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r192596 Wednesday 22nd February, 2023 at 15:06:28 UTC by Vasantha Crabb
osd: Don't pump events when reading inputs.

This was a drain on performance.  If anything is trying to poll inputs
in a loop, it needs to call input_update() to ensure it gets up-to-date
state.
[src/emu]video.cpp
[src/osd/mac]osdmac.h video.cpp
[src/osd/modules/debugger]debugwin.cpp
[src/osd/modules/input]input_common.h input_dinput.cpp input_mac.cpp input_sdl.cpp input_windows.cpp
[src/osd/modules/lib]osdobj_common.cpp osdobj_common.h
[src/osd/sdl]osdsdl.cpp osdsdl.h
[src/osd/windows]video.cpp winmain.h


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