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r21479 Thursday 28th February, 2013 at 05:22:14 UTC by Ryan Holtz
(nw) Fixed sliders and phosphor offset
[hlsl]phosphor.fx
[src/osd/windows]d3dhlsl.c

trunk/src/osd/windows/d3dhlsl.c
r21478r21479
716716   if (!d3dintf->post_fx_available)
717717      return;
718718
719   g_slider_list = init_slider_list();
720
721719   this->d3dintf = d3dintf;
722720   this->window = window;
723721
r21478r21479
991989   emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ);
992990
993991   render_load_png(shadow_bitmap, file, NULL, options->shadow_mask_texture);
992
993   g_slider_list = init_slider_list();
994994}
995995
996996
trunk/hlsl/phosphor.fx
r21478r21479
8080   Output.Color = Input.Color;
8181   
8282   float2 InvTexSize = float2(1.0f / TextureWidth, 1.0f / TextureHeight);
83   Output.TexCoord = Input.TexCoord + float2(1.0f, 1.0f) * InvTexSize;
83   Output.TexCoord = Input.TexCoord + float2(0.5f, 0.5f) * InvTexSize;
8484   Output.PrevCoord = Output.TexCoord;
8585   
8686   return Output;

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