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r18365 Monday 8th October, 2012 at 23:30:02 UTC by hap
added spyhunt internal artwork
[src/mame]mame.mak
[src/mame/drivers]mcr3.c
[src/mame/layout]spyhunt.lay*

trunk/src/mame/layout/spyhunt.lay
r0r18365
1<?xml version="1.0"?>
2<mamelayout version="2">
3
4   <element name="lamp_miss" defstate="0">
5      <text string="MISSILES" state="0">
6         <color red="0.3" green="0.1" blue="0.0" />
7      </text>
8      <text string="MISSILES" state="1">
9         <color red="1.0" green="0.4" blue="0.2" />
10      </text>
11   </element>
12
13   <element name="lamp_oil" defstate="0">
14      <text string="OIL SLICK" state="0">
15         <color red="0.3" green="0.0" blue="0.25" />
16      </text>
17      <text string="OIL SLICK" state="1">
18         <color red="1.0" green="0.2" blue="0.8" />
19      </text>
20   </element>
21
22   <element name="lamp_van" defstate="0">
23      <text string="WEAPONS VAN" state="0">
24         <color red="0.3" green="0.25" blue="0.0" />
25      </text>
26      <text string="WEAPONS VAN" state="1">
27         <color red="1.0" green="0.8" blue="0.2" />
28      </text>
29   </element>
30
31   <element name="lamp_smoke" defstate="0">
32      <text string="SMOKE SCREEN" state="0">
33         <color red="0.3" green="0.0" blue="0.25" />
34      </text>
35      <text string="SMOKE SCREEN" state="1">
36         <color red="1.0" green="0.2" blue="0.8" />
37      </text>
38   </element>
39
40   <element name="lamp_gun" defstate="0">
41      <text string="MACHINE GUNS" state="0">
42         <color red="0.3" green="0.1" blue="0.0" />
43      </text>
44      <text string="MACHINE GUNS" state="1">
45         <color red="1.0" green="0.4" blue="0.2" />
46      </text>
47   </element>
48
49
50   <element name="shifter" defstate="0">
51      <rect>
52         <bounds left="0" right="32" top="0" bottom="64" />
53         <color red="0.85" green="0.4" blue="0.3" />
54      </rect>
55      <rect>
56         <bounds left="2" right="30" top="2" bottom="62" />
57         <color red="0.14" green="0.17" blue="0.2" />
58      </rect>
59      <rect>
60         <bounds left="14" right="18" top="15" bottom="49" />
61         <color red="0.44" green="0.47" blue="0.5" />
62      </rect>
63      <disk>
64         <bounds left="14" right="18" top="13" bottom="17" />
65         <color red="0.44" green="0.47" blue="0.5" />
66      </disk>
67      <disk>
68         <bounds left="14" right="18" top="47" bottom="51" />
69         <color red="0.44" green="0.47" blue="0.5" />
70      </disk>
71      <text string="LOW" state="0">
72         <bounds left="3" right="29" top="2" bottom="12" />
73         <color red="1.0" green="1.0" blue="0.4" />
74      </text>
75      <text string="LOW" state="1">
76         <bounds left="3" right="29" top="2" bottom="12" />
77         <color red="1.0" green="1.0" blue="1.0" />
78      </text>
79
80      <text string="HIGH" state="0">
81         <bounds left="3" right="29" top="52" bottom="62" />
82         <color red="1.0" green="1.0" blue="1.0" />
83      </text>
84      <text string="HIGH" state="1">
85         <bounds left="3" right="29" top="52" bottom="62" />
86         <color red="1.0" green="1.0" blue="0.4" />
87      </text>
88      <disk state="0">
89         <bounds left="9" right="23" top="14" bottom="28" />
90         <color red="0.85" green="0.4" blue="0.3" />
91      </disk>
92      <disk state="1">
93         <bounds left="9" right="23" top="36" bottom="50" />
94         <color red="0.85" green="0.4" blue="0.3" />
95      </disk>
96   </element>
97
98
99   <view name="Lamps + Shifter-R">
100      <screen index="0">
101         <bounds x="0" y="0" width="480" height="640" />
102      </screen>
103
104      <bezel name="lamp1" element="lamp_miss">
105         <bounds x="5" y="641" width="60" height="25" />
106      </bezel>
107      <bezel name="lamp0" element="lamp_oil">
108         <bounds x="72" y="641" width="59" height="25" />
109      </bezel>
110      <bezel name="lamp2" element="lamp_van">
