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r192887 Sunday 19th March, 2023 at 16:59:44 UTC by Ryan Holtz
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]

* lut-default.png: Swapped red and blue channels (fixes GitHub #11001).
* render/d3d/d3dlsl.cpp: Changed screen LUT application to be applied during the color convolution pass on raster systems.
[artwork]lut-default.png
[hlsl]color.fx primary.fx
[src/osd/modules/render/d3d]d3dhlsl.cpp


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