |
| 1158 | | // Replace all this garbage with a proper data-driven system |
| 1159 | | char primary_name_cstr[1024]; |
| 1160 | | sprintf(primary_name_cstr, "%s\\primary.fx", fx_dir); |
| 1161 | | TCHAR *primary_name = tstring_from_utf8(primary_name_cstr); |
| 1162 | | |
| 1163 | | char post_name_cstr[1024]; |
| 1164 | | sprintf(post_name_cstr, "%s\\post.fx", fx_dir); |
| 1165 | | TCHAR *post_name = tstring_from_utf8(post_name_cstr); |
| 1166 | | |
| 1167 | | char prescale_name_cstr[1024]; |
| 1168 | | sprintf(prescale_name_cstr, "%s\\prescale.fx", fx_dir); |
| 1169 | | TCHAR *prescale_name = tstring_from_utf8(prescale_name_cstr); |
| 1170 | | |
| 1171 | | char pincushion_name_cstr[1024]; |
| 1172 | | sprintf(pincushion_name_cstr, "%s\\pincushion.fx", fx_dir); |
| 1173 | | TCHAR *pincushion_name = tstring_from_utf8(pincushion_name_cstr); |
| 1174 | | |
| 1175 | | char phosphor_name_cstr[1024]; |
| 1176 | | sprintf(phosphor_name_cstr, "%s\\phosphor.fx", fx_dir); |
| 1177 | | TCHAR *phosphor_name = tstring_from_utf8(phosphor_name_cstr); |
| 1178 | | |
| 1179 | | char focus_name_cstr[1024]; |
| 1180 | | sprintf(focus_name_cstr, "%s\\focus.fx", fx_dir); |
| 1181 | | TCHAR *focus_name = tstring_from_utf8(focus_name_cstr); |
| 1182 | | |
| 1183 | | char deconverge_name_cstr[1024]; |
| 1184 | | sprintf(deconverge_name_cstr, "%s\\deconverge.fx", fx_dir); |
| 1185 | | TCHAR *deconverge_name = tstring_from_utf8(deconverge_name_cstr); |
| 1186 | | |
| 1187 | | char color_name_cstr[1024]; |
| 1188 | | sprintf(color_name_cstr, "%s\\color.fx", fx_dir); |
| 1189 | | TCHAR *color_name = tstring_from_utf8(color_name_cstr); |
| 1190 | | |
| 1191 | | char yiq_encode_name_cstr[1024]; |
| 1192 | | sprintf(yiq_encode_name_cstr, "%s\\yiq_encode.fx", fx_dir); |
| 1193 | | TCHAR *yiq_encode_name = tstring_from_utf8(yiq_encode_name_cstr); |
| 1194 | | |
| 1195 | | char yiq_decode_name_cstr[1024]; |
| 1196 | | sprintf(yiq_decode_name_cstr, "%s\\yiq_decode.fx", fx_dir); |
| 1197 | | TCHAR *yiq_decode_name = tstring_from_utf8(yiq_decode_name_cstr); |
| 1198 | | |
| 1199 | | // create the regular shader |
| 1200 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), primary_name, &default_effect); |
| 1201 | | if(result != D3D_OK) |
| 1202 | | { |
| 1203 | | mame_printf_verbose("Direct3D: Unable to load primary.fx\n"); |
| 1204 | | return 1; |
| 1205 | | } |
| 1206 | | |
| 1207 | | // create the post-processing shader |
| 1208 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), post_name, &post_effect); |
| 1209 | | if(result != D3D_OK) |
| 1210 | | { |
| 1211 | | mame_printf_verbose("Direct3D: Unable to load post.fx\n"); |
| 1212 | | return 1; |
| 1213 | | } |
| 1214 | | |
| 1215 | | // create the prescaling shader |
| 1216 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), prescale_name, &prescale_effect); |
| 1217 | | if(result != D3D_OK) |
| 1218 | | { |
| 1219 | | mame_printf_verbose("Direct3D: Unable to load prescale.fx\n"); |
| 1220 | | return 1; |
| 1221 | | } |
| 1222 | | |
| 1223 | | // create the pincushion shader |
| 1224 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), pincushion_name, &pincushion_effect); |
| 1225 | | if(result != D3D_OK) |
| 1226 | | { |
| 1227 | | mame_printf_verbose("Direct3D: Unable to load pincushion.fx\n"); |
| 1228 | | return 1; |
| 1229 | | } |
| 1230 | | |
| 1231 | | // create the phosphor shader |
| 1232 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), phosphor_name, &phosphor_effect); |
| 1233 | | if(result != D3D_OK) |
| 1234 | | { |
| 1235 | | mame_printf_verbose("Direct3D: Unable to load phosphor.fx\n"); |
| 1236 | | return 1; |
| 1237 | | } |
| 1238 | | |
| 1239 | | // create the focus shader |
| 1240 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), focus_name, &focus_effect); |
| 1241 | | if(result != D3D_OK) |
| 1242 | | { |
| 1243 | | mame_printf_verbose("Direct3D: Unable to load focus.fx\n"); |
| 1244 | | return 1; |
| 1245 | | } |
| 1246 | | |
| 1247 | | // create the deconvergence shader |
| 1248 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), deconverge_name, &deconverge_effect); |
| 1249 | | if(result != D3D_OK) |
| 1250 | | { |
| 1251 | | mame_printf_verbose("Direct3D: Unable to load deconverge.fx\n"); |
| 1252 | | return 1; |
| 1253 | | } |
| 1254 | | |
| 1255 | | // create the color convolution shader |
| 1256 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), color_name, &color_effect); |
| 1257 | | if(result != D3D_OK) |
| 1258 | | { |
| 1259 | | mame_printf_verbose("Direct3D: Unable to load color.fx\n"); |
| 1260 | | return 1; |
| 1261 | | } |
| 1262 | | |
| 1263 | | // create the YIQ modulation shader |
| 1264 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), yiq_encode_name, &yiq_encode_effect); |
| 1265 | | if(result != D3D_OK) |
| 1266 | | { |
| 1267 | | mame_printf_verbose("Direct3D: Unable to load yiq_encode.fx\n"); |
| 1268 | | return 1; |
| 1269 | | } |
| 1270 | | |
| 1271 | | // create the YIQ demodulation shader |
| 1272 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), yiq_decode_name, &yiq_decode_effect); |
| 1273 | | if(result != D3D_OK) |
| 1274 | | { |
| 1275 | | mame_printf_verbose("Direct3D: Unable to load yiq_decode.fx\n"); |
| 1276 | | return 1; |
| 1277 | | } |
| 1278 | | |
| 1279 | | #if HLSL_VECTOR || CRT_BLOOM |
| 1280 | | char bloom_cstr[1024]; |
| 1281 | | sprintf(bloom_cstr, "%s\\bloom.fx", fx_dir); |
| 1282 | | TCHAR *bloom_name = tstring_from_utf8(bloom_cstr); |
| 1283 | | |
| 1284 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), bloom_name, &bloom_effect); |
| 1285 | | if(result != D3D_OK) |
| 1286 | | { |
| 1287 | | mame_printf_verbose("Direct3D: Unable to load bloom.fx\n"); |
| 1288 | | return 1; |
| 1289 | | } |
| 1290 | | if (bloom_name) |
| 1291 | | osd_free(bloom_name); |
| 1292 | | |
| 1293 | | char downsample_cstr[1024]; |
| 1294 | | sprintf(downsample_cstr, "%s\\downsample.fx", fx_dir); |
| 1295 | | TCHAR *downsample_name = tstring_from_utf8(downsample_cstr); |
| 1296 | | |
| 1297 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), downsample_name, &downsample_effect); |
| 1298 | | if(result != D3D_OK) |
| 1299 | | { |
| 1300 | | mame_printf_verbose("Direct3D: Unable to load downsample.fx\n"); |
| 1301 | | return 1; |
| 1302 | | } |
| 1303 | | if (downsample_name) |
| 1304 | | osd_free(downsample_name); |
| 1305 | | #endif |
| 1306 | | #if HLSL_VECTOR |
| 1307 | | // create the vector shader |
| 1308 | | char vector_cstr[1024]; |
| 1309 | | sprintf(vector_cstr, "%s\\vector.fx", fx_dir); |
| 1310 | | TCHAR *vector_name = tstring_from_utf8(vector_cstr); |
| 1311 | | |
| 1312 | | result = (*d3dintf->device.create_effect)(d3d->get_device(), vector_name, &vector_effect); |
| 1313 | | if(result != D3D_OK) |
| 1314 | | { |
| 1315 | | mame_printf_verbose("Direct3D: Unable to load vector.fx\n"); |
| 1316 | | return 1; |
| 1317 | | } |
| 1318 | | if (vector_name) |
| 1319 | | osd_free(vector_name); |
| 1320 | | #endif |
| 1321 | | |
| 1322 | | if (primary_name) |
| 1323 | | osd_free(primary_name); |
| 1324 | | if (post_name) |
| 1325 | | osd_free(post_name); |
| 1326 | | if (prescale_name) |
| 1327 | | osd_free(prescale_name); |
| 1328 | | if (pincushion_name) |
| 1329 | | osd_free(pincushion_name); |
| 1330 | | if (phosphor_name) |
| 1331 | | osd_free(phosphor_name); |
| 1332 | | if (focus_name) |
| 1333 | | osd_free(focus_name); |
| 1334 | | if (deconverge_name) |
| 1335 | | osd_free(deconverge_name); |
| 1336 | | if (color_name) |
| 1337 | | osd_free(color_name); |
| 1338 | | if (yiq_encode_name) |
| 1339 | | osd_free(yiq_encode_name); |
| 1340 | | if (yiq_decode_name) |
| 1341 | | osd_free(yiq_decode_name); |
| 1342 | | |
| 1343 | | initialized = true; |
| 1344 | | |
| 1345 | | return 0; |
| 1346 | | } |
| 1347 | | |
| 1348 | | |
| 1349 | | //============================================================ |
| 1350 | | // shaders::begin_draw |
| 1351 | | //============================================================ |
| 1352 | | |
| 1353 | | void shaders::begin_draw() |
| 1354 | | { |
| 1355 | | if (!master_enable || !d3dintf->post_fx_available) |
| 1356 | | return; |
| 1357 | | |
| 1358 | | renderer *d3d = (renderer *)window->drawdata; |
| 1359 | | |
| 1360 | | curr_effect = default_effect; |
| 1361 | | |
| 1362 | | (*d3dintf->effect.set_technique)(default_effect, "TestTechnique"); |
| 1363 | | (*d3dintf->effect.set_technique)(post_effect, "ScanMaskTechnique"); |
| 1364 | | (*d3dintf->effect.set_technique)(pincushion_effect, "TestTechnique"); |
| 1365 | | (*d3dintf->effect.set_technique)(phosphor_effect, "TestTechnique"); |
| 1366 | | (*d3dintf->effect.set_technique)(focus_effect, "TestTechnique"); |
| 1367 | | (*d3dintf->effect.set_technique)(deconverge_effect, "DeconvergeTechnique"); |
| 1368 | | (*d3dintf->effect.set_technique)(color_effect, "ColorTechnique"); |
| 1369 | | (*d3dintf->effect.set_technique)(yiq_encode_effect, "EncodeTechnique"); |
| 1370 | | (*d3dintf->effect.set_technique)(yiq_decode_effect, "DecodeTechnique"); |
| 1371 | | |
| 1372 | | HRESULT result = (*d3dintf->device.get_render_target)(d3d->get_device(), 0, &backbuffer); |
| 1373 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device get_render_target call\n", (int)result); |
| 1374 | | } |
| 1375 | | |
| 1376 | | |
| 1377 | | //============================================================ |
| 1378 | | // shaders::begin_frame |
| 1379 | | //============================================================ |
| 1380 | | |
| 1381 | | void shaders::begin_frame() |
| 1382 | | { |
| 1383 | | record_texture(); |
| 1384 | | } |
| 1385 | | |
| 1386 | | |
| 1387 | | //============================================================ |
| 1388 | | // shaders::blit |
| 1389 | | //============================================================ |
| 1390 | | |
| 1391 | | void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, |
| 1392 | | UINT32 prim_index, UINT32 prim_count, int dstw, int dsth) |
| 1393 | | { |
| 1394 | | renderer *d3d = (renderer *)window->drawdata; |
| 1395 | | |
| 1396 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, dst); |
| 1397 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1398 | | |
| 1399 | | curr_effect = default_effect; |
| 1400 | | |
| 1401 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", src); |
| 1402 | | |
| 1403 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)dstw); |
| 1404 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)dsth); |
| 1405 | | (*d3dintf->effect.set_float)(curr_effect, "PostPass", 1.0f); |
| 1406 | | (*d3dintf->effect.set_float)(curr_effect, "PincushionAmount", options->pincushion); |
| 1407 | | (*d3dintf->effect.set_float)(curr_effect, "Brighten", 0.0f); |
| 1408 | | |
| 1409 | | unsigned int num_passes = 0; |
| 1410 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1411 | | |
| 1412 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1413 | | { |
| 1414 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1415 | | // add the primitives |
| 1416 | | HRESULT result = (*d3dintf->device.draw_primitive)(d3d->get_device(), prim_type, prim_index, prim_count); |
| 1417 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1418 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1419 | | } |
| 1420 | | |
| 1421 | | (*d3dintf->effect.end)(curr_effect); |
| 1422 | | |
| 1423 | | if (new_dst) |
| 1424 | | { |
| 1425 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, new_dst); |
| 1426 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1427 | | } |
| 1428 | | } |
| 1429 | | |
| 1430 | | |
| 1431 | | |
| 1432 | | //============================================================ |
| 1433 | | // shaders::blit |
| 1434 | | //============================================================ |
| 1435 | | |
| 1436 | | void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, |
| 1437 | | UINT32 prim_index, UINT32 prim_count) |
| 1438 | | { |
| 1439 | | renderer *d3d = (renderer *)window->drawdata; |
| 1440 | | |
| 1441 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, dst); |
| 1442 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1443 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(1,0,0,0), 0, 0); |
| 1444 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1445 | | |
| 1446 | | curr_effect = default_effect; |
| 1447 | | |
| 1448 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", src); |
| 1449 | | |
| 1450 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1451 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1452 | | (*d3dintf->effect.set_float)(curr_effect, "ScreenWidth", (float)d3d->get_width()); |
| 1453 | | (*d3dintf->effect.set_float)(curr_effect, "ScreenHeight", (float)d3d->get_height()); |
| 1454 | | (*d3dintf->effect.set_float)(curr_effect, "PostPass", 1.0f); |
| 1455 | | (*d3dintf->effect.set_float)(curr_effect, "PincushionAmount", options->pincushion); |
| 1456 | | (*d3dintf->effect.set_float)(curr_effect, "Brighten", 1.0f); |
| 1457 | | |
| 1458 | | unsigned int num_passes = 0; |
| 1459 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1460 | | |
| 1461 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1462 | | { |
| 1463 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1464 | | // add the primitives |
| 1465 | | HRESULT result = (*d3dintf->device.draw_primitive)(d3d->get_device(), prim_type, prim_index, prim_count); |
| 1466 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1467 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1468 | | } |
| 1469 | | |
| 1470 | | (*d3dintf->effect.end)(curr_effect); |
| 1471 | | |
| 1472 | | (*d3dintf->effect.set_float)(curr_effect, "Brighten", 0.0f); |
| 1473 | | |
| 1474 | | if (new_dst) |
| 1475 | | { |
| 1476 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, new_dst); |
| 1477 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1478 | | } |
| 1479 | | } |
| 1480 | | |
| 1481 | | //============================================================ |
