trunk/src/mame/drivers/seabattl.c
r0 | r22881 | |
| 1 | /* |
| 2 | |
| 3 | Sea Battle by Zaccaria |
| 4 | |
| 5 | Memory map in pics... |
| 6 | |
| 7 | |
| 8 | 2650 + 2636 |
| 9 | |
| 10 | sea b b_1 *.prg are 2650 progamm |
| 11 | |
| 12 | sea b blu.prg is blue data? |
| 13 | sea b red.prg is red data? |
| 14 | sea b green.prg is green data? for video? |
| 15 | |
| 16 | sea b wawe.prg is sea wave data? |
| 17 | |
| 18 | sea b screen.prg ??? |
| 19 | |
| 20 | |
| 21 | the sound board should be fully discrete. |
| 22 | |
| 23 | |
| 24 | DS0 1 2 3 |
| 25 | PLAY TIME ON ON ON free game |
| 26 | ON OFF ON 75 seconds |
| 27 | OFF OFF ON 90 seconds |
| 28 | OFF ON ON 105 seconds |
| 29 | |
| 30 | SHIP NUMBER ON ON OFF free game |
| 31 | ON OFF OFF 3 ships |
| 32 | OFF OFF OFF 4 ships |
| 33 | OFF ON OFF 5 ships |
| 34 | I don't forget anything, this is a copy of the manual |
| 35 | DS0-3 seem to select from time based games to ships based game. |
| 36 | |
| 37 | |
| 38 | |
| 39 | DS0 4 5 6 |
| 40 | COIN SLOT 2 ON ON ON 2 coin 1 play |
| 41 | ON OFF ON 1 coin 1 play |
| 42 | ON ON OFF 1 coin 2 plays |
| 43 | ON OFF OFF 1 coin 3 plays |
| 44 | OFF ON ON 1 coin 4 plays |
| 45 | OFF OFF ON 1 coin 5 plays |
| 46 | OFF ON OFF 1 coin 6 plays |
| 47 | OFF OFF OFF 1 coin 7 plays |
| 48 | |
| 49 | |
| 50 | DS0 7 8 DS1-1 |
| 51 | COIN SLOT 1 ON ON ON 2 coin 1 play |
| 52 | ON OFF ON 1 coin 1 play |
| 53 | ON ON OFF 1 coin 2 plays |
| 54 | ON OFF OFF 1 coin 3 plays |
| 55 | OFF ON ON 1 coin 4 plays |
| 56 | OFF OFF ON 1 coin 5 plays |
| 57 | OFF ON OFF 1 coin 6 plays |
| 58 | OFF OFF OFF 1 coin 7 plays |
| 59 | |
| 60 | DS1 2 |
| 61 | SHIP SPEED ON fast |
| 62 | OFF slow |
| 63 | |
| 64 | |
| 65 | DS1 3 4 |
| 66 | EXTEND PLAY OFF OFF no extended |
| 67 | ON OFF 2000 points |
| 68 | OFF ON 3000 points |
| 69 | ON ON 4000 points |
| 70 | |
| 71 | DS1 5 |
| 72 | GRID ON game |
| 73 | OFF grid |
| 74 | |
| 75 | DS1 6-7-8 not used |
| 76 | |
| 77 | */ |
| 78 | |
| 79 | #include "emu.h" |
| 80 | #include "cpu/s2650/s2650.h" |
| 81 | |
| 82 | |
| 83 | class seabattl_state : public driver_device |
| 84 | { |
| 85 | public: |
| 86 | seabattl_state(const machine_config &mconfig, device_type type, const char *tag) |
| 87 | : driver_device(mconfig, type, tag), |
| 88 | m_maincpu(*this, "maincpu") |
| 89 | { |
| 90 | } |
| 91 | |
| 92 | required_device<cpu_device> m_maincpu; |
| 93 | |
| 94 | virtual void machine_start(); |
| 95 | virtual void machine_reset(); |
| 96 | virtual void video_start(); |
| 97 | UINT32 screen_update_seabattl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); |
| 98 | }; |
| 99 | |
| 100 | |
| 101 | |
| 102 | UINT32 seabattl_state::screen_update_seabattl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) |
| 103 | { |
| 104 | return 0; |
| 105 | } |
| 106 | |
| 107 | void seabattl_state::video_start() |
| 108 | { |
| 109 | |
| 110 | } |
| 111 | |
| 112 | static ADDRESS_MAP_START( seabattl_map, AS_PROGRAM, 8, seabattl_state ) |
| 113 | AM_RANGE(0x0000, 0x13ff) AM_ROM |
