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r21030 Wednesday 13th February, 2013 at 14:12:52 UTC by Angelo Salese
Fixed Virtual Boy regression with Red Alarm & Space Invaders
[src/mess/drivers]vboy.c

trunk/src/mess/drivers/vboy.c
r21029r21030
88    and http://www.vr32.de/modules/dokuwiki/doku.php?
99
1010    TODO:
11    - sound is way incomplete
12    - various timing issues (irq & events aren't known)
1113    - 3dtetris: missing gfxs on gameplay (writes to framebuffer)
1214    - boundh: game is way too fast
1315    - galactic: ball goes out of bounds sometimes?
r21029r21030
1719    - redalarm: gameplay doesn't work
1820    - spaceinv: Taito logo only if you press the button, framebuffer?
1921    - spaceinv: missing shots
20    - telerobo: crashes if you die
21    - telerobo: hangs after winning first match;
2222    - vlab: doesn't boot (irq issue?)
2323    - wariolnd: brightness gets suddently darker during intro.
2424
r21029r21030
142142      m_vboy_regs.tlb = 0;
143143      m_vboy_regs.tcr = 0;
144144      m_vboy_regs.wcr = 0;
145      m_vboy_regs.kcr = 0;
145      m_vboy_regs.kcr = 0x80;
146146
147147      m_vboy_timer.count = 0;
148148      m_vboy_timer.latch = 0;
r21029r21030
11961196   m_vboy_regs.thb = 0xff;
11971197   m_vboy_regs.tcr = 0xe4;
11981198   m_vboy_regs.wcr = 0xfc;
1199   m_vboy_regs.kcr = 0x4c;
1199   m_vboy_regs.kcr = 0x4c | 0x80;
12001200   m_vip_regs.DPCTRL = 2; // ssquash relies on this at boot otherwise no frame_start irq is fired
12011201   m_displayfb = 0;
12021202   m_drawfb = 0;

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