| 1482 | | // shaders::end_frame |
| 1483 | | //============================================================ |
| 1484 | | |
| 1485 | | void shaders::end_frame() |
| 1486 | | { |
| 1487 | | if (!master_enable || !d3dintf->post_fx_available) |
| 1488 | | return; |
| 1489 | | |
| 1490 | | if(render_snap && snap_rendered) |
| 1491 | | { |
| 1492 | | render_snapshot(snap_target); |
| 1493 | | } |
| 1494 | | |
| 1495 | | if (!lines_pending) |
| 1496 | | return; |
| 1497 | | |
| 1498 | | lines_pending = false; |
| 1499 | | |
| 1500 | | /*render_target *rt = find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); |
| 1501 | | if (rt == NULL) |
| 1502 | | { |
| 1503 | | return; |
| 1504 | | } |
| 1505 | | |
| 1506 | | blit(backbuffer, rt->render_texture[1], NULL, vecbuf_type, vecbuf_index, vecbuf_count); |
| 1507 | | |
| 1508 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[1]); |
| 1509 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1510 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1511 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1512 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 1513 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result);*/ |
| 1514 | | } |
| 1515 | | |
| 1516 | | |
| 1517 | | //============================================================ |
| 1518 | | // shaders::init_effect_info |
| 1519 | | //============================================================ |
| 1520 | | |
| 1521 | | void shaders::init_effect_info(poly_info *poly) |
| 1522 | | { |
| 1523 | | if (!master_enable || !d3dintf->post_fx_available) |
| 1524 | | return; |
| 1525 | | |
| 1526 | | renderer *d3d = (renderer *)window->drawdata; |
| 1527 | | texture_info *texture = poly->get_texture(); |
| 1528 | | |
| 1529 | | vec2f shadow_dims; |
| 1530 | | |
| 1531 | | if (shadow_texture) |
| 1532 | | { |
| 1533 | | shadow_dims = shadow_texture->get_rawdims(); |
| 1534 | | } |
| 1535 | | else |
| 1536 | | { |
| 1537 | | shadow_dims.c.x = 1.0f; |
| 1538 | | shadow_dims.c.y = 1.0f; |
| 1539 | | } |
| 1540 | | |
| 1541 | | if(PRIMFLAG_GET_TEXSHADE(d3d->get_last_texture_flags())) |
| 1542 | | { |
| 1543 | | curr_effect = pincushion_effect; |
| 1544 | | } |
| 1545 | | else if(PRIMFLAG_GET_SCREENTEX(d3d->get_last_texture_flags()) && texture != NULL) |
| 1546 | | { |
| 1547 | | // Plug in all of the shader settings we're going to need |
| 1548 | | // This is extremely slow, but we're not rendering models here, |
| 1549 | | // just post-processing. |
| 1550 | | curr_effect = post_effect; |
| 1551 | | |
| 1552 | | (*d3dintf->effect.set_float)(curr_effect, "ScanlineOffset", (texture->get_cur_frame() == 0) ? 0.0f : options->scanline_offset); |
| 1553 | | |
| 1554 | | if(options->params_dirty) |
| 1555 | | { |
| 1556 | | vec2f delta = texture->get_uvstop() - texture->get_uvstart(); |
| 1557 | | (*d3dintf->effect.set_vector)(curr_effect, "RawDims", 2, &texture->get_rawdims().c.x); |
| 1558 | | (*d3dintf->effect.set_vector)(curr_effect, "SizeRatio", 2, &delta.c.x); |
| 1559 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", d3d->get_width()); |
| 1560 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", d3d->get_height()); |
| 1561 | | (*d3dintf->effect.set_vector)(curr_effect, "Floor", 3, options->floor); |
| 1562 | | (*d3dintf->effect.set_float)(curr_effect, "SnapX", snap_width); |
| 1563 | | (*d3dintf->effect.set_float)(curr_effect, "SnapY", snap_height); |
| 1564 | | (*d3dintf->effect.set_float)(curr_effect, "PincushionAmount", options->pincushion); |
| 1565 | | (*d3dintf->effect.set_float)(curr_effect, "CurvatureAmount", options->curvature); |
| 1566 | | (*d3dintf->effect.set_float)(curr_effect, "UseShadow", shadow_texture == NULL ? 0.0f : 1.0f); |
| 1567 | | (*d3dintf->effect.set_texture)(curr_effect, "Shadow", shadow_texture == NULL ? NULL : shadow_texture->get_finaltex()); |
| 1568 | | (*d3dintf->effect.set_float)(curr_effect, "ShadowBrightness", options->shadow_mask_alpha); |
| 1569 | | (*d3dintf->effect.set_float)(curr_effect, "ShadowMaskSizeX", (float)options->shadow_mask_count_x); |
| 1570 | | (*d3dintf->effect.set_float)(curr_effect, "ShadowMaskSizeY", (float)options->shadow_mask_count_y); |
| 1571 | | (*d3dintf->effect.set_float)(curr_effect, "ShadowU", options->shadow_mask_u_size); |
| 1572 | | (*d3dintf->effect.set_float)(curr_effect, "ShadowV", options->shadow_mask_v_size); |
| 1573 | | |
| 1574 | | (*d3dintf->effect.set_vector)(curr_effect, "ShadowDims", 2, &shadow_dims.c.x); |
| 1575 | | (*d3dintf->effect.set_float)(curr_effect, "ScanlineAmount", options->scanline_alpha); |
| 1576 | | (*d3dintf->effect.set_float)(curr_effect, "ScanlineScale", options->scanline_scale); |
| 1577 | | (*d3dintf->effect.set_float)(curr_effect, "ScanlineHeight", options->scanline_height); |
| 1578 | | (*d3dintf->effect.set_float)(curr_effect, "ScanlineBrightScale", options->scanline_bright_scale); |
| 1579 | | (*d3dintf->effect.set_float)(curr_effect, "ScanlineBrightOffset", options->scanline_bright_offset); |
| 1580 | | //(*d3dintf->effect.set_float)(curr_effect, "ScanlineOffset", (texture->get_cur_frame() == 0) ? 0.0f : options->scanline_offset); |
| 1581 | | (*d3dintf->effect.set_vector)(curr_effect, "Power", 3, options->power); |
| 1582 | | } |
| 1583 | | } |
| 1584 | | else |
| 1585 | | { |
| 1586 | | curr_effect = default_effect; |
| 1587 | | |
| 1588 | | (*d3dintf->effect.set_float)(curr_effect, "FixedAlpha", 1.0f); |
| 1589 | | } |
| 1590 | | } |
| 1591 | | |
| 1592 | | |
| 1593 | | //============================================================ |
| 1594 | | // shaders::find_render_target |
| 1595 | | //============================================================ |
| 1596 | | |
| 1597 | | render_target* shaders::find_render_target(texture_info *info) |
| 1598 | | { |
| 1599 | | render_target *curr = targethead; |
| 1600 | | UINT32 screen_index_data = (UINT32)info->get_texinfo().osddata; |
| 1601 | | UINT32 screen_index = screen_index_data >> 1; |
| 1602 | | UINT32 page_index = screen_index_data & 1; |
| 1603 | | |
| 1604 | | while (curr != NULL && (curr->screen_index != screen_index || curr->page_index != page_index || |
| 1605 | | curr->width != info->get_texinfo().width || curr->height != info->get_texinfo().height)) |
| 1606 | | { |
| 1607 | | curr = curr->next; |
| 1608 | | } |
| 1609 | | |
| 1610 | | return curr; |
| 1611 | | } |
| 1612 | | |
| 1613 | | |
| 1614 | | //============================================================ |
| 1615 | | // shaders::find_render_target |
| 1616 | | //============================================================ |
| 1617 | | |
| 1618 | | render_target* shaders::find_render_target(int width, int height, UINT32 screen_index, UINT32 page_index) |
| 1619 | | { |
| 1620 | | render_target *curr = targethead; |
| 1621 | | |
| 1622 | | while (curr != NULL && (curr->width != width || curr->height != height || curr->screen_index != screen_index || curr->page_index != page_index)) |
| 1623 | | { |
| 1624 | | curr = curr->next; |
| 1625 | | } |
| 1626 | | |
| 1627 | | return curr; |
| 1628 | | } |
| 1629 | | |
| 1630 | | |
| 1631 | | //============================================================ |
| 1632 | | // shaders::find_cache_target |
| 1633 | | //============================================================ |
| 1634 | | |
| 1635 | | cache_target* shaders::find_cache_target(UINT32 screen_index, int width, int height) |
| 1636 | | { |
| 1637 | | cache_target *curr = cachehead; |
| 1638 | | |
| 1639 | | while (curr != NULL && (curr->screen_index != screen_index || curr->width != width || curr->height != height)) |
| 1640 | | { |
| 1641 | | curr = curr->next; |
| 1642 | | } |
| 1643 | | |
| 1644 | | return curr; |
| 1645 | | } |
| 1646 | | |
| 1647 | | |
| 1648 | | //============================================================ |
| 1649 | | // shaders::render_quad |
| 1650 | | //============================================================ |
| 1651 | | |
| 1652 | | void shaders::render_quad(poly_info *poly, int vertnum) |
| 1653 | | { |
| 1654 | | if (!master_enable || !d3dintf->post_fx_available) |
| 1655 | | return; |
| 1656 | | |
| 1657 | | UINT num_passes = 0; |
| 1658 | | renderer *d3d = (renderer *)window->drawdata; |
| 1659 | | texture_info *texture = poly->get_texture(); |
| 1660 | | |
| 1661 | | if(PRIMFLAG_GET_SCREENTEX(d3d->get_last_texture_flags()) && texture != NULL) |
| 1662 | | { |
| 1663 | | render_target *rt = find_render_target(texture); |
| 1664 | | if (rt == NULL) |
| 1665 | | { |
| 1666 | | return; |
| 1667 | | } |
| 1668 | | cache_target *ct = find_cache_target(rt->screen_index, texture->get_texinfo().width, texture->get_texinfo().height); |
| 1669 | | |
| 1670 | | vec2f& rawdims = texture->get_rawdims(); |
| 1671 | | vec2f delta = texture->get_uvstop() - texture->get_uvstart(); |
| 1672 | | |
| 1673 | | if(options->yiq_enable) |
| 1674 | | { |
| 1675 | | // Convert our signal into YIQ |
| 1676 | | curr_effect = yiq_encode_effect; |
| 1677 | | |
| 1678 | | if(options->params_dirty) |
| 1679 | | { |
| 1680 | | (*d3dintf->effect.set_vector)(curr_effect, "RawDims", 2, &rawdims.c.x); |
| 1681 | | (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / delta.c.x); |
| 1682 | | (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / delta.c.y); |
| 1683 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1684 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1685 | | (*d3dintf->effect.set_float)(curr_effect, "CCValue", options->yiq_cc); |
| 1686 | | (*d3dintf->effect.set_float)(curr_effect, "AValue", options->yiq_a); |
| 1687 | | (*d3dintf->effect.set_float)(curr_effect, "BValue", (texture->get_cur_frame() == 2) ? 0.0f : ((float)texture->get_cur_frame() * options->yiq_b)); |
| 1688 | | (*d3dintf->effect.set_float)(curr_effect, "PValue", options->yiq_p); |
| 1689 | | (*d3dintf->effect.set_float)(curr_effect, "NotchHalfWidth", options->yiq_n); |
| 1690 | | (*d3dintf->effect.set_float)(curr_effect, "YFreqResponse", options->yiq_y); |
| 1691 | | (*d3dintf->effect.set_float)(curr_effect, "IFreqResponse", options->yiq_i); |
| 1692 | | (*d3dintf->effect.set_float)(curr_effect, "QFreqResponse", options->yiq_q); |
| 1693 | | (*d3dintf->effect.set_float)(curr_effect, "ScanTime", options->yiq_scan_time); |
| 1694 | | } |
| 1695 | | |
| 1696 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[4]); |
| 1697 | | |
| 1698 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1699 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1700 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1701 | | |
| 1702 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1703 | | |
| 1704 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1705 | | { |
| 1706 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1707 | | // add the primitives |
| 1708 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1709 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1710 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1711 | | } |
| 1712 | | |
| 1713 | | (*d3dintf->effect.end)(curr_effect); |
| 1714 | | |
| 1715 | | // Convert our signal from YIQ |
| 1716 | | curr_effect = yiq_decode_effect; |
| 1717 | | |
| 1718 | | (*d3dintf->effect.set_texture)(curr_effect, "Composite", rt->render_texture[4]); |
| 1719 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", texture->get_finaltex()); |
| 1720 | | if(true)//options->params_dirty) |
| 1721 | | { |
| 1722 | | (*d3dintf->effect.set_float)(curr_effect, "RawWidth", rawdims.c.x); |
| 1723 | | (*d3dintf->effect.set_float)(curr_effect, "RawHeight", rawdims.c.y); |
| 1724 | | (*d3dintf->effect.set_float)(curr_effect, "WidthRatio", 1.0f / delta.c.x); |
| 1725 | | (*d3dintf->effect.set_float)(curr_effect, "HeightRatio", 1.0f / delta.c.y); |
| 1726 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1727 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1728 | | (*d3dintf->effect.set_float)(curr_effect, "CCValue", options->yiq_cc); |
| 1729 | | (*d3dintf->effect.set_float)(curr_effect, "AValue", options->yiq_a); |
| 1730 | | (*d3dintf->effect.set_float)(curr_effect, "BValue", (texture->get_cur_frame() == 2) ? 0.0f : ((float)texture->get_cur_frame() * options->yiq_b)); |
| 1731 | | (*d3dintf->effect.set_float)(curr_effect, "OValue", options->yiq_o); |
| 1732 | | (*d3dintf->effect.set_float)(curr_effect, "PValue", options->yiq_p); |
| 1733 | | (*d3dintf->effect.set_float)(curr_effect, "NotchHalfWidth", options->yiq_n); |
| 1734 | | (*d3dintf->effect.set_float)(curr_effect, "YFreqResponse", options->yiq_y); |
| 1735 | | (*d3dintf->effect.set_float)(curr_effect, "IFreqResponse", options->yiq_i); |
| 1736 | | (*d3dintf->effect.set_float)(curr_effect, "QFreqResponse", options->yiq_q); |
| 1737 | | (*d3dintf->effect.set_float)(curr_effect, "ScanTime", options->yiq_scan_time); |
| 1738 | | } |
| 1739 | | |
| 1740 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[3]); |
| 1741 | | |
| 1742 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1743 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1744 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1745 | | |
| 1746 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1747 | | |
| 1748 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1749 | | { |
| 1750 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1751 | | // add the primitives |
| 1752 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1753 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1754 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1755 | | } |
| 1756 | | |
| 1757 | | (*d3dintf->effect.end)(curr_effect); |
| 1758 | | |
| 1759 | | curr_effect = color_effect; |
| 1760 | | |
| 1761 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[3]); |
| 1762 | | } |
| 1763 | | |
| 1764 | | curr_effect = color_effect; |
| 1765 | | |
| 1766 | | // Render the initial color-convolution pass |
| 1767 | | if(options->params_dirty) |
| 1768 | | { |
