trunk/src/mame/drivers/8080bw.c
| r20122 | r20123 | |
| 123 | 123 | there at all |
| 124 | 124 | |
| 125 | 125 | - Space Chaser (schaser) |
| 126 | | 1. The "missile" sound is incorrect. This is how it should be: |
| 127 | | It should be a constant "klunkity-klunk", and should only be |
| 128 | | heard while missiles are seen to be moving. When the red |
| 129 | | missiles speed up, there should be more "klunks per second" |
| 130 | | with the pitch staying constant. |
| 131 | | 8/8/8 D.R. - Who says? According to the schematic the sounds are |
| 132 | | correct. Make a video showing otherwise or trace SX0 & SX1 on |
| 133 | | a real PCB to find the difference. |
| 134 | | Currently it beeps every time a player eats a dot. Seems right. |
| 126 | 1. Strange bug; sometimes the missile sound continues into the |
| 127 | music/explosion. |
| 135 | 128 | 2. If "Hard" mode is selected, numerous bugs appear which |
| 136 | 129 | seems to be an emulation fault. Every revision we have |
| 137 | 130 | shows the problem, whereas the real hardware works fine. |
| r20122 | r20123 | |
| 162 | 155 | - Solfight |
| 163 | 156 | On the stage with rolling balls, lots of random dashes appear. |
| 164 | 157 | |
| 165 | | - Shuttle Invader |
| 166 | | There's a colour prom on the net (see misfitmame), but no evidence |
| 167 | | of an actual machine. |
| 168 | 158 | |
| 169 | | |
| 170 | 159 | *****************************************************************************/ |
| 171 | 160 | |
| 172 | 161 | #include "emu.h" |