trunk/src/mame/drivers/kurukuru.c
| r19760 | r19761 | |
| 411 | 411 | AM_RANGE(0x60, 0x60) AM_MIRROR(0x0f) AM_READ(kurukuru_soundlatch_r) |
| 412 | 412 | AM_RANGE(0x70, 0x70) AM_MIRROR(0x0f) AM_READ(kurukuru_adpcm_timer_irqack_r) |
| 413 | 413 | ADDRESS_MAP_END |
| 414 | | /* |
| 415 | | Reading _any_ I/O port on the audio CPU should return ADPCM IRQ flag on bit 3, and sound command write status flag on bit 4. |
| 416 | | How does this work when reading the sound latch? The game (un)fortunately doesn't test this, I'd rather leave it unemulated then. |
| 417 | | */ |
| 418 | 414 | |
| 419 | 415 | |
| 420 | 416 | /* YM2149 ports */ |