| 1769 | | (*d3dintf->effect.set_vector)(curr_effect, "RawDims", 2, &rawdims.c.x); |
| 1770 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1771 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1772 | | (*d3dintf->effect.set_float)(curr_effect, "YIQEnable", options->yiq_enable ? 1.0f : 0.0f); |
| 1773 | | (*d3dintf->effect.set_vector)(curr_effect, "RedRatios", 3, options->red_ratio); |
| 1774 | | (*d3dintf->effect.set_vector)(curr_effect, "GrnRatios", 3, options->grn_ratio); |
| 1775 | | (*d3dintf->effect.set_vector)(curr_effect, "BluRatios", 3, options->blu_ratio); |
| 1776 | | (*d3dintf->effect.set_vector)(curr_effect, "Offset", 3, options->offset); |
| 1777 | | (*d3dintf->effect.set_vector)(curr_effect, "Scale", 3, options->scale); |
| 1778 | | (*d3dintf->effect.set_float)(curr_effect, "Saturation", options->saturation); |
| 1779 | | } |
| 1780 | | |
| 1781 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->smalltarget); |
| 1782 | | |
| 1783 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1784 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1785 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1786 | | |
| 1787 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1788 | | |
| 1789 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1790 | | { |
| 1791 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1792 | | // add the primitives |
| 1793 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1794 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1795 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1796 | | } |
| 1797 | | |
| 1798 | | (*d3dintf->effect.end)(curr_effect); |
| 1799 | | |
| 1800 | | // Pre-scaling pass |
| 1801 | | curr_effect = prescale_effect; |
| 1802 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->smalltexture); |
| 1803 | | |
| 1804 | | if(options->params_dirty) |
| 1805 | | { |
| 1806 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1807 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1808 | | (*d3dintf->effect.set_vector)(curr_effect, "RawDims", 2, &rawdims.c.x); |
| 1809 | | } |
| 1810 | | |
| 1811 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1812 | | |
| 1813 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->prescaletarget); |
| 1814 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1815 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1816 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1817 | | |
| 1818 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1819 | | { |
| 1820 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1821 | | // add the primitives |
| 1822 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1823 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1824 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1825 | | } |
| 1826 | | |
| 1827 | | (*d3dintf->effect.end)(curr_effect); |
| 1828 | | |
| 1829 | | // Deconverge pass |
| 1830 | | curr_effect = deconverge_effect; |
| 1831 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->prescaletexture); |
| 1832 | | |
| 1833 | | if(options->params_dirty) |
| 1834 | | { |
| 1835 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1836 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1837 | | (*d3dintf->effect.set_vector)(curr_effect, "RawDims", 2, &rawdims.c.x); |
| 1838 | | (*d3dintf->effect.set_vector)(curr_effect, "SizeRatio", 2, &delta.c.x); |
| 1839 | | (*d3dintf->effect.set_vector)(curr_effect, "ConvergeX", 3, options->converge_x); |
| 1840 | | (*d3dintf->effect.set_vector)(curr_effect, "ConvergeY", 3, options->converge_y); |
| 1841 | | (*d3dintf->effect.set_vector)(curr_effect, "RadialConvergeX", 3, options->radial_converge_x); |
| 1842 | | (*d3dintf->effect.set_vector)(curr_effect, "RadialConvergeY", 3, options->radial_converge_y); |
| 1843 | | } |
| 1844 | | |
| 1845 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1846 | | |
| 1847 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[2]); |
| 1848 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 6\n", (int)result); |
| 1849 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1850 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1851 | | |
| 1852 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1853 | | { |
| 1854 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1855 | | // add the primitives |
| 1856 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1857 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1858 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1859 | | } |
| 1860 | | |
| 1861 | | (*d3dintf->effect.end)(curr_effect); |
| 1862 | | |
| 1863 | | float defocus_x = options->defocus[0]; |
| 1864 | | float defocus_y = options->defocus[1]; |
| 1865 | | bool focus_enable = defocus_x != 0.0f || defocus_y != 0.0f; |
| 1866 | | if(focus_enable) |
| 1867 | | { |
| 1868 | | // Defocus pass 1 |
| 1869 | | curr_effect = focus_effect; |
| 1870 | | |
| 1871 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[2]); |
| 1872 | | |
| 1873 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1874 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1875 | | (*d3dintf->effect.set_vector)(curr_effect, "Defocus", 2, &options->defocus[0]); |
| 1876 | | |
| 1877 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1878 | | |
| 1879 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[0]); |
| 1880 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 6\n", (int)result); |
| 1881 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1882 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1883 | | |
| 1884 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1885 | | { |
| 1886 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1887 | | // add the primitives |
| 1888 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1889 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1890 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1891 | | } |
| 1892 | | |
| 1893 | | (*d3dintf->effect.end)(curr_effect); |
| 1894 | | |
| 1895 | | // Defocus pass 2 |
| 1896 | | |
| 1897 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[0]); |
| 1898 | | |
| 1899 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1900 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1901 | | (*d3dintf->effect.set_vector)(curr_effect, "Defocus", 2, &options->defocus[1]); |
| 1902 | | |
| 1903 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1904 | | |
| 1905 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[1]); |
| 1906 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 7\n", (int)result); |
| 1907 | | |
| 1908 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1909 | | { |
| 1910 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1911 | | // add the primitives |
| 1912 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1913 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1914 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1915 | | } |
| 1916 | | |
| 1917 | | (*d3dintf->effect.end)(curr_effect); |
| 1918 | | } |
| 1919 | | |
| 1920 | | // Simulate phosphorescence. This should happen after the shadow/scanline pass, but since |
| 1921 | | // the phosphors are a direct result of the incoming texture, might as well just change the |
| 1922 | | // input texture. |
| 1923 | | curr_effect = phosphor_effect; |
| 1924 | | |
| 1925 | | if(options->params_dirty) |
| 1926 | | { |
| 1927 | | //(*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)rt->target_width); |
| 1928 | | //(*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)rt->target_height); |
| 1929 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1930 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1931 | | (*d3dintf->effect.set_vector)(curr_effect, "Phosphor", 3, options->phosphor); |
| 1932 | | } |
| 1933 | | (*d3dintf->effect.set_float)(curr_effect, "TextureWidth", (float)rt->target_width); |
| 1934 | | (*d3dintf->effect.set_float)(curr_effect, "TextureHeight", (float)rt->target_height); |
| 1935 | | (*d3dintf->effect.set_float)(curr_effect, "Passthrough", 0.0f); |
| 1936 | | |
| 1937 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", focus_enable ? rt->render_texture[1] : rt->render_texture[2]); |
| 1938 | | (*d3dintf->effect.set_texture)(curr_effect, "LastPass", ct->last_texture); |
| 1939 | | |
| 1940 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[0]); |
| 1941 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 4\n", (int)result); |
| 1942 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1943 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1944 | | |
| 1945 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1946 | | |
| 1947 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1948 | | { |
| 1949 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1950 | | // add the primitives |
| 1951 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1952 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1953 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1954 | | } |
| 1955 | | |
| 1956 | | (*d3dintf->effect.end)(curr_effect); |
| 1957 | | |
| 1958 | | // Pass along our phosphor'd screen |
| 1959 | | curr_effect = phosphor_effect; |
| 1960 | | |
| 1961 | | //(*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1962 | | //(*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1963 | | //(*d3dintf->effect.set_float)(curr_effect, "TextureWidth", (float)d3d->get_width()); |
| 1964 | | //(*d3dintf->effect.set_float)(curr_effect, "TextureHeight", (float)d3d->get_height()); |
| 1965 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[0]); |
| 1966 | | (*d3dintf->effect.set_texture)(curr_effect, "LastPass", rt->render_texture[0]); |
| 1967 | | (*d3dintf->effect.set_float)(curr_effect, "Passthrough", 1.0f); |
| 1968 | | |
| 1969 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, ct->last_target); // Avoid changing targets due to page flipping |
| 1970 | | //result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); // Avoid changing targets due to page flipping |
| 1971 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 5\n", (int)result); |
| 1972 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 1973 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 1974 | | |
| 1975 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 1976 | | |
| 1977 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 1978 | | { |
| 1979 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 1980 | | // add the primitives |
| 1981 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 1982 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 1983 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 1984 | | } |
| 1985 | | |
| 1986 | | (*d3dintf->effect.end)(curr_effect); |
| 1987 | | |
| 1988 | | curr_effect = post_effect; |
| 1989 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 1990 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 1991 | | |
| 1992 | | // Scanlines and shadow mask, at high res for AVI logging |
| 1993 | | if(avi_output_file != NULL) |
| 1994 | | { |
| 1995 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[0]); |
| 1996 | | |
| 1997 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, avi_final_target); |
| 1998 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1999 | | |
| 2000 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2001 | | |
| 2002 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2003 | | { |
| 2004 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2005 | | // add the primitives |
| 2006 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2007 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2008 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2009 | | } |
| 2010 | | |
| 2011 | | (*d3dintf->effect.end)(curr_effect); |
| 2012 | | } |
| 2013 | | |
| 2014 | | if(render_snap) |
| 2015 | | { |
| 2016 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[0]); |
| 2017 | | |
| 2018 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, snap_target); |
| 2019 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2020 | | |
| 2021 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2022 | | |
| 2023 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2024 | | { |
| 2025 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2026 | | // add the primitives |
| 2027 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2028 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2029 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2030 | | } |
| 2031 | | |
| 2032 | | (*d3dintf->effect.end)(curr_effect); |
| 2033 | | |
| 2034 | | snap_rendered = true; |
| 2035 | | } |
| 2036 | | |
| 2037 | | // Scanlines and shadow mask |
| 2038 | | curr_effect = post_effect; |
| 2039 | | |
| 2040 | | //float raw_dims[2] = { d3d->get_width(), d3d->get_height() }; |
| 2041 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[0]); |
| 2042 | | (*d3dintf->effect.set_vector)(curr_effect, "RawDims", 2, &rawdims.c.x); |
| 2043 | | (*d3dintf->effect.set_vector)(curr_effect, "SizeRatio", 2, &delta.c.x); |
| 2044 | | |
| 2045 | | d3d->set_wrap(D3DTADDRESS_MIRROR); |
| 2046 | | |
| 2047 | | #if CRT_BLOOM |
| 2048 | | //(*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)rt->target_width); |
| 2049 | | //(*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)rt->target_height); |
| 2050 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 2051 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 2052 | | |
| 2053 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[2]); |
| 2054 | | |
| 2055 | | d3d->set_wrap(D3DTADDRESS_MIRROR); |
| 2056 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(1,0,0,0), 0, 0); |
| 2057 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2058 | | #else |
| 2059 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 2060 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 2061 | | |
| 2062 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 2063 | | #endif |
