trunk/src/osd/windows/winmain.c
| r19666 | r19667 | |
| 305 | 305 | // performance options |
| 306 | 306 | { NULL, NULL, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" }, |
| 307 | 307 | { WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" }, |
| 308 | | { WINOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" }, |
| 308 | { WINOPTION_MULTITHREADING ";mt", "1", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" }, |
| 309 | 309 | { WINOPTION_NUMPROCESSORS ";np", "auto", OPTION_STRING, "number of processors; this overrides the number the system reports" }, |
| 310 | 310 | { WINOPTION_PROFILE, "0", OPTION_INTEGER, "enable profiling, specifying the stack depth to track" }, |
| 311 | 311 | { WINOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" }, |