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r19679 Wednesday 19th December, 2012 at 02:08:46 UTC by Tafoid
Crazy Otto history writeup and documentation.  [Steve Golson]
[src/mame/drivers]pacman.c

trunk/src/mame/drivers/pacman.c
r19678r19679
891891  In a further attempt to thwart copying, the aux board ROMs have a simple encryption scheme: their address and data
892892  lines are bit flipped (i.e., wired in a nonstandard fashion). The specific bit flips were selected to minimize the
893893  vias required to lay out the aux PCB.
894
895
896  History  (Originally contributed by Steve Golson of GCC, one of the original Developers of Ms. Pac-Man, with some
897  -------   minor modifications to address availability of data.)
898
899  During the summer of 1981, General Computer Corp. of Massachusetts developed a game called Crazy Otto. This game was
900  intended to be sold as an enhancement kit for Pac-Man cabinets. The main character Crazy Otto had legs and blue
901  eyes. Also the monsters have blue feet and antennae that bob up and down. New game play, mazes, music, and sounds were
902  developed. Several new bonus characters (fruit) were added. Otto and his female counterpart appeared in three new
903  animations, culminating in the arrival of JUNIOR, a baby Crazy Otto.
904
905  In October 1981 this game was licensed to Midway, who owned the North American rights to produce Pac-Man. With Midway
906  producing the game, the original Pac-Man character and name could be used. At first the game was called Super Pac-Man,
907  but eventually the decision was made to use the female character as the protagonist, resulting in Ms. Pac-Man.
908
909  The only differences between Crazy Otto and the final production Ms. Pac-Man are the characters themselves and related
910  text strings. Game play, mazes, colors, fruits, sounds, music, animations are unchanged from original GCC Crazy Otto.
911  Also the "marquee" attract mode was added to include the Midway logo and copyright string.
912
913  The ROMs from several prototype versions of Crazy Otto have been recovered, documented and archived since that time but
914  as of now are not available outside of the occasional public viewing and playing of a modified upright Ms. Pac-Man machine
915  at a gaming convention, exposition or specific special industry events.
916
917  Information shared regarding the known prototypes indicates they are dated from 10/12/81, 10/20/81 and 10/29/81.  Also
918  two prototype versions of Super Pac-Man, one with old Pac-Man monsters and one with new Crazy Otto monsters are both
919  dated 10/29/81.
920
921  Early prototypes - those dated 10/12/81 and 10/20/81 - do not use the Ms. Pac-Man code patch scheme outlined above.
922  Instead, all four Pac-Man ROMs are replaced, and one or two additional ROMs are provided at addresses above 0x8000.
923
924  Later prototypes - those dated 10/29/81 - use the patch hardware, however the latch set/clear function is not implemented.
925  Furthermore the ROM encryption bit flip is not used.
894926*/
895927
896928#define mspacman_enable_decode_latch(m)  m.root_device().membank("bank1")->set_entry(1)

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