| 2064 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2065 | | |
| 2066 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2067 | | |
| 2068 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2069 | | { |
| 2070 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2071 | | // add the primitives |
| 2072 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2073 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2074 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2075 | | } |
| 2076 | | |
| 2077 | | (*d3dintf->effect.end)(curr_effect); |
| 2078 | | |
| 2079 | | d3d->set_wrap(PRIMFLAG_GET_TEXWRAP(poly->get_texture()->get_flags()) ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP); |
| 2080 | | |
| 2081 | | #if CRT_BLOOM |
| 2082 | | // Bloom |
| 2083 | | curr_effect = downsample_effect; |
| 2084 | | |
| 2085 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[2]); |
| 2086 | | (*d3dintf->effect.set_float)(curr_effect, "BloomRescale", options->raster_bloom_scale); |
| 2087 | | |
| 2088 | | float bloom_size = (d3d->get_width() < d3d->get_height()) ? d3d->get_width() : d3d->get_height(); |
| 2089 | | int bloom_index = 0; |
| 2090 | | float bloom_width = rt->target_width; |
| 2091 | | float bloom_height = rt->target_height; |
| 2092 | | float prim_width = poly->get_prim_width(); |
| 2093 | | float prim_height = poly->get_prim_height(); |
| 2094 | | float prim_ratio[2] = { prim_width / bloom_width, prim_height / bloom_height }; |
| 2095 | | float screen_size[2] = { d3d->get_width(), d3d->get_height() }; |
| 2096 | | //float target_size[2] = { bloom_width * 0.5f, bloom_height * 0.5f }; |
| 2097 | | (*d3dintf->effect.set_vector)(curr_effect, "ScreenSize", 2, screen_size); |
| 2098 | | for(; bloom_size >= 2.0f && bloom_index < 11; bloom_size *= 0.5f) |
| 2099 | | { |
| 2100 | | float target_size[2] = { bloom_width, bloom_height }; |
| 2101 | | float source_size[2] = { bloom_width * 0.5f, bloom_height * 0.5f }; |
| 2102 | | (*d3dintf->effect.set_vector)(curr_effect, "TargetSize", 2, target_size); |
| 2103 | | (*d3dintf->effect.set_vector)(curr_effect, "SourceSize", 2, source_size); |
| 2104 | | (*d3dintf->effect.set_vector)(curr_effect, "PrimRatio", 2, prim_ratio); |
| 2105 | | |
| 2106 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2107 | | |
| 2108 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", (bloom_index == 0) ? rt->render_texture[2] : rt->bloom_texture[bloom_index - 1]); |
| 2109 | | |
| 2110 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->bloom_target[bloom_index]); |
| 2111 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 6\n", (int)result); |
| 2112 | | //result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2113 | | //if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2114 | | |
| 2115 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2116 | | { |
| 2117 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2118 | | // add the primitives |
| 2119 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 2120 | | //result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2121 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2122 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2123 | | } |
| 2124 | | |
| 2125 | | (*d3dintf->effect.end)(curr_effect); |
| 2126 | | |
| 2127 | | bloom_index++; |
| 2128 | | bloom_width *= 0.5f; |
| 2129 | | bloom_height *= 0.5f; |
| 2130 | | } |
| 2131 | | |
| 2132 | | // Bloom composite pass |
| 2133 | | curr_effect = bloom_effect; |
| 2134 | | |
| 2135 | | float target_size[2] = { d3d->get_width(), d3d->get_height() }; |
| 2136 | | (*d3dintf->effect.set_vector)(curr_effect, "TargetSize", 2, target_size); |
| 2137 | | float weight0123[4] = { options->bloom_level0_weight, options->bloom_level1_weight, |
| 2138 | | options->bloom_level2_weight, options->bloom_level3_weight }; |
| 2139 | | float weight4567[4] = { options->bloom_level4_weight, options->bloom_level5_weight, |
| 2140 | | options->bloom_level6_weight, options->bloom_level7_weight }; |
| 2141 | | float weight89A[3] = { options->bloom_level8_weight, options->bloom_level9_weight, |
| 2142 | | options->bloom_level10_weight }; |
| 2143 | | (*d3dintf->effect.set_vector)(curr_effect, "Level0123Weight", 4, weight0123); |
| 2144 | | (*d3dintf->effect.set_vector)(curr_effect, "Level4567Weight", 4, weight4567); |
| 2145 | | (*d3dintf->effect.set_vector)(curr_effect, "Level89AWeight", 3, weight89A); |
| 2146 | | (*d3dintf->effect.set_vector)(curr_effect, "TargetSize", 2, target_size); |
| 2147 | | |
| 2148 | | (*d3dintf->effect.set_texture)(curr_effect, "DiffuseA", rt->render_texture[2]); |
| 2149 | | (*d3dintf->effect.set_float)(curr_effect, "DiffuseScaleA", 1.0f); |
| 2150 | | |
| 2151 | | char name[9] = "Diffuse*"; |
| 2152 | | char scale[14] = "DiffuseScale*"; |
| 2153 | | for(int index = 1; index < bloom_index; index++) |
| 2154 | | { |
| 2155 | | name[7] = 'A' + index; |
| 2156 | | scale[12] = 'A' + index; |
| 2157 | | (*d3dintf->effect.set_texture)(curr_effect, name, rt->bloom_texture[index - 1]); |
| 2158 | | (*d3dintf->effect.set_float)(curr_effect, scale, 1.0f); |
| 2159 | | } |
| 2160 | | for(int index = bloom_index; index < 11; index++) |
| 2161 | | { |
| 2162 | | name[7] = 'A' + index; |
| 2163 | | scale[12] = 'A' + index; |
| 2164 | | (*d3dintf->effect.set_texture)(curr_effect, name, black_texture); |
| 2165 | | (*d3dintf->effect.set_float)(curr_effect, scale, 0.0f); |
| 2166 | | } |
| 2167 | | |
| 2168 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2169 | | |
| 2170 | | //HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[1]); |
| 2171 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 2172 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 6\n", (int)result); |
| 2173 | | //result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2174 | | //if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2175 | | |
| 2176 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2177 | | { |
| 2178 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2179 | | // add the primitives |
| 2180 | | //result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 2181 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2182 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2183 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2184 | | } |
| 2185 | | |
| 2186 | | (*d3dintf->effect.end)(curr_effect); |
| 2187 | | #endif |
| 2188 | | texture->increment_frame_count(); |
| 2189 | | texture->mask_frame_count(options->yiq_phase_count); |
| 2190 | | |
| 2191 | | options->params_dirty = false; |
| 2192 | | |
| 2193 | | } |
| 2194 | | #if HLSL_VECTOR |
| 2195 | | else if(PRIMFLAG_GET_VECTOR(poly->get_flags()) && vector_enable) |
| 2196 | | { |
| 2197 | | render_target *rt = find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); |
| 2198 | | if (rt == NULL) |
| 2199 | | { |
| 2200 | | return; |
| 2201 | | } |
| 2202 | | |
| 2203 | | lines_pending = true; |
| 2204 | | |
| 2205 | | curr_effect = vector_effect; |
| 2206 | | |
| 2207 | | if(options->params_dirty) |
| 2208 | | { |
| 2209 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 2210 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 2211 | | } |
| 2212 | | |
| 2213 | | float time_params[2] = { 0.0f, 0.0f }; |
| 2214 | | float length_params[3] = { poly->get_line_length(), options->vector_length_scale, options->vector_length_ratio }; |
| 2215 | | (*d3dintf->effect.set_vector)(curr_effect, "TimeParams", 2, time_params); |
| 2216 | | (*d3dintf->effect.set_vector)(curr_effect, "LengthParams", 3, length_params); |
| 2217 | | |
| 2218 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2219 | | |
| 2220 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[0]); |
| 2221 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2222 | | |
| 2223 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2224 | | { |
| 2225 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2226 | | // add the primitives |
| 2227 | | HRESULT result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2228 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2229 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2230 | | } |
| 2231 | | |
| 2232 | | (*d3dintf->effect.end)(curr_effect); |
| 2233 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 2234 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2235 | | |
| 2236 | | curr_effect = default_effect; |
| 2237 | | |
| 2238 | | (*d3dintf->effect.set_float)(curr_effect, "FixedAlpha", 1.0f); |
| 2239 | | } |
| 2240 | | else if (PRIMFLAG_GET_VECTORBUF(poly->get_flags()) && vector_enable) |
| 2241 | | { |
| 2242 | | //if (!lines_pending) |
| 2243 | | //return; |
| 2244 | | //lines_pending = false; |
| 2245 | | |
| 2246 | | renderer *d3d = (renderer *)window->drawdata; |
| 2247 | | |
| 2248 | | render_target *rt = find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); |
| 2249 | | if (rt == NULL) |
| 2250 | | { |
| 2251 | | return; |
| 2252 | | } |
| 2253 | | |
| 2254 | | /* Bloom */ |
| 2255 | | curr_effect = downsample_effect; |
| 2256 | | |
| 2257 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[0]); |
| 2258 | | (*d3dintf->effect.set_float)(curr_effect, "BloomRescale", options->vector_bloom_scale); |
| 2259 | | |
| 2260 | | float bloom_size = (d3d->get_width() < d3d->get_height()) ? d3d->get_width() : d3d->get_height(); |
| 2261 | | int bloom_index = 0; |
| 2262 | | float bloom_width = rt->target_width; |
| 2263 | | float bloom_height = rt->target_height; |
| 2264 | | float prim_width = poly->get_prim_width(); |
| 2265 | | float prim_height = poly->get_prim_height(); |
| 2266 | | float prim_ratio[2] = { prim_width / bloom_width, prim_height / bloom_height }; |
| 2267 | | float screen_size[2] = { d3d->get_width(), d3d->get_height() }; |
| 2268 | | //float target_size[2] = { bloom_width * 0.5f, bloom_height * 0.5f }; |
| 2269 | | (*d3dintf->effect.set_vector)(curr_effect, "ScreenSize", 2, screen_size); |
| 2270 | | for(; bloom_size >= 2.0f && bloom_index < 11; bloom_size *= 0.5f) |
| 2271 | | { |
| 2272 | | float target_size[2] = { bloom_width, bloom_height }; |
| 2273 | | float source_size[2] = { bloom_width * 0.5f, bloom_height * 0.5f }; |
| 2274 | | (*d3dintf->effect.set_vector)(curr_effect, "TargetSize", 2, target_size); |
| 2275 | | (*d3dintf->effect.set_vector)(curr_effect, "SourceSize", 2, source_size); |
| 2276 | | (*d3dintf->effect.set_vector)(curr_effect, "PrimRatio", 2, prim_ratio); |
| 2277 | | |
| 2278 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2279 | | |
| 2280 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", (bloom_index == 0) ? rt->render_texture[0] : rt->bloom_texture[bloom_index - 1]); |
| 2281 | | |
| 2282 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->bloom_target[bloom_index]); |
| 2283 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 6\n", (int)result); |
| 2284 | | //result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2285 | | //if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2286 | | |
| 2287 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2288 | | { |
| 2289 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2290 | | // add the primitives |
| 2291 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2292 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2293 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2294 | | } |
| 2295 | | |
| 2296 | | (*d3dintf->effect.end)(curr_effect); |
| 2297 | | |
| 2298 | | bloom_index++; |
| 2299 | | bloom_width *= 0.5f; |
| 2300 | | bloom_height *= 0.5f; |
| 2301 | | } |
| 2302 | | |
| 2303 | | // Bloom composite pass |
| 2304 | | curr_effect = bloom_effect; |
| 2305 | | |
| 2306 | | float target_size[2] = { d3d->get_width(), d3d->get_height() }; |
| 2307 | | (*d3dintf->effect.set_vector)(curr_effect, "TargetSize", 2, target_size); |
| 2308 | | float weight0123[4] = { options->bloom_level0_weight, options->bloom_level1_weight, |
| 2309 | | options->bloom_level2_weight, options->bloom_level3_weight }; |
| 2310 | | float weight4567[4] = { options->bloom_level4_weight, options->bloom_level5_weight, |
| 2311 | | options->bloom_level6_weight, options->bloom_level7_weight }; |
| 2312 | | float weight89A[3] = { options->bloom_level8_weight, options->bloom_level9_weight, |
| 2313 | | options->bloom_level10_weight }; |
| 2314 | | (*d3dintf->effect.set_vector)(curr_effect, "Level0123Weight", 4, weight0123); |
| 2315 | | (*d3dintf->effect.set_vector)(curr_effect, "Level4567Weight", 4, weight4567); |
| 2316 | | (*d3dintf->effect.set_vector)(curr_effect, "Level89AWeight", 3, weight89A); |
| 2317 | | |
| 2318 | | (*d3dintf->effect.set_texture)(curr_effect, "DiffuseA", rt->render_texture[0]); |
| 2319 | | (*d3dintf->effect.set_float)(curr_effect, "DiffuseScaleA", 1.0f); |
| 2320 | | |
| 2321 | | char name[9] = "Diffuse*"; |
| 2322 | | char scale[14] = "DiffuseScale*"; |
| 2323 | | for(int index = 1; index < bloom_index; index++) |
| 2324 | | { |
| 2325 | | name[7] = 'A' + index; |
| 2326 | | scale[12] = 'A' + index; |
| 2327 | | (*d3dintf->effect.set_texture)(curr_effect, name, rt->bloom_texture[index - 1]); |
| 2328 | | (*d3dintf->effect.set_float)(curr_effect, scale, 1.0f); |
| 2329 | | } |
| 2330 | | for(int index = bloom_index; index < 11; index++) |
| 2331 | | { |
| 2332 | | name[7] = 'A' + index; |
| 2333 | | scale[12] = 'A' + index; |
| 2334 | | (*d3dintf->effect.set_texture)(curr_effect, name, black_texture); |
| 2335 | | (*d3dintf->effect.set_float)(curr_effect, scale, 0.0f); |
| 2336 | | } |
| 2337 | | |
| 2338 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2339 | | |
| 2340 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[1]); |
| 2341 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 6\n", (int)result); |
| 2342 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2343 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2344 | | |
| 2345 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2346 | | { |
