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r190988 Sunday 11th December, 2022 at 17:23:14 UTC by James Wallace
Updated FME alphanumeric emulation (#10663)

* Added duty effects to layouts for fruit machines using ROC10937 and clones.
* bfm/bfm_bd1.cpp: Added flash mode, corrected character table.
* bfm/bfm_bda.cpp: Added brightness and flash controls.
* jpm/jpmimpct.cpp: Registered variables for state saving.
* machine/roc10937.cpp: Preserve internal data buffers on POR - fixes blanked display in JPM IMPACT.
* Made VFD fading effect mroe realistic for JPM IMPACT games.
* Corrected VFD type to 16-segment for JPM System 5 games.
[src/devices/machine]roc10937.cpp roc10937.h
[src/mame/bfm]bfm_bd1.cpp bfm_bd1.h bfm_bda.cpp bfm_bda.h
[src/mame/jpm]jpmimpct.cpp jpmimpct.h
[src/mame/layout]connect4.lay ecoinf2.lay ecoinf3.lay globalfr.lay j5ar80cla.lay j5cira.lay j5fairp.lay j5firebl.lay j5hollyc.lay j5hotdoga.lay j5indsum.lay j5intr.lay j5movie.lay j5nite.lay j5palma.lay j5popeye.lay j5sizl.lay j5supbara.lay j5suphi.lay j5swop.lay j5term.lay j5topshp.lay j5trail.lay j5ujb.lay j5wsc.lay j6aceclb.lay j6bnza.lay j6btbwd.lay j6camelt.lay j6casclaf.lay j6cascze.lay j6colcsh.lay j6cpal.lay j6crack.lay j6euphor.lay j6ewn.lay j6fastfr.lay j6ffce.lay j6frtpot.lay j6gidogh.lay j6gldclb.lay j6gogold.lay j6goldgla.lay j6guabc.lay j6guabcl.lay j6impuls.lay j6impuls15.lay j6kfc.lay j6kungfu.lay j6megbck.lay j6mono60.lay j6mono6010.lay j6mono608.lay j6monst.lay j6montlk.lay j6montlk6.lay j6quick.lay j6ra.lay j6redarwf.lay j6rh6cld.lay j6rhchil.lay j6roller10.lay j6roller15.lay j6roller8.lay j6slagng.lay j6snakes.lay j6sonic10.lay j6swpdrp.lay j6tombc.lay j6topflg.lay j6twst.lay j6untch.lay j6vindal.lay j6vivark.lay j6wizardd.lay m4actbnk.lay m4addr.lay m4alpha.lay m4andybt.lay m4andycp.lay m4andyge.lay m4apachg.lay


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