111         <bounds x="172" y="641" width="85" height="25" />
112      </bezel>
113      <bezel name="lamp3" element="lamp_smoke">
114         <bounds x="295" y="641" width="93" height="25" />
115      </bezel>
116      <bezel name="lamp4" element="lamp_gun">
117         <bounds x="390" y="641" width="90" height="25" />
118      </bezel>
119
120      <bezel element="shifter" inputtag="ssio:IP0" inputmask="0x10">
121         <bounds x="446" y="574" width="32" height="64" />
122         <color alpha="0.6" />
123      </bezel>
124   </view>
125
126   <view name="Lamps + Shifter-L">
127      <screen index="0">
128         <bounds x="0" y="0" width="480" height="640" />
129      </screen>
130
131      <bezel name="lamp1" element="lamp_miss">
132         <bounds x="5" y="641" width="60" height="25" />
133      </bezel>
134      <bezel name="lamp0" element="lamp_oil">
135         <bounds x="72" y="641" width="59" height="25" />
136      </bezel>
137      <bezel name="lamp2" element="lamp_van">
138         <bounds x="172" y="641" width="85" height="25" />
139      </bezel>
140      <bezel name="lamp3" element="lamp_smoke">
141         <bounds x="295" y="641" width="93" height="25" />
142      </bezel>
143      <bezel name="lamp4" element="lamp_gun">
144         <bounds x="390" y="641" width="90" height="25" />
145      </bezel>
146
147      <bezel element="shifter" inputtag="ssio:IP0" inputmask="0x10">
148         <bounds x="2" y="574" width="32" height="64" />
149         <color alpha="0.6" />
150      </bezel>
151   </view>
152
153   <view name="Lamps">
154      <screen index="0">
155         <bounds x="0" y="0" width="480" height="640" />
156      </screen>
157
158      <bezel name="lamp1" element="lamp_miss">
159         <bounds x="5" y="641" width="60" height="25" />
160      </bezel>
161      <bezel name="lamp0" element="lamp_oil">
162         <bounds x="72" y="641" width="59" height="25" />
163      </bezel>
164      <bezel name="lamp2" element="lamp_van">
165         <bounds x="172" y="641" width="85" height="25" />
166      </bezel>
167      <bezel name="lamp3" element="lamp_smoke">
168         <bounds x="295" y="641" width="93" height="25" />
169      </bezel>
170      <bezel name="lamp4" element="lamp_gun">
171         <bounds x="390" y="641" width="90" height="25" />
172      </bezel>
173   </view>
174</mamelayout>
trunk/src/mame/drivers/mcr3.c
r18364r18365
109109#include "includes/mcr.h"
110110#include "includes/mcr3.h"
111111
112#include "spyhunt.lh"
112113#include "turbotag.lh"
113114
114115
r18364r18365
16361637GAME( 1987, stargrds, 0,        mono_sg,   stargrds, mcr3_state, stargrds, ROT0,  "Bally Midway", "Star Guards", GAME_SUPPORTS_SAVE )
16371638
16381639/* MCR scrolling games */
1639GAME( 1983, spyhunt,  0,        mcrsc_csd, spyhunt, mcr3_state,  spyhunt,  ROT90, "Bally Midway", "Spy Hunter", GAME_SUPPORTS_SAVE )
1640GAME( 1983, spyhuntp, spyhunt,  mcrsc_csd, spyhunt, mcr3_state,  spyhunt,  ROT90, "Bally Midway", "Spy Hunter (Playtronic license)", GAME_SUPPORTS_SAVE )
1640GAMEL(1983, spyhunt,  0,        mcrsc_csd, spyhunt, mcr3_state,  spyhunt,  ROT90, "Bally Midway", "Spy Hunter", GAME_SUPPORTS_SAVE, layout_spyhunt )
1641GAMEL(1983, spyhuntp, spyhunt,  mcrsc_csd, spyhunt, mcr3_state,  spyhunt,  ROT90, "Bally Midway (Playtronic license)", "Spy Hunter (Playtronic license)", GAME_SUPPORTS_SAVE, layout_spyhunt )
16411642GAME( 1984, crater,   0,        mcrscroll, crater, mcr3_state,   crater,   ORIENTATION_FLIP_X, "Bally Midway", "Crater Raider", GAME_SUPPORTS_SAVE )
16421643GAMEL(1985, turbotag, 0,        mcrsc_csd, turbotag, mcr3_state, turbotag, ROT90, "Bally Midway", "Turbo Tag (prototype)", GAME_SUPPORTS_SAVE, layout_turbotag )
trunk/src/mame/mame.mak
r18364r18365
21102110
21112111$(DRIVERS)/mcr.o:      $(LAYOUT)/dpoker.lh
21122112
2113$(DRIVERS)/mcr3.o:      $(LAYOUT)/turbotag.lh
2113$(DRIVERS)/mcr3.o:      $(LAYOUT)/spyhunt.lh \
2114         $(LAYOUT)/turbotag.lh
21142115
21152116$(DRIVERS)/mpoker.o:   $(LAYOUT)/mpoker.lh
21162117

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