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r177043 Tuesday 30th March, 2021 at 13:13:02 UTC by David Haywood
Refactoring and bug fixes for bbusters and mechatt: (#7902)

* Moved sprite handling to a device.
* Adjusted audio balance on mechatt (channel 0 was overpowering everything).
* Adjusted priority handing on mechatt (planes now correctly rise from underground hanger on stage 3, train carts in later level).
* Split driver in two, general refactoring etc.
* Removed player 2 inputs from mechattu1 - it doesn't respond to them at all.
[/branches/time-experiments/scripts/target/mame]arcade.lua
[/branches/time-experiments/src/mame]arcade.flt mame.lst
[/branches/time-experiments/src/mame/drivers]bbusters.cpp mechatt.cpp*
[/branches/time-experiments/src/mame/includes]bbusters.h
[/branches/time-experiments/src/mame/video]bbusters.cpp snk_bbusters_spr.cpp* snk_bbusters_spr.h*


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