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r20312 Thursday 17th January, 2013 at 23:23:29 UTC by Roberto Fresca
Bonne Chance!: Worked complete inputs from the scratch. Promoted to working.
Added some notes. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bonne Chance! (French/English) [Roberto Fresca, Any, The Dumping Union]
[src/mame/drivers]magicfly.c

trunk/src/mame/drivers/magicfly.c
r20311r20312
262262
263263    This is the only explanation I found to allow a normal boot, and seems to be
264264    created as a protection method that don't allow owners to use a ROM-swap on
265    his boards, converting one game to another.
265    their boards, converting from one game to another.
266266
267267
268268*******************************************************************************
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321321    your chance...
322322
323323
324    * Bonne Chance!
324325
326    This is a French/English poker game and maybe the hardware was meant for it.
327    Seems to be the prototype or prequel of the well known Bonanza's 'Golden Poker'
328    and 'Jack Potten Poker' (Good Luck!). Also some Cal Omega poker games are based
329    on this poker game.
330
331    With the default DIP switches positions, the game is totally in French, and is
332    titled 'BONNE CHANCE!'. Turning the 4th DIP switch ON, the game switch to English,
333   and the title changes to 'GOOD LUCK!' (as the above mentioned games).
334
335
325336*******************************************************************************
326337
327338
r20311r20312
400411    [2013-01-17]
401412    - Added Bonne Chance!. A French/English poker game prototype of
402413      the well known 'Golden Poker' and 'Jack Potten Poker'.
414    - Worked complete inputs from the scratch. Promoted to working.
415    - Added some notes.
403416
404417
405418    TODO:
406419
407    - Inputs and palette for Bonne Chance!.
420    - Palette for Bonne Chance!.
408421    - Simplify the gfx banks to avoid a custom palette.
409422    - Document the correct pinout.
410423    - Analyze the PLD. Try to reconstruct the original equations.
r20311r20312
745758INPUT_PORTS_END
746759
747760static INPUT_PORTS_START( bchance )
761/*  Multiplexed 4 x 5 bits.
762    Code accept only bits 0, 1, 2, 3 and 5 as valid.
763
764    Input Test grid...
765
766        C1 C2 C3 C4 C5
767
768    R1  0  0  0  0  0
769    R2  0  0  0  0  0
770    R3  0  0  0  0  0
771    R4  0  0  0  0  0
772*/
773   PORT_START("IN0-0")
774   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )                                 // input test R1C1 (coin 1)
775   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )                                 // input test R1C2 (coin 2)
776   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN0-3")   // input test R1C3 (unknown)
777   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN0-4")   // input test R1C4 (unknown)
778   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
779   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN0-6")   // input test R1C5 (unknown)
780   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
781   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
782
783   PORT_START("IN0-1")
784   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_LOW )      PORT_NAME("Small")            // input test R2C1 (small)
785   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH )   PORT_NAME("Big")               // input test R2C2 (big)
786   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Payout")            // input test R2C3 (payout)
787   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE )                           // input test R2C4 (take)
788   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
789   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN1-6")   // input test R2C5 (unknown)
790   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
791   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
792
793   PORT_START("IN0-2")
794   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )   // input test R3C1 (hold 4)
795   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )   // input test R3C2 (hold 5)
796   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )   // input test R3C3 (hold 2)
