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r19667 Tuesday 18th December, 2012 at 16:03:57 UTC by Oliver Stöneberg
enabled multi-threading by default on Windows
[src/osd/windows]winmain.c

trunk/src/osd/windows/winmain.c
r19666r19667
305305   // performance options
306306   { NULL,                                           NULL,       OPTION_HEADER,     "WINDOWS PERFORMANCE OPTIONS" },
307307   { WINOPTION_PRIORITY "(-15-1)",                   "0",        OPTION_INTEGER,    "thread priority for the main game thread; range from -15 to 1" },
308   { WINOPTION_MULTITHREADING ";mt",                 "0",        OPTION_BOOLEAN,    "enable multithreading; this enables rendering and blitting on a separate thread" },
308   { WINOPTION_MULTITHREADING ";mt",                 "1",        OPTION_BOOLEAN,    "enable multithreading; this enables rendering and blitting on a separate thread" },
309309   { WINOPTION_NUMPROCESSORS ";np",                  "auto",     OPTION_STRING,    "number of processors; this overrides the number the system reports" },
310310   { WINOPTION_PROFILE,                              "0",        OPTION_INTEGER,    "enable profiling, specifying the stack depth to track" },
311311   { WINOPTION_BENCH,                                "0",        OPTION_INTEGER,    "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" },

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