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r176859 Tuesday 10th August, 2021 at 01:06:08 UTC by Ryan Holtz |
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Assorted N64 fixes (#8415) * -rdp: Fixed incorrect channel swapping on 32-bit resampled framebuffers. [Ryan Holtz] * -rsp: Fixed LWV and VMOV behavior. Added reserved instructions V056, V057, V073, and VNULL. [Ryan Holtz, krom] * -rdp: Temporarily adjusted framebuffer resampling to not exceed screen bounds in some games. [Ryan Holtz] * -n64: Fixed SP DMA behavior based on hardware tests. [Ryan Holtz] * -rsp: Removed unused DRC and SIMD support. General code cleanup. [Ryan Holtz] * -n64: Pass K4 and K5 factors to threaded drawing code. Fixes black geometry in Conker's Bad Fur Day. [Ryan Holtz] * -aleck64: Fixed compile issue with previous commits. [Ryan Holtz] |
[scripts/src] | cpu.lua |
[src/devices/cpu/rsp] | |
[src/mame/drivers] | aleck64.cpp n64.cpp |
[src/mame/includes] | n64.h |
[src/mame/machine] | n64.cpp |
[src/mame/video] | n64.cpp n64.h n64types.h |
https://github.com/mamedev/mame/commit/7fe8f9f74c8a8aca5e0ca949dafcac13504c3013 |
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