trunk/src/mame/video/snes.c
r17400 | r17401 | |
130 | 130 | SNES_COLOR_DEPTH_8BPP |
131 | 131 | }; |
132 | 132 | |
133 | | static UINT8 *snes_vram; /* Video RAM (Should be 16-bit, but it's easier this way) */ |
134 | | |
135 | 133 | /***************************************** |
136 | 134 | * snes_get_bgcolor() |
137 | 135 | * |
r17400 | r17401 | |
313 | 311 | |
314 | 312 | for (ii = 0; ii < planes / 2; ii++) |
315 | 313 | { |
316 | | plane[2 * ii + 0] = snes_vram[(tileaddr + 16 * ii + 0) % SNES_VRAM_SIZE]; |
317 | | plane[2 * ii + 1] = snes_vram[(tileaddr + 16 * ii + 1) % SNES_VRAM_SIZE]; |
| 314 | plane[2 * ii + 0] = m_snes_vram[(tileaddr + 16 * ii + 0) % SNES_VRAM_SIZE]; |
| 315 | plane[2 * ii + 1] = m_snes_vram[(tileaddr + 16 * ii + 1) % SNES_VRAM_SIZE]; |
318 | 316 | } |
319 | 317 | |
320 | 318 | for (ii = x; ii < (x + 8); ii++) |
r17400 | r17401 | |
371 | 369 | * BG drawing theory of each scanline is quite easy: depending on the graphics Mode (0-7), there |
372 | 370 | * are up to 4 background layers. Pixels for each BG layer can have two different priorities. |
373 | 371 | * Depending on the line and on the BGHOFS and BGVOFS PPU registers, we first determine the tile |
374 | | * address in snes_vram (by determining x,y coord and tile size and by calling snes_get_tmap_addr). |
| 372 | * address in m_snes_vram (by determining x,y coord and tile size and by calling snes_get_tmap_addr). |
375 | 373 | * Then, we load the correspondent data and we determine the tile properties: which priority to |
376 | 374 | * use, which palette etc. Finally, for each pixel of the tile appearing on screen, we check if |
377 | 375 | * the tile priority is higher than the BG/OAM already stored in that pixel for that line. If so |
r17400 | r17401 | |
478 | 476 | case SNES_OPT_MODE6: |
479 | 477 | haddr = snes_get_tmap_addr(SNES_BG3, snes_ppu.layer[SNES_BG3].tile_size, snes_ppu.layer[SNES_BG3].tilemap << 9, (opt_x - 8) + ((snes_ppu.layer[SNES_BG3].hoffs & 0x3ff) & ~7), (snes_ppu.layer[SNES_BG3].voffs & 0x3ff)); |
480 | 478 | vaddr = snes_get_tmap_addr(SNES_BG3, snes_ppu.layer[SNES_BG3].tile_size, snes_ppu.layer[SNES_BG3].tilemap << 9, (opt_x - 8) + ((snes_ppu.layer[SNES_BG3].hoffs & 0x3ff) & ~7), (snes_ppu.layer[SNES_BG3].voffs & 0x3ff) + 8); |
481 | | hval = snes_vram[haddr % SNES_VRAM_SIZE] | (snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8); |
482 | | vval = snes_vram[vaddr % SNES_VRAM_SIZE] | (snes_vram[(vaddr + 1) % SNES_VRAM_SIZE] << 8); |
| 479 | hval = m_snes_vram[haddr % SNES_VRAM_SIZE] | (m_snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8); |
| 480 | vval = m_snes_vram[vaddr % SNES_VRAM_SIZE] | (m_snes_vram[(vaddr + 1) % SNES_VRAM_SIZE] << 8); |
483 | 481 | if (BIT(hval, opt_bit)) |
484 | 482 | xpos = opt_x + (hval & ~7); |
485 | 483 | if (BIT(vval, opt_bit)) |
r17400 | r17401 | |
487 | 485 | break; |
488 | 486 | case SNES_OPT_MODE4: |
489 | 487 | haddr = snes_get_tmap_addr(SNES_BG3, snes_ppu.layer[SNES_BG3].tile_size, snes_ppu.layer[SNES_BG3].tilemap << 9, (opt_x - 8) + ((snes_ppu.layer[SNES_BG3].hoffs & 0x3ff) & ~7), (snes_ppu.layer[SNES_BG3].voffs & 0x3ff)); |
490 | | hval = snes_vram[haddr % SNES_VRAM_SIZE] | (snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8); |
| 488 | hval = m_snes_vram[haddr % SNES_VRAM_SIZE] | (m_snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8); |
491 | 489 | if (BIT(hval, opt_bit)) |
492 | 490 | { |
493 | 491 | if (!BIT(hval, 15)) |
r17400 | r17401 | |
511 | 509 | ppp = Tile palette. The number of entries in the palette depends on the Mode and the BG. |
512 | 510 | cccccccccc = Tile number. |
513 | 511 | */ |
514 | | tilemap = snes_vram[addr % SNES_VRAM_SIZE] | (snes_vram[(addr + 1) % SNES_VRAM_SIZE] << 8); |
| 512 | tilemap = m_snes_vram[addr % SNES_VRAM_SIZE] | (m_snes_vram[(addr + 1) % SNES_VRAM_SIZE] << 8); |
515 | 513 | vflip = BIT(tilemap, 15); |
516 | 514 | hflip = BIT(tilemap, 14); |
517 | 515 | priority = BIT(tilemap, 13) ? priority_a : priority_b; |
r17400 | r17401 | |
693 | 691 | case 0x01: /* Repeat if outside screen area */ |
694 | 692 | tx &= 0x3ff; |
695 | 693 | ty &= 0x3ff; |
696 | | tiled = snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7; |
