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r189329 Tuesday 27th September, 2022 at 00:16:11 UTC by Vasantha Crabb
barcrest: Refactored MPU4 machine configuration. [O. Galibert, James Wallace, AJR, Vas Crabb] (#10345)

* Added hopper support and DUART-based hoppers.
* Set YM crystal to match PCB.
* Fixed some Dutch reel/input setups so that sets boot
* Moved a some more sets to appropriate source files.
* Disable coin lock logic for now - it probably needs per-machine code.
* Removed an identical clone set - game clearly boots as 'Atlantis', not Triple Dice'.
* Fixed a few more reel setups.
* Allow m4madhse to boot based on AJR's research.
* Changed m4matdr to a 6-reel setup, allowing it to pass the reel check before encountering another error.
* Turned the reel templates into simple methods, and moved the config templates to where they're used.
* mpu4mod4yam.cpp: Split out YM2413 configuration from parent class, and hooked up the YM2413 using address maps.
* Confirmed that m4nnww2__hx5 is a bad dump.
* mpu4.cpp: Removed palette device from base class.
* Cleaned up some more, removing m_mod_number parameter, unnecessary headers and some unused configurations.
* mpu4.cpp: Continued moving methods down into derived classes.
* Set up reels/lamps/hoppers/LEDs as traits.
* Got m4luckwb to boot and moved it out of the "unsorted" file.
* machine/roc10937.cpp: Ignore transitions on SCLK while POC is active, and don't reset input line states on POC.
* Identified m4cbing sound chip, move it to new configuration, and made it boot.
* mpu4redpoint.cpp: Actually renamed the stuff in this driver.
* Improved m4blkgda ROM loading.
[src/devices/machine]roc10937.cpp roc10937.h
[src/mame]arcade.flt mame.lst
[src/mame/barcrest]mpu4.cpp mpu4.h mpu4avan.cpp mpu4bwb.cpp mpu4concept.cpp mpu4crystal.cpp mpu4dealem.cpp mpu4empire.cpp mpu4mdm.cpp mpu4misc.cpp mpu4mod2sw.cpp mpu4mod4oki.cpp mpu4mod4yam.cpp mpu4plasma.cpp mpu4redpoint.cpp* mpu4union.cpp mpu4unsorted.cpp mpu4vid.cpp
[src/mame/layout]connect4.lay


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