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r188906 Wednesday 17th August, 2022 at 08:35:56 UTC by Luca Elia |
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misc/astrcorp.cpp protection and layouts update: (#10235) * Emulated the "CPU Code" protection in newer games (astoneag, dinodino, hacher, magibombd, winbingo, winbingoa, zoo). * Expanded ROM patches to work around imperfect data in the first 0x400 bytes (ROM overlay?), getting all games to boot. * Implemented 16x32 sprites in astoneag. * Created layouts and factory defaults EEPROMs for all sets. * showhand: Fixed regression that caused the new opponent face to be invisible while entering the screen. Machines promoted to working ---------------------------- Magic Bomb (Ver. L3.5S) [Luca Elia, Ivan Vangelista, Angelo Salese, Phil Bennett, Cristiano MDQ] Dino Dino (Ver. A1.1, 01/13/2005) [Olivier Galibert, Luca Elia, Ivan Vangelista, Guru] Stone Age (Astro, Ver. EN.03.A, 2005/02/21) [Olivier Galibert, Luca Elia, ANY, The Dumping Union] Win Win Bingo (Ver. GM.03.3, Feb 23 2006) [Olivier Galibert, Luca Elia, Ivan Vangelista, f205v, Filippo Tarderia] Zoo (Ver. ZO.02.D, Aug 27 2004) [Olivier Galibert, Luca Elia, Ivan Vangelista, Brian Troha, The Dumping Union] Clones promoted to working -------------------------- Magic Bomb (Ver. A3.1) [Luca Elia, Ivan Vangelista, Angelo Salese, Phil Bennett, Cristiano MDQ] Hacher (hack of Win Win Bingo EN.01.6) [Olivier Galibert, Luca Elia, Ivan Vangelista, ANY, The Dumping Union] |
[/branches/barcrest/src/emu] | xtal.cpp |
[/branches/barcrest/src/mame] | mame.lst |
[/branches/barcrest/src/mame/layout] | astoneag.lay* dinodino.lay* magibomb.lay* magibombb.lay* showhanc.lay* showhand.lay* skilldrp.lay* winbingo.lay* zoo.lay* |
[/branches/barcrest/src/mame/misc] | astrcorp.cpp |
https://github.com/mamedev/mame/commit/6e434ccf97e1396b661e0919bc06463aab57cde5 |
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