| 2347 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2348 | | // add the primitives |
| 2349 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2350 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2351 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2352 | | } |
| 2353 | | |
| 2354 | | (*d3dintf->effect.end)(curr_effect); |
| 2355 | | |
| 2356 | | /* Phosphor */ |
| 2357 | | curr_effect = phosphor_effect; |
| 2358 | | |
| 2359 | | if(options->params_dirty) |
| 2360 | | { |
| 2361 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 2362 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 2363 | | (*d3dintf->effect.set_vector)(curr_effect, "Phosphor", 3, options->phosphor); |
| 2364 | | } |
| 2365 | | (*d3dintf->effect.set_float)(curr_effect, "TextureWidth", (float)d3d->get_width()); |
| 2366 | | (*d3dintf->effect.set_float)(curr_effect, "TextureHeight", (float)d3d->get_height()); |
| 2367 | | (*d3dintf->effect.set_float)(curr_effect, "Passthrough", 0.0f); |
| 2368 | | |
| 2369 | | (*d3dintf->effect.set_texture)(curr_effect, "Diffuse", rt->render_texture[1]); |
| 2370 | | (*d3dintf->effect.set_texture)(curr_effect, "LastPass", rt->render_texture[2]); |
| 2371 | | |
| 2372 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[3]); |
| 2373 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call 4\n", (int)result); |
| 2374 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2375 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2376 | | |
| 2377 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2378 | | |
| 2379 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2380 | | { |
| 2381 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2382 | | // add the primitives |
| 2383 | | result = (*d3dintf->device.draw_primitive)(d3d->get_device(), D3DPT_TRIANGLELIST, 0, 2); |
| 2384 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2385 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2386 | | } |
| 2387 | | |
| 2388 | | (*d3dintf->effect.end)(curr_effect); |
| 2389 | | |
| 2390 | | blit(rt->target[2], rt->render_texture[3], NULL, poly->get_type(), vertnum, poly->get_count()); |
| 2391 | | blit(backbuffer, rt->render_texture[3], backbuffer, poly->get_type(), vertnum, poly->get_count()); |
| 2392 | | |
| 2393 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, rt->target[0]); |
| 2394 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2395 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2396 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2397 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 2398 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2399 | | |
| 2400 | | lines_pending = false; |
| 2401 | | } |
| 2402 | | #else |
| 2403 | | else if (PRIMFLAG_GET_VECTORBUF(poly->get_flags()) && vector_enable) |
| 2404 | | { |
| 2405 | | // Do nothing |
| 2406 | | } |
| 2407 | | #endif |
| 2408 | | else |
| 2409 | | { |
| 2410 | | curr_effect = default_effect; |
| 2411 | | |
| 2412 | | (*d3dintf->effect.set_float)(curr_effect, "TargetWidth", (float)d3d->get_width()); |
| 2413 | | (*d3dintf->effect.set_float)(curr_effect, "TargetHeight", (float)d3d->get_height()); |
| 2414 | | (*d3dintf->effect.set_float)(curr_effect, "PostPass", 0.0f); |
| 2415 | | |
| 2416 | | (*d3dintf->effect.begin)(curr_effect, &num_passes, 0); |
| 2417 | | |
| 2418 | | for (UINT pass = 0; pass < num_passes; pass++) |
| 2419 | | { |
| 2420 | | (*d3dintf->effect.begin_pass)(curr_effect, pass); |
| 2421 | | // add the primitives |
| 2422 | | HRESULT result = (*d3dintf->device.draw_primitive)(d3d->get_device(), poly->get_type(), vertnum, poly->get_count()); |
| 2423 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device draw_primitive call\n", (int)result); |
| 2424 | | (*d3dintf->effect.end_pass)(curr_effect); |
| 2425 | | } |
| 2426 | | |
| 2427 | | (*d3dintf->effect.end)(curr_effect); |
| 2428 | | } |
| 2429 | | } |
| 2430 | | |
| 2431 | | |
| 2432 | | |
| 2433 | | //============================================================ |
| 2434 | | // shaders::end_draw |
| 2435 | | //============================================================ |
| 2436 | | |
| 2437 | | void shaders::end_draw() |
| 2438 | | { |
| 2439 | | if (!master_enable || !d3dintf->post_fx_available) |
| 2440 | | return; |
| 2441 | | |
| 2442 | | (*d3dintf->surface.release)(backbuffer); |
| 2443 | | } |
| 2444 | | |
| 2445 | | |
| 2446 | | //============================================================ |
| 2447 | | // shaders::register_prescaled_texture |
| 2448 | | //============================================================ |
| 2449 | | |
| 2450 | | bool shaders::register_prescaled_texture(texture_info *texture) |
| 2451 | | { |
| 2452 | | return register_texture(texture); |
| 2453 | | } |
| 2454 | | |
| 2455 | | |
| 2456 | | //============================================================ |
| 2457 | | // shaders::add_cache_target - register a cache target |
| 2458 | | //============================================================ |
| 2459 | | bool shaders::add_cache_target(renderer* d3d, texture_info* info, int width, int height, int xprescale, int yprescale, int screen_index) |
| 2460 | | { |
| 2461 | | cache_target* target = (cache_target*)global_alloc_clear(cache_target); |
| 2462 | | |
| 2463 | | if (!target->init(d3d, d3dintf, width, height, xprescale, yprescale)) |
| 2464 | | { |
| 2465 | | global_free(target); |
| 2466 | | return false; |
| 2467 | | } |
| 2468 | | |
| 2469 | | if (info != NULL) |
| 2470 | | { |
| 2471 | | target->width = info->get_texinfo().width; |
| 2472 | | target->height = info->get_texinfo().height; |
| 2473 | | } |
| 2474 | | else |
| 2475 | | { |
| 2476 | | target->width = d3d->get_width(); |
| 2477 | | target->height = d3d->get_height(); |
| 2478 | | } |
| 2479 | | |
| 2480 | | target->next = cachehead; |
| 2481 | | target->prev = NULL; |
| 2482 | | |
| 2483 | | target->screen_index = screen_index; |
| 2484 | | |
| 2485 | | if (cachehead != NULL) |
| 2486 | | { |
| 2487 | | cachehead->prev = target; |
| 2488 | | } |
| 2489 | | cachehead = target; |
| 2490 | | |
| 2491 | | return true; |
| 2492 | | } |
| 2493 | | |
| 2494 | | render_target* shaders::get_vector_target() |
| 2495 | | { |
| 2496 | | #if HLSL_VECTOR |
| 2497 | | if (!vector_enable) |
| 2498 | | { |
| 2499 | | return NULL; |
| 2500 | | } |
| 2501 | | |
| 2502 | | renderer *d3d = (renderer *)window->drawdata; |
| 2503 | | |
| 2504 | | return find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); |
| 2505 | | #else |
| 2506 | | return NULL; |
| 2507 | | #endif |
| 2508 | | } |
| 2509 | | |
| 2510 | | void shaders::create_vector_target(render_primitive *prim) |
| 2511 | | { |
| 2512 | | #if HLSL_VECTOR |
| 2513 | | renderer *d3d = (renderer *)window->drawdata; |
| 2514 | | if (!add_render_target(d3d, NULL, d3d->get_width(), d3d->get_height(), 1, 1)) |
| 2515 | | { |
| 2516 | | vector_enable = false; |
| 2517 | | } |
| 2518 | | #endif |
| 2519 | | } |
| 2520 | | |
| 2521 | | //============================================================ |
| 2522 | | // shaders::add_render_target - register a render target |
| 2523 | | //============================================================ |
| 2524 | | |
| 2525 | | bool shaders::add_render_target(renderer* d3d, texture_info* info, int width, int height, int xprescale, int yprescale) |
| 2526 | | { |
| 2527 | | UINT32 screen_index = 0; |
| 2528 | | UINT32 page_index = 0; |
| 2529 | | if (info != NULL) |
| 2530 | | { |
| 2531 | | render_target *existing_target = find_render_target(info); |
| 2532 | | if (existing_target != NULL) |
| 2533 | | { |
| 2534 | | remove_render_target(existing_target); |
| 2535 | | } |
| 2536 | | |
| 2537 | | UINT32 screen_index_data = (UINT32)info->get_texinfo().osddata; |
| 2538 | | screen_index = screen_index_data >> 1; |
| 2539 | | page_index = screen_index_data & 1; |
| 2540 | | } |
| 2541 | | else |
| 2542 | | { |
| 2543 | | render_target *existing_target = find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); |
| 2544 | | if (existing_target != NULL) |
| 2545 | | { |
| 2546 | | remove_render_target(existing_target); |
| 2547 | | } |
| 2548 | | } |
| 2549 | | |
| 2550 | | render_target* target = (render_target*)global_alloc_clear(render_target); |
| 2551 | | |
| 2552 | | if (!target->init(d3d, d3dintf, width, height, xprescale, yprescale)) |
| 2553 | | { |
| 2554 | | global_free(target); |
| 2555 | | return false; |
| 2556 | | } |
| 2557 | | |
| 2558 | | if (info != NULL) |
| 2559 | | { |
| 2560 | | target->width = info->get_texinfo().width; |
| 2561 | | target->height = info->get_texinfo().height; |
| 2562 | | } |
| 2563 | | else |
| 2564 | | { |
| 2565 | | target->width = d3d->get_width(); |
| 2566 | | target->height = d3d->get_height(); |
| 2567 | | } |
| 2568 | | |
| 2569 | | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, target->target[0]); |
| 2570 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2571 | | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0,0,0,0), 0, 0); |
| 2572 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device clear call\n", (int)result); |
| 2573 | | result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, backbuffer); |
| 2574 | | if (result != D3D_OK) mame_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 2575 | | |
| 2576 | | target->screen_index = screen_index; |
| 2577 | | target->page_index = page_index; |
| 2578 | | |
| 2579 | | cache_target* cache = find_cache_target(target->screen_index, target->width, target->height); |
| 2580 | | if (cache == NULL) |
| 2581 | | { |
| 2582 | | if (!add_cache_target(d3d, info, width, height, xprescale, yprescale, target->screen_index)) |
| 2583 | | { |
| 2584 | | global_free(target); |
| 2585 | | return false; |
| 2586 | | } |
| 2587 | | } |
| 2588 | | |
| 2589 | | target->next = targethead; |
| 2590 | | target->prev = NULL; |
| 2591 | | |
| 2592 | | if (targethead != NULL) |
| 2593 | | { |
| 2594 | | targethead->prev = target; |
| 2595 | | } |
| 2596 | | targethead = target; |
| 2597 | | |
| 2598 | | return true; |
| 2599 | | } |
| 2600 | | |
| 2601 | | //============================================================ |
| 2602 | | // shaders::enumerate_screens |
| 2603 | | //============================================================ |
| 2604 | | void shaders::enumerate_screens() |
| 2605 | | { |
| 2606 | | screen_device_iterator iter(window->machine().root_device()); |
| 2607 | | num_screens = iter.count(); |
| 2608 | | } |
| 2609 | | |
| 2610 | | |
| 2611 | | //============================================================ |
| 2612 | | // shaders::register_texture(texture::info) |
| 2613 | | //============================================================ |
| 2614 | | |
| 2615 | | bool shaders::register_texture(texture_info *texture) |
| 2616 | | { |
| 2617 | | int width = texture->get_width(); |
| 2618 | | int height = texture->get_height(); |
| 2619 | | int xscale = texture->get_xscale(); |
| 2620 | | int yscale = texture->get_yscale(); |
| 2621 | | |
| 2622 | | if (!master_enable || !d3dintf->post_fx_available) |
| 2623 | | { |
| 2624 | | return false; |
| 2625 | | } |
| 2626 | | |
| 2627 | | enumerate_screens(); |
| 2628 | | |
| 2629 | | renderer *d3d = (renderer *)window->drawdata; |
| 2630 | | |
| 2631 | | int hlsl_prescale_x = prescale_force_x; |
| 2632 | | int hlsl_prescale_y = prescale_force_y; |
| 2633 | | |
| 2634 | | // Find the nearest prescale factor that is over our screen size |
| 2635 | | if (hlsl_prescale_x == 0) |
| 2636 | | { |
| 2637 | | hlsl_prescale_x = 1; |
| 2638 | | while (width * xscale * hlsl_prescale_x <= d3d->get_width()) |
| 2639 | | { |
| 2640 | | hlsl_prescale_x++; |
| 2641 | | } |
| 2642 | | hlsl_prescale_x--; |
| 2643 | | } |
| 2644 | | |
| 2645 | | if (hlsl_prescale_y == 0) |
| 2646 | | { |
| 2647 | | hlsl_prescale_y = 1; |
| 2648 | | while (height * yscale * hlsl_prescale_y <= d3d->get_height()) |
| 2649 | | { |
| 2650 | | hlsl_prescale_y++; |
| 2651 | | } |
| 2652 | | hlsl_prescale_y--; |
| 2653 | | } |
| 2654 | | |
| 2655 | | hlsl_prescale_x = ((hlsl_prescale_x == 0) ? 1 : hlsl_prescale_x); |
| 2656 | | hlsl_prescale_y = ((hlsl_prescale_y == 0) ? 1 : hlsl_prescale_y); |
| 2657 | | |
| 2658 | | if (!add_render_target(d3d, texture, width, height, xscale * hlsl_prescale_x, yscale * hlsl_prescale_y)) |
| 2659 | | return false; |
| 2660 | | |
| 2661 | | options->params_dirty = true; |
| 2662 | | |
| 2663 | | return true; |
| 2664 | | } |
| 2665 | | |
| 2666 | | //============================================================ |
| 2667 | | // shaders::delete_resources |
| 2668 | | //============================================================ |
| 2669 | | |
| 2670 | | void shaders::delete_resources(bool reset) |
| 2671 | | { |
| 2672 | | if (!master_enable || !d3dintf->post_fx_available) |
| 2673 | | return; |
| 2674 | | |
| 2675 | | initialized = false; |
| 2676 | | |
| 2677 | | if(write_ini && !reset) |
| 2678 | | { |
| 2679 | | emu_file file(downcast<windows_options &>(window->machine().options()).screen_post_fx_dir(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 2680 | | file_error filerr = open_next((renderer*)window->drawdata, file, downcast<windows_options &>(window->machine().options()).hlsl_ini_name(), "ini", 0); |
| 2681 | | |
| 2682 | | if (filerr != FILERR_NONE) |
| 2683 | | return; |
| 2684 | | |
| 2685 | | file.printf("hlsl_enable %d\n", master_enable ? 1 : 0); |
| 2686 | | file.printf("hlsl_prescale_x %d\n", prescale_force_x); |
| 2687 | | file.printf("hlsl_prescale_y %d\n", prescale_force_y); |
| 2688 | | file.printf("hlsl_preset %d\n", preset); |
| 2689 | | file.printf("hlsl_snap_width %d\n", snap_width); |
| 2690 | | file.printf("hlsl_snap_height %d\n", snap_height); |
| 2691 | | file.printf("shadow_mask_alpha %f\n", options->shadow_mask_alpha); |
| 2692 | | file.printf("shadow_mask_texture %s\n", options->shadow_mask_texture); |
