Previous 199869 Revisions Next

r21456 Wednesday 27th February, 2013 at 01:52:15 UTC by Angelo Salese
Some HW notes
[hash]saturn.xml
[src/emu/machine]saturn.c

trunk/hash/saturn.xml
r21455r21456
11641164     Super Real Mahjong P.V P's Club (Japan) (Genteiban) [T-16503G]                        |  ??
11651165     Super Real Mahjong PVI (Japan) [T-16507G]                                             | (srmp6)
11661166     Super Real Mahjong PVI P's Club (Japan) (Genteiban) [T-16508G]                        | (srmp6cg)
1167     Super Real Mahjong P7 (Japan) [T-16509G]                                              | (ssmp7)
1167     Super Real Mahjong P7 (Japan) [T-16509G]                                              | (srmp7)
11681168     Super Real Mahjong P7 P's Club (Japan) (Genteiban) [T-16510G]                         | (srmp7cg)
11691169     Super Robot Taisen F (Japan) [T-20610G]                                               | (srobotf)
11701170     Super Robot Taisen F Kanketsuhen (Japan) [T-20612G]                                   | (srobotfk)
trunk/src/emu/machine/saturn.c
r21455r21456
1/**************************************************************************************
2
3   Sega Saturn (c) 1994 Sega
4
5   List of things that needs to be implemented:
6   - There's definitely an ack mechanism in SCU irqs. This is almost surely done via
7     the ISM register (i.e. going 0->1 to the given bit acks it).
8   - There might be a delay to exactly when SCU irqs happens. This is due to the basic
9     fact that SCU runs at 14-ish MHz, so it needs some time before actually firing the
10     irq.
11   - Vblank-Out actually happens at the last screen line, not at 0.
12   - VDP2 V counter has a similar roll-back as MD correspondent register:
13     vpos line 0 == 0x1ff (Vblank-Out happens here)
14     vpos line 1 == 0
15      ...
16      vpos line 241 == 0xf0 (Vblank-In happens here)
17      vpos line 246 == 0xf5
18     vpos line 247 == 0x1ef (rolls back here)
19     vpos line 263 == 0x1ff again
20   - HBlank bit seems to follow a normal logic instead.
21   - Timer 0 doesn't work if the TENB bit isn't enabled (documentation is a bit fussy
22     over this).
23   - Timer 0 fires at the HBlank-In signal, not before.
24   - VDP2 H Counter actually counts x2 in non Hi-Res mode.
25   - Timer 1 is definitely annoying. Starts from H-Blank signal and starts counting from
26     that position.
27     H counter value 0x282 (642) -> timer 1 fires at setting 1
28     H counter value 0x284 (644) -> 2
29     H counter value 0x2a0 (672) -> 0x10
30      H counter value 0x2c0 (704) -> 0x20
31      H counter value 0x300 (768) -> 0x40
32      H counter value 0x340 (832) -> 0x60
33     H counter value 0x352 (850) -> 0x69
34     H counter value 0x000 (0)   -> 0x6a, V counter goes +1 here (max range?)
35     H counter value 0x02c (44)  -> 0x80
36     H counter value 0x0ec (236) -> 0xe0
37      H counter value 0x12c (300) -> 0x100
38    - Timer 1 seems to count backwards compared to Timer 0 from setting 0x6b onward.
39
40
41**************************************************************************************/
42
143#include "emu.h"
244#include "includes/stv.h"
345#include "machine/scudsp.h"

Previous 199869 Revisions Next


© 1997-2024 The MAME Team