trunk/src/mame/drivers/vicdual.c
| r18143 | r18144 | |
| 1227 | 1227 | |
| 1228 | 1228 | PORT_COIN |
| 1229 | 1229 | |
| 1230 | // SW1 @ C1, 6-pos (where are 5 & 6?) |
| 1230 | 1231 | PORT_START("FAKE_LIVES1") |
| 1231 | 1232 | PORT_DIPNAME( 0x03, 0x01, "Head On 2 Lives" ) PORT_DIPLOCATION("SW1:1,2") |
| 1232 | 1233 | PORT_DIPSETTING( 0x00, "2" ) |
| r18143 | r18144 | |
| 1290 | 1291 | |
| 1291 | 1292 | PORT_COIN |
| 1292 | 1293 | |
| 1294 | // SW1 @ C1, 6-pos (where are 5 & 6?) |
| 1293 | 1295 | PORT_START("FAKE_LIVES1") |
| 1294 | 1296 | PORT_DIPNAME( 0x03, 0x03, "Invinco Lives" ) PORT_DIPLOCATION("SW1:1,2") |
| 1295 | 1297 | PORT_DIPSETTING( 0x03, "3" ) |
| r18143 | r18144 | |
| 2224 | 2226 | PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY |
| 2225 | 2227 | PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY |
| 2226 | 2228 | |
| 2229 | // according to the manual, there's also an 8-pos dipswitch for coinage settings (MT 4717), where is it read? |
| 2227 | 2230 | PORT_START("IN1") |
| 2228 | 2231 | PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, vicdual_state,vicdual_get_composite_blank_comp, NULL) |
| 2229 | 2232 | PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) |
| r18143 | r18144 | |
| 2504 | 2507 | Epr-275.u41 |
| 2505 | 2508 | Pr-69.u11 |
| 2506 | 2509 | |
| 2510 | Also PR33.u82 and PR34.u83 were not dumped from this pcb, couldn't be read because aluminium cooler on it. |
| 2511 | They're probably the same as on other games. |
| 2512 | |
| 2507 | 2513 | This game use a separate "daughter" board for input ??? ref: 97269-P-B |
| 2508 | 2514 | with a prom on it : PR-02 type MMI 6336-1j which is soldered. |
| 2509 | 2515 | |
| r18143 | r18144 | |
| 3473 | 3479 | GAME( 1979, headon2s, headon2, headon2bw,car2, driver_device, 0, ROT0, "bootleg (Sidam)", "Head On 2 (Sidam bootleg)", GAME_NOT_WORKING ) // won't coin up? |
| 3474 | 3480 | GAME( 1979, car2, headon2, headon2bw,car2, driver_device, 0, ROT0, "bootleg (RZ Bologna)", "Car 2 (bootleg of Head On 2)", GAME_IMPERFECT_SOUND ) // title still says 'HeadOn 2' |
| 3475 | 3481 | GAME( 1979, invho2, 0, invho2, invho2, driver_device, 0, ROT270, "Sega", "Invinco / Head On 2", GAME_IMPERFECT_SOUND ) |
| 3476 | | GAME( 1980, nsub, 0, nsub, nsub, driver_device, 0, ROT270, "Sega", "N-Sub (upright)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND ) |
| 3482 | GAME( 1980, nsub, 0, nsub, nsub, driver_device, 0, ROT270, "Sega", "N-Sub (upright)", GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND ) // this is the upright set. cocktail set still needs to be dumped |
| 3477 | 3483 | GAME( 1980, samurai, 0, samurai, samurai, driver_device, 0, ROT270, "Sega", "Samurai", GAME_NO_SOUND ) |
| 3478 | 3484 | GAME( 1979, invinco, 0, invinco, invinco, driver_device, 0, ROT270, "Sega", "Invinco", GAME_IMPERFECT_SOUND ) |
| 3479 | 3485 | GAME( 1979, invds, 0, invds, invds, driver_device, 0, ROT270, "Sega", "Invinco / Deep Scan", GAME_IMPERFECT_SOUND ) |