| 2693 | | file.printf("shadow_mask_x_count %d\n", options->shadow_mask_count_x); |
| 2694 | | file.printf("shadow_mask_y_count %d\n", options->shadow_mask_count_y); |
| 2695 | | file.printf("shadow_mask_usize %f\n", options->shadow_mask_u_size); |
| 2696 | | file.printf("shadow_mask_vsize %f\n", options->shadow_mask_v_size); |
| 2697 | | file.printf("curvature %f\n", options->curvature); |
| 2698 | | file.printf("pincushion %f\n", options->pincushion); |
| 2699 | | file.printf("scanline_alpha %f\n", options->scanline_alpha); |
| 2700 | | file.printf("scanline_size %f\n", options->scanline_scale); |
| 2701 | | file.printf("scanline_height %f\n", options->scanline_height); |
| 2702 | | file.printf("scanline_bright_scale %f\n", options->scanline_bright_scale); |
| 2703 | | file.printf("scanline_bright_offset %f\n", options->scanline_bright_offset); |
| 2704 | | file.printf("scanline_jitter %f\n", options->scanline_offset); |
| 2705 | | file.printf("defocus %f,%f\n", options->defocus[0], options->defocus[1]); |
| 2706 | | file.printf("converge_x %f,%f,%f\n", options->converge_x[0], options->converge_x[1], options->converge_x[2]); |
| 2707 | | file.printf("converge_y %f,%f,%f\n", options->converge_y[0], options->converge_y[1], options->converge_y[2]); |
| 2708 | | file.printf("radial_converge_x %f,%f,%f\n", options->radial_converge_x[0], options->radial_converge_x[1], options->radial_converge_x[2]); |
| 2709 | | file.printf("radial_converge_y %f,%f,%f\n", options->radial_converge_y[0], options->radial_converge_y[1], options->radial_converge_y[2]); |
| 2710 | | file.printf("red_ratio %f,%f,%f\n", options->red_ratio[0], options->red_ratio[1], options->red_ratio[2]); |
| 2711 | | file.printf("grn_ratio %f,%f,%f\n", options->grn_ratio[0], options->grn_ratio[1], options->grn_ratio[2]); |
| 2712 | | file.printf("blu_ratio %f,%f,%f\n", options->blu_ratio[0], options->blu_ratio[1], options->blu_ratio[2]); |
| 2713 | | file.printf("saturation %f\n", options->saturation); |
| 2714 | | file.printf("offset %f,%f,%f\n", options->offset[0], options->offset[1], options->offset[2]); |
| 2715 | | file.printf("scale %f,%f,%f\n", options->scale[0], options->scale[1], options->scale[2]); |
| 2716 | | file.printf("power %f,%f,%f\n", options->power[0], options->power[1], options->power[2]); |
| 2717 | | file.printf("floor %f,%f,%f\n", options->floor[0], options->floor[1], options->floor[2]); |
| 2718 | | file.printf("phosphor_life %f,%f,%f\n", options->phosphor[0], options->phosphor[1], options->phosphor[2]); |
| 2719 | | file.printf("yiq_enable %d\n", options->yiq_enable ? 1 : 0); |
| 2720 | | file.printf("yiq_cc %f\n", options->yiq_cc); |
| 2721 | | file.printf("yiq_a %f\n", options->yiq_a); |
| 2722 | | file.printf("yiq_b %f\n", options->yiq_b); |
| 2723 | | file.printf("yiq_o %f\n", options->yiq_o); |
| 2724 | | file.printf("yiq_p %f\n", options->yiq_p); |
| 2725 | | file.printf("yiq_n %f\n", options->yiq_n); |
| 2726 | | file.printf("yiq_y %f\n", options->yiq_y); |
| 2727 | | file.printf("yiq_i %f\n", options->yiq_i); |
| 2728 | | file.printf("yiq_q %f\n", options->yiq_q); |
| 2729 | | file.printf("yiq_scan_time %f\n", options->yiq_scan_time); |
| 2730 | | file.printf("yiq_phase_count %d\n", options->yiq_phase_count); |
| 2731 | | file.printf("vector_length_scale %f\n", options->vector_length_scale); |
| 2732 | | file.printf("vector_length_ratio %f\n", options->vector_length_ratio); |
| 2733 | | } |
| 2734 | | |
| 2735 | | while (targethead != NULL) |
| 2736 | | { |
| 2737 | | remove_render_target(targethead); |
| 2738 | | } |
| 2739 | | |
| 2740 | | #if (HLSL_VECTOR || CRT_BLOOM) |
| 2741 | | if (downsample_effect != NULL) |
| 2742 | | { |
| 2743 | | (*d3dintf->effect.release)(downsample_effect); |
| 2744 | | downsample_effect = NULL; |
| 2745 | | } |
| 2746 | | if (bloom_effect != NULL) |
| 2747 | | { |
| 2748 | | (*d3dintf->effect.release)(bloom_effect); |
| 2749 | | bloom_effect = NULL; |
| 2750 | | } |
| 2751 | | #endif |
| 2752 | | if (default_effect != NULL) |
| 2753 | | { |
| 2754 | | (*d3dintf->effect.release)(default_effect); |
| 2755 | | default_effect = NULL; |
| 2756 | | } |
| 2757 | | if (post_effect != NULL) |
| 2758 | | { |
| 2759 | | (*d3dintf->effect.release)(post_effect); |
| 2760 | | post_effect = NULL; |
| 2761 | | } |
| 2762 | | if (prescale_effect != NULL) |
| 2763 | | { |
| 2764 | | (*d3dintf->effect.release)(prescale_effect); |
| 2765 | | prescale_effect = NULL; |
| 2766 | | } |
| 2767 | | if (pincushion_effect != NULL) |
| 2768 | | { |
| 2769 | | (*d3dintf->effect.release)(pincushion_effect); |
| 2770 | | pincushion_effect = NULL; |
| 2771 | | } |
| 2772 | | if (phosphor_effect != NULL) |
| 2773 | | { |
| 2774 | | (*d3dintf->effect.release)(phosphor_effect); |
| 2775 | | phosphor_effect = NULL; |
| 2776 | | } |
| 2777 | | if (focus_effect != NULL) |
| 2778 | | { |
| 2779 | | (*d3dintf->effect.release)(focus_effect); |
| 2780 | | focus_effect = NULL; |
| 2781 | | } |
| 2782 | | if (deconverge_effect != NULL) |
| 2783 | | { |
| 2784 | | (*d3dintf->effect.release)(deconverge_effect); |
| 2785 | | deconverge_effect = NULL; |
| 2786 | | } |
| 2787 | | if (color_effect != NULL) |
| 2788 | | { |
| 2789 | | (*d3dintf->effect.release)(color_effect); |
| 2790 | | color_effect = NULL; |
| 2791 | | } |
| 2792 | | if (yiq_encode_effect != NULL) |
| 2793 | | { |
| 2794 | | (*d3dintf->effect.release)(yiq_encode_effect); |
| 2795 | | yiq_encode_effect = NULL; |
| 2796 | | } |
| 2797 | | if (yiq_decode_effect != NULL) |
| 2798 | | { |
| 2799 | | (*d3dintf->effect.release)(yiq_decode_effect); |
| 2800 | | yiq_decode_effect = NULL; |
| 2801 | | } |
| 2802 | | |
| 2803 | | if (black_texture != NULL) |
| 2804 | | { |
| 2805 | | (*d3dintf->texture.release)(black_texture); |
| 2806 | | black_texture = NULL; |
| 2807 | | } |
| 2808 | | |
| 2809 | | if (avi_copy_texture != NULL) |
| 2810 | | { |
| 2811 | | (*d3dintf->texture.release)(avi_copy_texture); |
| 2812 | | avi_copy_texture = NULL; |
| 2813 | | } |
| 2814 | | |
| 2815 | | if (avi_copy_surface != NULL) |
| 2816 | | { |
| 2817 | | (*d3dintf->surface.release)(avi_copy_surface); |
| 2818 | | avi_copy_surface = NULL; |
| 2819 | | } |
| 2820 | | |
| 2821 | | if (avi_final_texture != NULL) |
| 2822 | | { |
| 2823 | | (*d3dintf->texture.release)(avi_final_texture); |
| 2824 | | avi_final_texture = NULL; |
| 2825 | | } |
| 2826 | | |
| 2827 | | if (avi_final_target != NULL) |
| 2828 | | { |
| 2829 | | (*d3dintf->surface.release)(avi_final_target); |
| 2830 | | avi_final_target = NULL; |
| 2831 | | } |
| 2832 | | |
| 2833 | | shadow_bitmap.reset(); |
| 2834 | | } |
| 2835 | | |
| 2836 | | |
| 2837 | | //============================================================ |
| 2838 | | // get_vector |
| 2839 | | //============================================================ |
| 2840 | | |
| 2841 | | static void get_vector(const char *data, int count, float *out, int report_error) |
| 2842 | | { |
| 2843 | | if (count > 3) |
| 2844 | | { |
| 2845 | | if (sscanf(data, "%f,%f,%f,%f", &out[0], &out[1], &out[2], &out[3]) < 4 && report_error) |
| 2846 | | mame_printf_error("Illegal quad vector value = %s\n", data); |
| 2847 | | } |
| 2848 | | else if(count > 2) |
| 2849 | | { |
| 2850 | | if (sscanf(data, "%f,%f,%f", &out[0], &out[1], &out[2]) < 3 && report_error) |
| 2851 | | mame_printf_error("Illegal triple vector value = %s\n", data); |
| 2852 | | } |
| 2853 | | else if(count > 1) |
| 2854 | | { |
| 2855 | | if (sscanf(data, "%f,%f", &out[0], &out[1]) < 2 && report_error) |
| 2856 | | mame_printf_error("Illegal double vector value = %s\n", data); |
| 2857 | | } |
| 2858 | | else if(count > 0) |
| 2859 | | { |
| 2860 | | if (sscanf(data, "%f", &out[0]) < 1 && report_error) |
| 2861 | | mame_printf_error("Illegal single vector value = %s\n", data); |
| 2862 | | } |
| 2863 | | } |
| 2864 | | |
| 2865 | | |
| 2866 | | /*------------------------------------------------- |
| 2867 | | slider_alloc - allocate a new slider entry |
| 2868 | | currently duplicated from ui.c, this could |
| 2869 | | be done in a more ideal way. |
| 2870 | | -------------------------------------------------*/ |
| 2871 | | |
| 2872 | | static slider_state *slider_alloc(running_machine &machine, const char *title, INT32 minval, INT32 defval, INT32 maxval, INT32 incval, slider_update update, void *arg) |
| 2873 | | { |
| 2874 | | int size = sizeof(slider_state) + strlen(title); |
| 2875 | | slider_state *state = (slider_state *)auto_alloc_array_clear(machine, UINT8, size); |
| 2876 | | |
| 2877 | | state->minval = minval; |
| 2878 | | state->defval = defval; |
| 2879 | | state->maxval = maxval; |
| 2880 | | state->incval = incval; |
| 2881 | | state->update = update; |
| 2882 | | state->arg = arg; |
| 2883 | | strcpy(state->description, title); |
| 2884 | | |
| 2885 | | return state; |
| 2886 | | } |
| 2887 | | |
| 2888 | | |
| 2889 | | //============================================================ |
| 2890 | | // assorted global slider accessors |
| 2891 | | //============================================================ |
| 2892 | | |
| 2893 | | static INT32 slider_set(float *option, float scale, const char *fmt, astring *string, INT32 newval) |
| 2894 | | { |
| 2895 | | if (option != NULL && newval != SLIDER_NOCHANGE) *option = (float)newval * scale; |
| 2896 | | if (string != NULL) string->printf(fmt, *option); |
| 2897 | | return floor(*option / scale + 0.5f); |
| 2898 | | } |
| 2899 | | |
| 2900 | | static INT32 slider_shadow_mask_alpha(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2901 | | { |
| 2902 | | return slider_set(&(((hlsl_options*)arg)->shadow_mask_alpha), 0.01f, "%2.2f", string, newval); |
| 2903 | | } |
| 2904 | | |
| 2905 | | static INT32 slider_shadow_mask_x_count(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2906 | | { |
| 2907 | | hlsl_options *options = (hlsl_options*)arg; |
| 2908 | | if (newval != SLIDER_NOCHANGE) options->shadow_mask_count_x = newval; |
| 2909 | | if (string != NULL) string->printf("%d", options->shadow_mask_count_x); |
| 2910 | | options->params_dirty = true; |
| 2911 | | return options->shadow_mask_count_x; |
| 2912 | | } |
| 2913 | | |
| 2914 | | static INT32 slider_shadow_mask_y_count(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2915 | | { |
| 2916 | | hlsl_options *options = (hlsl_options*)arg; |
| 2917 | | if (newval != SLIDER_NOCHANGE) options->shadow_mask_count_y = newval; |
| 2918 | | if (string != NULL) string->printf("%d", options->shadow_mask_count_y); |
| 2919 | | options->params_dirty = true; |
| 2920 | | return options->shadow_mask_count_y; |
| 2921 | | } |
| 2922 | | |
| 2923 | | static INT32 slider_shadow_mask_usize(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2924 | | { |
| 2925 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2926 | | return slider_set(&(((hlsl_options*)arg)->shadow_mask_u_size), 1.0f / 32.0f, "%2.5f", string, newval); |
| 2927 | | } |
| 2928 | | |
| 2929 | | static INT32 slider_shadow_mask_vsize(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2930 | | { |
| 2931 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2932 | | return slider_set(&(((hlsl_options*)arg)->shadow_mask_v_size), 1.0f / 32.0f, "%2.5f", string, newval); |
| 2933 | | } |
| 2934 | | |
| 2935 | | static INT32 slider_curvature(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2936 | | { |
| 2937 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2938 | | return slider_set(&(((hlsl_options*)arg)->curvature), 0.01f, "%2.2f", string, newval); |
| 2939 | | } |
| 2940 | | |
| 2941 | | static INT32 slider_pincushion(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2942 | | { |
| 2943 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2944 | | return slider_set(&(((hlsl_options*)arg)->pincushion), 0.01f, "%2.2f", string, newval); |
| 2945 | | } |
| 2946 | | |
| 2947 | | static INT32 slider_scanline_alpha(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2948 | | { |
| 2949 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2950 | | return slider_set(&(((hlsl_options*)arg)->scanline_alpha), 0.01f, "%2.2f", string, newval); |
| 2951 | | } |
| 2952 | | |
| 2953 | | static INT32 slider_scanline_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2954 | | { |
| 2955 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2956 | | return slider_set(&(((hlsl_options*)arg)->scanline_scale), 0.05f, "%2.2f", string, newval); |
| 2957 | | } |
| 2958 | | |
| 2959 | | static INT32 slider_scanline_height(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2960 | | { |
| 2961 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2962 | | return slider_set(&(((hlsl_options*)arg)->scanline_height), 0.05f, "%2.2f", string, newval); |
| 2963 | | } |
| 2964 | | |
| 2965 | | static INT32 slider_scanline_bright_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2966 | | { |
| 2967 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2968 | | return slider_set(&(((hlsl_options*)arg)->scanline_bright_scale), 0.05f, "%2.2f", string, newval); |
| 2969 | | } |
| 2970 | | |
| 2971 | | static INT32 slider_scanline_bright_offset(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2972 | | { |
| 2973 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2974 | | return slider_set(&(((hlsl_options*)arg)->scanline_bright_offset), 0.05f, "%2.2f", string, newval); |
| 2975 | | } |
| 2976 | | |
| 2977 | | static INT32 slider_scanline_offset(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2978 | | { |
| 2979 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2980 | | return slider_set(&(((hlsl_options*)arg)->scanline_offset), 0.05f, "%2.2f", string, newval); |
| 2981 | | } |
| 2982 | | |
| 2983 | | static INT32 slider_defocus_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2984 | | { |
| 2985 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2986 | | return slider_set(&(((hlsl_options*)arg)->defocus[0]), 0.5f, "%2.1f", string, newval); |
