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r18677 Tuesday 23rd October, 2012 at 16:00:42 UTC by Jonathan Gevaryahu
remove leftover cruft in mustache.c and h. You will probably need
a clean build after this. No whatsnew.
[src/mame/drivers]mustache.c
[src/mame/includes]mustache.h

trunk/src/mame/includes/mustache.h
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77      m_spriteram(*this, "spriteram"){ }
88
99   required_shared_ptr<UINT8> m_videoram;
10    emu_timer *m_clear_irq_timer;
1110   tilemap_t *m_bg_tilemap;
1211   int m_control_byte;
1312   required_shared_ptr<UINT8> m_spriteram;
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1615   DECLARE_WRITE8_MEMBER(mustache_scroll_w);
1716   DECLARE_DRIVER_INIT(mustache);
1817   TILE_GET_INFO_MEMBER(get_bg_tile_info);
19    virtual void machine_start();
2018   virtual void video_start();
2119   virtual void palette_init();
2220   UINT32 screen_update_mustache(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
trunk/src/mame/drivers/mustache.c
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157157   GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0x80, 8 )
158158GFXDECODE_END
159159
160void mustache_state::machine_start()
161{
162   // do nothing, not even sure why this is here anymore.
163}
164
165160TIMER_DEVICE_CALLBACK_MEMBER(mustache_state::mustache_scanline)
166161{
167162   int scanline = param;
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174169}
175170
176171
172
177173static MACHINE_CONFIG_START( mustache, mustache_state )
178174
179175   /* basic machine hardware */

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