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r22938 Sunday 19th May, 2013 at 16:29:24 UTC by Ryan Holtz
whatsnew self-service, nw
[/build/whatsnew]whatsnew_0148u5.txt

build/whatsnew/whatsnew_0148u5.txt
r22937r22938
139139 * Both Royale sets promoted to working.
140140 * Added technical notes.
141141
142-"And he did give them CRT bloom, and it scorched their eyes so; and they wept
143   openly, for there was nothing left to see with" [MooglyGuy]
144  * Enabled vector bloom and associated .ini controls
145  * Added raster bloom and associated .ini controls, each bloom "level" is the
146    linear weight of successively half-sized render targets
147  * Removed D3D8 mode
148  * Mass renaming in D3D renderer to use namespaces, initial planning step to
149    HAL-based renderer implementation on Windows (i.e., GL on Windows)
150  * Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
151  * Added batching of vectors for possible speed increase
152  * Minor cleanup of shader state setting
142153
154
143155New games added or promoted from NOT_WORKING status
144156---------------------------------------------------
145157Mundial/Mondial (Italian/French) [Roberto Fresca, f205v]

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