| 2987 | | } |
| 2988 | | |
| 2989 | | static INT32 slider_defocus_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2990 | | { |
| 2991 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2992 | | return slider_set(&(((hlsl_options*)arg)->defocus[1]), 0.5f, "%2.1f", string, newval); |
| 2993 | | } |
| 2994 | | |
| 2995 | | static INT32 slider_red_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 2996 | | { |
| 2997 | | ((hlsl_options*)arg)->params_dirty = true; |
| 2998 | | return slider_set(&(((hlsl_options*)arg)->converge_x[0]), 0.1f, "%3.1f", string, newval); |
| 2999 | | } |
| 3000 | | |
| 3001 | | static INT32 slider_red_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3002 | | { |
| 3003 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3004 | | return slider_set(&(((hlsl_options*)arg)->converge_y[0]), 0.1f, "%3.1f", string, newval); |
| 3005 | | } |
| 3006 | | |
| 3007 | | static INT32 slider_green_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3008 | | { |
| 3009 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3010 | | return slider_set(&(((hlsl_options*)arg)->converge_x[1]), 0.1f, "%3.1f", string, newval); |
| 3011 | | } |
| 3012 | | |
| 3013 | | static INT32 slider_green_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3014 | | { |
| 3015 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3016 | | return slider_set(&(((hlsl_options*)arg)->converge_y[1]), 0.1f, "%3.1f", string, newval); |
| 3017 | | } |
| 3018 | | |
| 3019 | | static INT32 slider_blue_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3020 | | { |
| 3021 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3022 | | return slider_set(&(((hlsl_options*)arg)->converge_x[2]), 0.1f, "%3.1f", string, newval); |
| 3023 | | } |
| 3024 | | |
| 3025 | | static INT32 slider_blue_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3026 | | { |
| 3027 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3028 | | return slider_set(&(((hlsl_options*)arg)->converge_y[2]), 0.1f, "%3.1f", string, newval); |
| 3029 | | } |
| 3030 | | |
| 3031 | | static INT32 slider_red_radial_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3032 | | { |
| 3033 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3034 | | return slider_set(&(((hlsl_options*)arg)->radial_converge_x[0]), 0.1f, "%3.1f", string, newval); |
| 3035 | | } |
| 3036 | | |
| 3037 | | static INT32 slider_red_radial_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3038 | | { |
| 3039 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3040 | | return slider_set(&(((hlsl_options*)arg)->radial_converge_y[0]), 0.1f, "%3.1f", string, newval); |
| 3041 | | } |
| 3042 | | |
| 3043 | | static INT32 slider_green_radial_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3044 | | { |
| 3045 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3046 | | return slider_set(&(((hlsl_options*)arg)->radial_converge_x[1]), 0.1f, "%3.1f", string, newval); |
| 3047 | | } |
| 3048 | | |
| 3049 | | static INT32 slider_green_radial_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3050 | | { |
| 3051 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3052 | | return slider_set(&(((hlsl_options*)arg)->radial_converge_y[1]), 0.1f, "%3.1f", string, newval); |
| 3053 | | } |
| 3054 | | |
| 3055 | | static INT32 slider_blue_radial_converge_x(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3056 | | { |
| 3057 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3058 | | return slider_set(&(((hlsl_options*)arg)->radial_converge_x[2]), 0.1f, "%3.1f", string, newval); |
| 3059 | | } |
| 3060 | | |
| 3061 | | static INT32 slider_blue_radial_converge_y(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3062 | | { |
| 3063 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3064 | | return slider_set(&(((hlsl_options*)arg)->radial_converge_y[2]), 0.1f, "%3.1f", string, newval); |
| 3065 | | } |
| 3066 | | |
| 3067 | | static INT32 slider_red_from_r(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3068 | | { |
| 3069 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3070 | | return slider_set(&(((hlsl_options*)arg)->red_ratio[0]), 0.005f, "%2.3f", string, newval); |
| 3071 | | } |
| 3072 | | |
| 3073 | | static INT32 slider_red_from_g(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3074 | | { |
| 3075 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3076 | | return slider_set(&(((hlsl_options*)arg)->red_ratio[1]), 0.005f, "%2.3f", string, newval); |
| 3077 | | } |
| 3078 | | |
| 3079 | | static INT32 slider_red_from_b(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3080 | | { |
| 3081 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3082 | | return slider_set(&(((hlsl_options*)arg)->red_ratio[2]), 0.005f, "%2.3f", string, newval); |
| 3083 | | } |
| 3084 | | |
| 3085 | | static INT32 slider_green_from_r(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3086 | | { |
| 3087 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3088 | | return slider_set(&(((hlsl_options*)arg)->grn_ratio[0]), 0.005f, "%2.3f", string, newval); |
| 3089 | | } |
| 3090 | | |
| 3091 | | static INT32 slider_green_from_g(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3092 | | { |
| 3093 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3094 | | return slider_set(&(((hlsl_options*)arg)->grn_ratio[1]), 0.005f, "%2.3f", string, newval); |
| 3095 | | } |
| 3096 | | |
| 3097 | | static INT32 slider_green_from_b(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3098 | | { |
| 3099 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3100 | | return slider_set(&(((hlsl_options*)arg)->grn_ratio[2]), 0.005f, "%2.3f", string, newval); |
| 3101 | | } |
| 3102 | | |
| 3103 | | static INT32 slider_blue_from_r(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3104 | | { |
| 3105 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3106 | | return slider_set(&(((hlsl_options*)arg)->blu_ratio[0]), 0.005f, "%2.3f", string, newval); |
| 3107 | | } |
| 3108 | | |
| 3109 | | static INT32 slider_blue_from_g(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3110 | | { |
| 3111 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3112 | | return slider_set(&(((hlsl_options*)arg)->blu_ratio[1]), 0.005f, "%2.3f", string, newval); |
| 3113 | | } |
| 3114 | | |
| 3115 | | static INT32 slider_blue_from_b(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3116 | | { |
| 3117 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3118 | | return slider_set(&(((hlsl_options*)arg)->blu_ratio[2]), 0.005f, "%2.3f", string, newval); |
| 3119 | | } |
| 3120 | | |
| 3121 | | static INT32 slider_red_offset(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3122 | | { |
| 3123 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3124 | | return slider_set(&(((hlsl_options*)arg)->offset[0]), 0.01f, "%2.2f", string, newval); |
| 3125 | | } |
| 3126 | | |
| 3127 | | static INT32 slider_green_offset(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3128 | | { |
| 3129 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3130 | | return slider_set(&(((hlsl_options*)arg)->offset[1]), 0.01f, "%2.2f", string, newval); |
| 3131 | | } |
| 3132 | | |
| 3133 | | static INT32 slider_blue_offset(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3134 | | { |
| 3135 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3136 | | return slider_set(&(((hlsl_options*)arg)->offset[2]), 0.01f, "%2.2f", string, newval); |
| 3137 | | } |
| 3138 | | |
| 3139 | | static INT32 slider_red_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3140 | | { |
| 3141 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3142 | | return slider_set(&(((hlsl_options*)arg)->scale[0]), 0.01f, "%2.2f", string, newval); |
| 3143 | | } |
| 3144 | | |
| 3145 | | static INT32 slider_green_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3146 | | { |
| 3147 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3148 | | return slider_set(&(((hlsl_options*)arg)->scale[1]), 0.01f, "%2.2f", string, newval); |
| 3149 | | } |
| 3150 | | |
| 3151 | | static INT32 slider_blue_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3152 | | { |
| 3153 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3154 | | return slider_set(&(((hlsl_options*)arg)->scale[2]), 0.01f, "%2.2f", string, newval); |
| 3155 | | } |
| 3156 | | |
| 3157 | | static INT32 slider_red_power(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3158 | | { |
| 3159 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3160 | | return slider_set(&(((hlsl_options*)arg)->power[0]), 0.05f, "%2.2f", string, newval); |
| 3161 | | } |
| 3162 | | |
| 3163 | | static INT32 slider_green_power(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3164 | | { |
| 3165 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3166 | | return slider_set(&(((hlsl_options*)arg)->power[1]), 0.05f, "%2.2f", string, newval); |
| 3167 | | } |
| 3168 | | |
| 3169 | | static INT32 slider_blue_power(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3170 | | { |
| 3171 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3172 | | return slider_set(&(((hlsl_options*)arg)->power[2]), 0.05f, "%2.2f", string, newval); |
| 3173 | | } |
| 3174 | | |
| 3175 | | static INT32 slider_red_floor(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3176 | | { |
| 3177 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3178 | | return slider_set(&(((hlsl_options*)arg)->floor[0]), 0.01f, "%2.2f", string, newval); |
| 3179 | | } |
| 3180 | | |
| 3181 | | static INT32 slider_green_floor(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3182 | | { |
| 3183 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3184 | | return slider_set(&(((hlsl_options*)arg)->floor[1]), 0.01f, "%2.2f", string, newval); |
| 3185 | | } |
| 3186 | | |
| 3187 | | static INT32 slider_blue_floor(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3188 | | { |
| 3189 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3190 | | return slider_set(&(((hlsl_options*)arg)->floor[2]), 0.01f, "%2.2f", string, newval); |
| 3191 | | } |
| 3192 | | |
| 3193 | | static INT32 slider_red_phosphor_life(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3194 | | { |
| 3195 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3196 | | return slider_set(&(((hlsl_options*)arg)->phosphor[0]), 0.01f, "%2.2f", string, newval); |
| 3197 | | } |
| 3198 | | |
| 3199 | | static INT32 slider_green_phosphor_life(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3200 | | { |
| 3201 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3202 | | return slider_set(&(((hlsl_options*)arg)->phosphor[1]), 0.01f, "%2.2f", string, newval); |
| 3203 | | } |
| 3204 | | |
| 3205 | | static INT32 slider_blue_phosphor_life(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3206 | | { |
| 3207 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3208 | | return slider_set(&(((hlsl_options*)arg)->phosphor[2]), 0.01f, "%2.2f", string, newval); |
| 3209 | | } |
| 3210 | | |
| 3211 | | static INT32 slider_saturation(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3212 | | { |
| 3213 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3214 | | return slider_set(&(((hlsl_options*)arg)->saturation), 0.01f, "%2.2f", string, newval); |
| 3215 | | } |
| 3216 | | |
| 3217 | | static INT32 slider_vector_attenuation(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3218 | | { |
| 3219 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3220 | | return slider_set(&(((hlsl_options*)arg)->vector_length_scale), 0.01f, "%1.2f", string, newval); |
| 3221 | | } |
| 3222 | | |
| 3223 | | static INT32 slider_vector_length_max(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3224 | | { |
| 3225 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3226 | | return slider_set(&(((hlsl_options*)arg)->vector_length_ratio), 1.0f, "%4f", string, newval); |
| 3227 | | } |
| 3228 | | |
| 3229 | | static INT32 slider_vector_bloom_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3230 | | { |
| 3231 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3232 | | return slider_set(&(((hlsl_options*)arg)->vector_bloom_scale), 0.001f, "%1.3f", string, newval); |
| 3233 | | } |
| 3234 | | |
| 3235 | | static INT32 slider_raster_bloom_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3236 | | { |
| 3237 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3238 | | return slider_set(&(((hlsl_options*)arg)->raster_bloom_scale), 0.001f, "%1.3f", string, newval); |
| 3239 | | } |
| 3240 | | |
| 3241 | | static INT32 slider_bloom_lvl0_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3242 | | { |
| 3243 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3244 | | return slider_set(&(((hlsl_options*)arg)->bloom_level0_weight), 0.01f, "%1.2f", string, newval); |
| 3245 | | } |
| 3246 | | |
| 3247 | | static INT32 slider_bloom_lvl1_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3248 | | { |
| 3249 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3250 | | return slider_set(&(((hlsl_options*)arg)->bloom_level1_weight), 0.01f, "%1.2f", string, newval); |
| 3251 | | } |
| 3252 | | |
| 3253 | | static INT32 slider_bloom_lvl2_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3254 | | { |
| 3255 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3256 | | return slider_set(&(((hlsl_options*)arg)->bloom_level2_weight), 0.01f, "%1.2f", string, newval); |
| 3257 | | } |
| 3258 | | |
| 3259 | | static INT32 slider_bloom_lvl3_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3260 | | { |
| 3261 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3262 | | return slider_set(&(((hlsl_options*)arg)->bloom_level3_weight), 0.01f, "%1.2f", string, newval); |
| 3263 | | } |
| 3264 | | |
| 3265 | | static INT32 slider_bloom_lvl4_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3266 | | { |