| 114 | AM_RANGE(0x1400, 0x17ff) AM_RAM |
| 115 | AM_RANGE(0x2000, 0x33ff) AM_ROM |
| 116 | AM_RANGE(0x3400, 0x37ff) AM_RAM |
| 117 | ADDRESS_MAP_END |
| 118 | |
| 119 | static INPUT_PORTS_START( seabattl ) |
| 120 | INPUT_PORTS_END |
| 121 | |
| 122 | void seabattl_state::machine_start() |
| 123 | { |
| 124 | |
| 125 | } |
| 126 | |
| 127 | void seabattl_state::machine_reset() |
| 128 | { |
| 129 | |
| 130 | } |
| 131 | |
| 132 | static MACHINE_CONFIG_START( seabattl, seabattl_state ) |
| 133 | |
| 134 | /* basic machine hardware */ |
| 135 | MCFG_CPU_ADD("maincpu", S2650, 14318180/4) // ??? |
| 136 | MCFG_CPU_PROGRAM_MAP(seabattl_map) |
| 137 | // MCFG_CPU_IO_MAP(seabattl_io_map) |
| 138 | // MCFG_CPU_VBLANK_INT_DRIVER("screen", seabattl_state, seabattl_interrupt) |
| 139 | |
| 140 | MCFG_PALETTE_LENGTH(256) |
| 141 | |
| 142 | /* video hardware */ |
| 143 | MCFG_SCREEN_ADD("screen", RASTER) |
| 144 | MCFG_SCREEN_REFRESH_RATE(50) |
| 145 | MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) |
| 146 | MCFG_SCREEN_SIZE(256, 256) |
| 147 | MCFG_SCREEN_VISIBLE_AREA(1*8, 29*8-1, 2*8, 32*8-1) |
| 148 | MCFG_SCREEN_UPDATE_DRIVER(seabattl_state, screen_update_seabattl) |
| 149 | MACHINE_CONFIG_END |
| 150 | |
| 151 | |
| 152 | ROM_START( seabattl ) |
| 153 | ROM_REGION( 0x8000, "maincpu", 0 ) |
| 154 | ROM_LOAD( "sea b b_1 1.prg", 0x0000, 0x0400, CRC(16a475c0) SHA1(5380d3be39c421227e52012d1bcf0516e99f6a3f) ) |
| 155 | ROM_CONTINUE( 0x2000, 0x0400 ) |
| 156 | ROM_LOAD( "sea b b_1 2.prg", 0x0400, 0x0400, CRC(4bd73a82) SHA1(9ab4edf24fcd437ecd8e9e551ce0ed33be3bbad7) ) |
| 157 | ROM_CONTINUE( 0x2400, 0x0400 ) |
| 158 | ROM_LOAD( "sea b b_1 3.prg", 0x0800, 0x0400, CRC(e251492b) SHA1(a152f9b6f189909ff478b4d95ee764f1898405b5) ) |
| 159 | ROM_CONTINUE( 0x2800, 0x0400 ) |
| 160 | ROM_LOAD( "sea b b_1 4.prg", 0x0c00, 0x0400, CRC(6012b83f) SHA1(57de9e45253609b71f14fb3541760fd33647a651) ) |
| 161 | ROM_CONTINUE( 0x2c00, 0x0400 ) |
| 162 | ROM_LOAD( "sea b b_1 5.prg", 0x1000, 0x0400, CRC(55c263f6) SHA1(33eba61cb8c9318cf19b771c93a14397b4ee0ace) ) |
| 163 | ROM_CONTINUE( 0x3000, 0x0400 ) |
| 164 | |
| 165 | ROM_REGION( 0x1800, "gfx1", 0 ) |
| 166 | ROM_LOAD( "sea b red.prg", 0x0000, 0x0800, CRC(fe7192df) SHA1(0b262bc1ac959d8dd79d71780e16237075f4a099) ) |
| 167 | ROM_LOAD( "sea b green.prg", 0x0800, 0x0800, CRC(cea4c0c9) SHA1(697c136ef363676b346692740d3c3a482dde6207) ) |
| 168 | ROM_LOAD( "sea b blu.prg", 0x1000, 0x0800, CRC(cd972c4a) SHA1(fcb8149bc462912c8393431ccb792ea4b1b1109d) ) |
| 169 | |
| 170 | ROM_REGION( 0x0800, "gfx2", 0 ) |
| 171 | ROM_LOAD( "sea b screen.prg", 0x0000, 0x0800, CRC(4e98f719) SHA1(2cdbc23aed790807b2dc730258916cc32dab1a31) ) |
| 172 | |
| 173 | ROM_REGION( 0x0800, "gfx3", 0 ) |
| 174 | ROM_LOAD( "sea b wawe.prg", 0x0000, 0x0800, CRC(7e356dc5) SHA1(71d34fa39ff0b7d0fa6d32ba2b9dc0006a03d1bb) ) |
| 175 | ROM_END |
| 176 | |
| 177 | GAME( 1980, seabattl, 0, seabattl, seabattl, driver_device, 0, ROT0, "Zaccaria", "Sea Battle", GAME_NO_SOUND | GAME_NOT_WORKING ) |