797   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )   // input test R3C4 (hold 3)
798   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
799   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )   // input test R3C5 (hold 1)
800   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
801   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
802
803   PORT_START("IN0-3")
804   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )   // input test R4C1 (start/deal)
805   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL   )   // input test R4C2 (cancel)
806   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE )   // input test R4C3 (service/test)
807   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )   // input test R4C4 (d-up)
808   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
809   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET )      // input test R4C5 (bet)
810   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
811   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
812
813   PORT_START("DSW0")
814/*  Only 4 phisical DIP switches
815    (valid bits = 4, 6, 7)
816*/
817   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
818   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
819   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
820   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
821   PORT_DIPNAME( 0x10, 0x10, "Bet Max" )
822   PORT_DIPSETTING(    0x10, "20" )
823   PORT_DIPSETTING(    0x00, "50" )
824   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
825   PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
826   PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
827   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
828   PORT_DIPNAME( 0x80, 0x80, "Language" )
829   PORT_DIPSETTING(    0x80, "French" )
830   PORT_DIPSETTING(    0x00, "English" )
748831INPUT_PORTS_END
749832
750833
r20311r20312
889972   ROM_COPY( "gfx",    0x1800, 0x0000, 0x0800 )    /* chars */
890973
891974   ROM_REGION( 0x1800, "gfxbnk1", 0 )
892   ROM_COPY( "gfx",    0x1000, 0x0000, 0x0800 )    /* sprites, bitplane 1 */
893   ROM_COPY( "gfx",    0x3800, 0x0800, 0x0800 )    /* sprites, bitplane 2 */
894   ROM_COPY( "gfx",    0x5800, 0x1000, 0x0800 )    /* sprites, bitplane 3 */
975   ROM_COPY( "gfx",    0x1000, 0x0000, 0x0800 )    /* 3bpp tiles, bitplane 1 */
976   ROM_COPY( "gfx",    0x3800, 0x0800, 0x0800 )    /* 3bpp tiles, bitplane 2 */
977   ROM_COPY( "gfx",    0x5800, 0x1000, 0x0800 )    /* 3bpp tiles, bitplane 3 */
895978
896979   ROM_REGION( 0x0200, "plds", 0 )
897980   ROM_LOAD( "pal16r4a-7mezzo.bin",    0x0000, 0x0104, BAD_DUMP CRC(61ac7372) SHA1(7560506468a7409075094787182ded24e2d0c0a3) )
r20311r20312
911994   ROM_COPY( "gfx",   0x1800, 0x0000, 0x0800 )   /* chars */
912995
913996   ROM_REGION( 0x1800, "gfxbnk1", 0 )
914   ROM_COPY( "gfx",   0x1000, 0x0000, 0x0800 )   /* sprites, bitplane 1 */
915   ROM_COPY( "gfx",   0x3800, 0x0800, 0x0800 )   /* sprites, bitplane 2 */
916   ROM_COPY( "gfx",   0x5800, 0x1000, 0x0800 )   /* sprites, bitplane 3 */
997   ROM_COPY( "gfx",   0x1000, 0x0000, 0x0800 )   /* 3bpp tiles, bitplane 1 */
998   ROM_COPY( "gfx",   0x3800, 0x0800, 0x0800 )   /* 3bpp tiles, bitplane 2 */
999   ROM_COPY( "gfx",   0x5800, 0x1000, 0x0800 )   /* 3bpp tiles, bitplane 3 */
9171000
9181001   ROM_REGION( 0x0200, "plds", 0 )
9191002   ROM_LOAD( "gal16v8-bchance.bin",   0x0000, 0x0104, NO_DUMP )   // protected.
r20311r20312
9271010/*    YEAR  NAME      PARENT  MACHINE   INPUT     STATE          INIT   ROT    COMPANY      FULLNAME                         FLAGS... */
9281011GAME( 198?, magicfly, 0,      magicfly, magicfly, driver_device, 0,     ROT0, "P&A Games", "Magic Fly",                      0 )
9291012GAME( 198?, 7mezzo,   0,      7mezzo,   7mezzo,   driver_device, 0,     ROT0, "<unknown>", "7 e Mezzo",                      0 )
930GAME( 198?, bchance,  0,      magicfly, bchance,  driver_device, 0,     ROT0, "<unknown>", "Bonne Chance! (French/English)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING )
1013GAME( 198?, bchance,  0,      magicfly, bchance,  driver_device, 0,     ROT0, "<unknown>", "Bonne Chance! (French/English)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS )

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