| 3267 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3268 | | return slider_set(&(((hlsl_options*)arg)->bloom_level4_weight), 0.01f, "%1.2f", string, newval); |
| 3269 | | } |
| 3270 | | |
| 3271 | | static INT32 slider_bloom_lvl5_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3272 | | { |
| 3273 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3274 | | return slider_set(&(((hlsl_options*)arg)->bloom_level5_weight), 0.01f, "%1.2f", string, newval); |
| 3275 | | } |
| 3276 | | |
| 3277 | | static INT32 slider_bloom_lvl6_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3278 | | { |
| 3279 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3280 | | return slider_set(&(((hlsl_options*)arg)->bloom_level6_weight), 0.01f, "%1.2f", string, newval); |
| 3281 | | } |
| 3282 | | |
| 3283 | | static INT32 slider_bloom_lvl7_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3284 | | { |
| 3285 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3286 | | return slider_set(&(((hlsl_options*)arg)->bloom_level7_weight), 0.01f, "%1.2f", string, newval); |
| 3287 | | } |
| 3288 | | |
| 3289 | | static INT32 slider_bloom_lvl8_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3290 | | { |
| 3291 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3292 | | return slider_set(&(((hlsl_options*)arg)->bloom_level8_weight), 0.01f, "%1.2f", string, newval); |
| 3293 | | } |
| 3294 | | |
| 3295 | | static INT32 slider_bloom_lvl9_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3296 | | { |
| 3297 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3298 | | return slider_set(&(((hlsl_options*)arg)->bloom_level9_weight), 0.01f, "%1.2f", string, newval); |
| 3299 | | } |
| 3300 | | |
| 3301 | | static INT32 slider_bloom_lvl10_scale(running_machine &machine, void *arg, astring *string, INT32 newval) |
| 3302 | | { |
| 3303 | | ((hlsl_options*)arg)->params_dirty = true; |
| 3304 | | return slider_set(&(((hlsl_options*)arg)->bloom_level10_weight), 0.01f, "%1.2f", string, newval); |
| 3305 | | } |
| 3306 | | |
| 3307 | | //============================================================ |
| 3308 | | // init_slider_list |
| 3309 | | //============================================================ |
| 3310 | | |
| 3311 | | shaders::slider_desc shaders::s_sliders[] = |
| 3312 | | { |
| 3313 | | { "Shadow Mask Darkness", 0, 0, 100, 1, slider_shadow_mask_alpha }, |
| 3314 | | { "Shadow Mask X Count", 1, 320, 1024, 1, slider_shadow_mask_x_count }, |
| 3315 | | { "Shadow Mask Y Count", 1, 240, 1024, 1, slider_shadow_mask_y_count }, |
| 3316 | | { "Shadow Mask Pixel Count X", 1, 6, 64, 1, slider_shadow_mask_usize }, |
| 3317 | | { "Shadow Mask Pixel Count Y", 1, 7, 64, 1, slider_shadow_mask_vsize }, |
| 3318 | | { "Shadow Mask Pixel Count Y", 1, 7, 64, 1, slider_shadow_mask_vsize }, |
| 3319 | | { "Shadow Mask Pixel Count Y", 1, 7, 64, 1, slider_shadow_mask_vsize }, |
| 3320 | | { "Shadow Mask Pixel Count Y", 1, 7, 64, 1, slider_shadow_mask_vsize }, |
| 3321 | | { "Screen Curvature", 0, 3, 100, 1, slider_curvature }, |
| 3322 | | { "Image Pincushion", 0, 3, 100, 1, slider_pincushion }, |
| 3323 | | { "Scanline Darkness", 0, 100, 100, 1, slider_scanline_alpha }, |
| 3324 | | { "Scanline Screen Height", 1, 20, 80, 1, slider_scanline_scale }, |
| 3325 | | { "Scanline Indiv. Height", 1, 20, 80, 1, slider_scanline_height }, |
| 3326 | | { "Scanline Brightness", 0, 20, 40, 1, slider_scanline_bright_scale }, |
| 3327 | | { "Scanline Brightness Overdrive", 0, 0, 20, 1, slider_scanline_bright_offset }, |
| 3328 | | { "Scanline Jitter", 0, 0, 40, 1, slider_scanline_offset }, |
| 3329 | | { "Defocus X", 0, 0, 64, 1, slider_defocus_x }, |
| 3330 | | { "Defocus Y", 0, 0, 64, 1, slider_defocus_y }, |
| 3331 | | { "Red Position Offset X", -1500, 3, 1500, 1, slider_red_converge_x }, |
| 3332 | | { "Red Position Offset Y", -1500, 0, 1500, 1, slider_red_converge_y }, |
| 3333 | | { "Green Position Offset X", -1500, 0, 1500, 1, slider_green_converge_x }, |
| 3334 | | { "Green Position Offset Y", -1500, 3, 1500, 1, slider_green_converge_y }, |
| 3335 | | { "Blue Position Offset X", -1500, 3, 1500, 1, slider_blue_converge_x }, |
| 3336 | | { "Blue Position Offset Y", -1500, 3, 1500, 1, slider_blue_converge_y }, |
| 3337 | | { "Red Convergence X", -1500, 0, 1500, 1, slider_red_radial_converge_x }, |
| 3338 | | { "Red Convergence Y", -1500, 0, 1500, 1, slider_red_radial_converge_y }, |
| 3339 | | { "Green Convergence X", -1500, 0, 1500, 1, slider_green_radial_converge_x }, |
| 3340 | | { "Green Convergence Y", -1500, 0, 1500, 1, slider_green_radial_converge_y }, |
| 3341 | | { "Blue Convergence X", -1500, 0, 1500, 1, slider_blue_radial_converge_x }, |
| 3342 | | { "Blue Convergence Y", -1500, 0, 1500, 1, slider_blue_radial_converge_y }, |
| 3343 | | { "Red Output from Red Input", -400, 0, 400, 5, slider_red_from_r }, |
| 3344 | | { "Red Output from Green Input", -400, 0, 400, 5, slider_red_from_g }, |
| 3345 | | { "Red Output from Blue Input", -400, 0, 400, 5, slider_red_from_b }, |
| 3346 | | { "Green Output from Red Input", -400, 0, 400, 5, slider_green_from_r }, |
| 3347 | | { "Green Output from Green Input", -400, 0, 400, 5, slider_green_from_g }, |
| 3348 | | { "Green Output from Blue Input", -400, 0, 400, 5, slider_green_from_b }, |
| 3349 | | { "Blue Output from Red Input", -400, 0, 400, 5, slider_blue_from_r }, |
| 3350 | | { "Blue Output from Green Input", -400, 0, 400, 5, slider_blue_from_g }, |
| 3351 | | { "Blue Output from Blue Input", -400, 0, 400, 5, slider_blue_from_b }, |
| 3352 | | { "Saturation", 0, 140, 400, 1, slider_saturation }, |
| 3353 | | { "Red DC Offset", -100, 0, 100, 1, slider_red_offset }, |
| 3354 | | { "Green DC Offset", -100, 0, 100, 1, slider_green_offset }, |
| 3355 | | { "Blue DC Offset", -100, 0, 100, 1, slider_blue_offset }, |
| 3356 | | { "Red Scale", -200, 95, 200, 1, slider_red_scale }, |
| 3357 | | { "Green Scale", -200, 95, 200, 1, slider_green_scale }, |
| 3358 | | { "Blue Scale", -200, 95, 200, 1, slider_blue_scale }, |
| 3359 | | { "Red Gamma", -80, 16, 80, 1, slider_red_power }, |
| 3360 | | { "Green Gamma", -80, 16, 80, 1, slider_green_power }, |
| 3361 | | { "Blue Gamma", -80, 16, 80, 1, slider_blue_power }, |
| 3362 | | { "Red Floor", 0, 5, 100, 1, slider_red_floor }, |
| 3363 | | { "Green Floor", 0, 5, 100, 1, slider_green_floor }, |
| 3364 | | { "Blue Floor", 0, 5, 100, 1, slider_blue_floor }, |
| 3365 | | { "Red Phosphor Life", 0, 40, 100, 1, slider_red_phosphor_life }, |
| 3366 | | { "Green Phosphor Life", 0, 40, 100, 1, slider_green_phosphor_life }, |
| 3367 | | { "Blue Phosphor Life", 0, 40, 100, 1, slider_blue_phosphor_life }, |
| 3368 | | { "Vector Length Attenuation", 0, 80, 100, 1, slider_vector_attenuation }, |
| 3369 | | { "Vector Attenuation Length Limit", 1, 500, 1000, 1, slider_vector_length_max }, |
| 3370 | | { "Vector Bloom Scale", 0, 300, 1000, 5, slider_vector_bloom_scale }, |
| 3371 | | { "Raster Bloom Scale", 0, 225, 1000, 5, slider_raster_bloom_scale }, |
| 3372 | | { "Bloom Level 0 Scale", 0, 100, 100, 1, slider_bloom_lvl0_scale }, |
| 3373 | | { "Bloom Level 1 Scale", 0, 21, 100, 1, slider_bloom_lvl1_scale }, |
| 3374 | | { "Bloom Level 2 Scale", 0, 19, 100, 1, slider_bloom_lvl2_scale }, |
| 3375 | | { "Bloom Level 3 Scale", 0, 17, 100, 1, slider_bloom_lvl3_scale }, |
| 3376 | | { "Bloom Level 4 Scale", 0, 15, 100, 1, slider_bloom_lvl4_scale }, |
| 3377 | | { "Bloom Level 5 Scale", 0, 14, 100, 1, slider_bloom_lvl5_scale }, |
| 3378 | | { "Bloom Level 6 Scale", 0, 13, 100, 1, slider_bloom_lvl6_scale }, |
| 3379 | | { "Bloom Level 7 Scale", 0, 12, 100, 1, slider_bloom_lvl7_scale }, |
| 3380 | | { "Bloom Level 8 Scale", 0, 11, 100, 1, slider_bloom_lvl8_scale }, |
| 3381 | | { "Bloom Level 9 Scale", 0, 10, 100, 1, slider_bloom_lvl9_scale }, |
| 3382 | | { "Bloom Level 10 Scale", 0, 9, 100, 1, slider_bloom_lvl10_scale }, |
| 3383 | | { NULL, 0, 0, 0, 0, NULL }, |
| 3384 | | }; |
| 3385 | | |
| 3386 | | slider_state *shaders::init_slider_list() |
| 3387 | | { |
| 3388 | | if (!master_enable || !d3dintf->post_fx_available) |
| 3389 | | { |
| 3390 | | g_slider_list = NULL; |
| 3391 | | return NULL; |
| 3392 | | } |
| 3393 | | |
| 3394 | | slider_state *listhead = NULL; |
| 3395 | | slider_state **tailptr = &listhead; |
| 3396 | | |
| 3397 | | for (int index = 0; s_sliders[index].name != NULL; index++) |
| 3398 | | { |
| 3399 | | slider_desc *slider = &s_sliders[index]; |
| 3400 | | *tailptr = slider_alloc(window->machine(), slider->name, slider->minval, slider->defval, slider->maxval, slider->step, slider->adjustor, (void*)options); |
| 3401 | | tailptr = &(*tailptr)->next; |
| 3402 | | } |
| 3403 | | |
| 3404 | | return listhead; |
| 3405 | | } |
| 3406 | | |
| 3407 | | }; |
| 3408 | | |
| 3409 | | //============================================================ |
| 3410 | | // get_slider_list |
| 3411 | | //============================================================ |
| 3412 | | |
| 3413 | | void *windows_osd_interface::get_slider_list() |
| 3414 | | { |
| 3415 | | return (void*)g_slider_list; |
| 3416 | | } |
| 3417 | | |
| 3418 | | |
| 3419 | | |
| 3420 | | // NOTE: The function below is taken directly from src/emu/video.c and should likely be moved into a global helper function. |
| 3421 | | //------------------------------------------------- |
| 3422 | | // open_next - open the next non-existing file of |
| 3423 | | // type filetype according to our numbering |
| 3424 | | // scheme |
| 3425 | | //------------------------------------------------- |
| 3426 | | |
| 3427 | | static file_error open_next(d3d::renderer *d3d, emu_file &file, const char *templ, const char *extension, int idx) |
| 3428 | | { |
| 3429 | | UINT32 origflags = file.openflags(); |
| 3430 | | |
| 3431 | | // handle defaults |
| 3432 | | const char *snapname = templ ? templ : d3d->get_window()->machine().options().snap_name(); |
| 3433 | | |
| 3434 | | if (snapname == NULL || snapname[0] == 0) |
| 3435 | | snapname = "%g/%i"; |
| 3436 | | astring snapstr(snapname); |
| 3437 | | |
| 3438 | | // strip any extension in the provided name |
| 3439 | | int index = snapstr.rchr(0, '.'); |
| 3440 | | if (index != -1) |
| 3441 | | snapstr.substr(0, index); |
| 3442 | | |
| 3443 | | // handle %d in the template (for image devices) |
| 3444 | | astring snapdev("%d_"); |
| 3445 | | int pos = snapstr.find(0, snapdev); |
| 3446 | | |
| 3447 | | if (pos != -1) |
| 3448 | | { |
| 3449 | | // if more %d are found, revert to default and ignore them all |
| 3450 | | if (snapstr.find(pos + 3, snapdev) != -1) |
| 3451 | | snapstr.cpy("%g/%i"); |
| 3452 | | // else if there is a single %d, try to create the correct snapname |
| 3453 | | else |
| 3454 | | { |
| 3455 | | int name_found = 0; |
| 3456 | | |
| 3457 | | // find length of the device name |
| 3458 | | int end1 = snapstr.find(pos + 3, "/"); |
| 3459 | | int end2 = snapstr.find(pos + 3, "%"); |
| 3460 | | int end = -1; |
| 3461 | | |
| 3462 | | if ((end1 != -1) && (end2 != -1)) |
| 3463 | | end = MIN(end1, end2); |
| 3464 | | else if (end1 != -1) |
| 3465 | | end = end1; |
| 3466 | | else if (end2 != -1) |
| 3467 | | end = end2; |
| 3468 | | else |
| 3469 | | end = snapstr.len(); |
| 3470 | | |
| 3471 | | if (end - pos < 3) |
| 3472 | | fatalerror("Something very wrong is going on!!!\n"); |
| 3473 | | |
| 3474 | | // copy the device name to an astring |
| 3475 | | astring snapdevname; |
| 3476 | | snapdevname.cpysubstr(snapstr, pos + 3, end - pos - 3); |
| 3477 | | |
| 3478 | | // verify that there is such a device for this system |
| 3479 | | image_interface_iterator iter(d3d->get_window()->machine().root_device()); |
| 3480 | | for (device_image_interface *image = iter.first(); image != NULL; iter.next()) |
| 3481 | | { |
| 3482 | | // get the device name |
| 3483 | | astring tempdevname(image->brief_instance_name()); |
| 3484 | | |
| 3485 | | if (snapdevname.cmp(tempdevname) == 0) |
| 3486 | | { |
| 3487 | | // verify that such a device has an image mounted |
| 3488 | | if (image->basename() != NULL) |
| 3489 | | { |
| 3490 | | astring filename(image->basename()); |
| 3491 | | |
| 3492 | | // strip extension |
| 3493 | | filename.substr(0, filename.rchr(0, '.')); |
| 3494 | | |
| 3495 | | // setup snapname and remove the %d_ |
| 3496 | | snapstr.replace(0, snapdevname, filename); |
| 3497 | | snapstr.del(pos, 3); |
| 3498 | | |
| 3499 | | name_found = 1; |
| 3500 | | } |
| 3501 | | } |
| 3502 | | } |
| 3503 | | |
| 3504 | | // or fallback to default |
| 3505 | | if (name_found == 0) |
| 3506 | | snapstr.cpy("%g/%i"); |
| 3507 | | } |
| 3508 | | } |
| 3509 | | |
| 3510 | | // add our own index |
| 3511 | | // add our own extension |
| 3512 | | snapstr.cat(".").cat(extension); |
| 3513 | | |
| 3514 | | // substitute path and gamename up front |
| 3515 | | snapstr.replace(0, "/", PATH_SEPARATOR); |
| 3516 | | snapstr.replace(0, "%g", d3d->get_window()->machine().basename()); |
| 3517 | | |
| 3518 | | // determine if the template has an index; if not, we always use the same name |
| 3519 | | astring fname; |
| 3520 | | if (snapstr.find(0, "%i") == -1) |
| 3521 | | fname.cpy(snapstr); |
| 3522 | | |
| 3523 | | // otherwise, we scan for the next available filename |
| 3524 | | else |
| 3525 | | { |
| 3526 | | // try until we succeed |
| 3527 | | astring seqtext; |
| 3528 | | file.set_openflags(OPEN_FLAG_READ); |
| 3529 | | for (int seq = 0; ; seq++) |
| 3530 | | { |
| 3531 | | // build up the filename |
| 3532 | | fname.cpy(snapstr).replace(0, "%i", seqtext.format("%04d_%d", seq, idx).cstr()); |
| 3533 | | |
| 3534 | | // try to open the file; stop when we fail |
| 3535 | | file_error filerr = file.open(fname); |
| 3536 | | if (filerr != FILERR_NONE) |
| 3537 | | break; |
| 3538 | | } |
| 3539 | | } |
| 3540 | | |
| 3541 | | // create the final file |
| 3542 | | file.set_openflags(origflags); |
| 3543 | | return file.open(fname); |
| 3544 | | } |