697 | | colour = snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE]; |
| 694 | tiled = m_snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7; |
| 695 | colour = m_snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE]; |
698 | 696 | break; |
699 | 697 | case 0x02: /* Single colour backdrop screen if outside screen area */ |
700 | 698 | if ((tx >= 0) && (tx < 1024) && (ty >= 0) && (ty < 1024)) |
701 | 699 | { |
702 | | tiled = snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7; |
703 | | colour = snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE]; |
| 700 | tiled = m_snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7; |
| 701 | colour = m_snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE]; |
704 | 702 | } |
705 | 703 | else |
706 | 704 | colour = 0; |
707 | 705 | break; |
708 | 706 | case 0x03: /* Character 0x00 repeat if outside screen area */ |
709 | 707 | if ((tx >= 0) && (tx < 1024) && (ty >= 0) && (ty < 1024)) |
710 | | tiled = snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7; |
| 708 | tiled = m_snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7; |
711 | 709 | else |
712 | 710 | tiled = 0; |
713 | 711 | |
714 | | colour = snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE]; |
| 712 | colour = m_snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE]; |
715 | 713 | break; |
716 | 714 | } |
717 | 715 | |
r17400 | r17401 | |
1663 | 1661 | memset(&debug_options, 0, sizeof(debug_options)); |
1664 | 1662 | #endif |
1665 | 1663 | |
1666 | | snes_vram = auto_alloc_array(machine, UINT8, SNES_VRAM_SIZE); |
| 1664 | state->m_snes_vram = auto_alloc_array(machine, UINT8, SNES_VRAM_SIZE); |
1667 | 1665 | state->m_snes_cgram = auto_alloc_array(machine, UINT16, SNES_CGRAM_SIZE/2); |
1668 | 1666 | state->m_snes_oam = auto_alloc_array(machine, UINT16, SNES_OAM_SIZE/2); |
1669 | 1667 | |
r17400 | r17401 | |
1686 | 1684 | } |
1687 | 1685 | |
1688 | 1686 | /* Init VRAM */ |
1689 | | memset(snes_vram, 0, SNES_VRAM_SIZE); |
| 1687 | memset(state->m_snes_vram, 0, SNES_VRAM_SIZE); |
1690 | 1688 | |
1691 | | /* Init Character Graphics RAM */ |
| 1689 | /* Init Palette RAM */ |
1692 | 1690 | memset((UINT8 *)state->m_snes_cgram, 0, SNES_CGRAM_SIZE); |
1693 | 1691 | |
1694 | 1692 | /* Init oam RAM */ |
1695 | | memset(state->m_snes_oam, 0xff, SNES_OAM_SIZE); |
| 1693 | memset((UINT8 *)state->m_snes_oam, 0xff, SNES_OAM_SIZE); |
1696 | 1694 | |
1697 | 1695 | for (i = 0; i < 6; i++) |
1698 | 1696 | { |
r17400 | r17401 | |
1782 | 1780 | state_save_register_global(machine, snes_ppu.color_modes); |
1783 | 1781 | state_save_register_global(machine, snes_ppu.stat77_flags); |
1784 | 1782 | |
1785 | | state_save_register_global_pointer(machine, snes_vram, SNES_VRAM_SIZE); |
| 1783 | state_save_register_global_pointer(machine, state->m_snes_vram, SNES_VRAM_SIZE); |
1786 | 1784 | state_save_register_global_pointer(machine, state->m_snes_cgram, SNES_CGRAM_SIZE/2); |
1787 | 1785 | state_save_register_global_pointer(machine, state->m_snes_oam, SNES_OAM_SIZE/2); |
1788 | 1786 | } |
r17400 | r17401 | |
1881 | 1879 | return addr; |
1882 | 1880 | } |
1883 | 1881 | |
1884 | | static READ8_HANDLER( snes_vram_read ) |
| 1882 | READ8_MEMBER( snes_state::snes_vram_read ) |
1885 | 1883 | { |
1886 | 1884 | UINT8 res = 0; |
1887 | 1885 | offset &= 0x1ffff; |
1888 | 1886 | |
1889 | 1887 | if (snes_ppu.screen_disabled) |
1890 | | res = snes_vram[offset]; |
| 1888 | res = m_snes_vram[offset]; |
1891 | 1889 | else |
1892 | 1890 | { |
1893 | | UINT16 v = space->machine().primary_screen->vpos(); |
1894 | | UINT16 h = space->machine().primary_screen->hpos(); |
| 1891 | UINT16 v = machine().primary_screen->vpos(); |
| 1892 | UINT16 h = machine().primary_screen->hpos(); |
1895 | 1893 | UINT16 ls = (((snes_ram[STAT78] & 0x10) == SNES_NTSC ? 525 : 625) >> 1) - 1; |
1896 | 1894 | |
1897 | 1895 | if (snes_ppu.interlace == 2) |
r17400 | r17401 | |
1904 | 1902 | else if (v == snes_ppu.beam.last_visible_line - 1) |
1905 | 1903 | { |
1906 | 1904 | if (h == 1362) |
1907 | | res = snes_vram[offset]; |
| 1905 | res = m_snes_vram[offset]; |
1908 | 1906 | else |
1909 | 1907 | res = 0; |
1910 | 1908 | } |
1911 | 1909 | else |
1912 | | res = snes_vram[offset]; |
| 1910 | res = m_snes_vram[offset]; |
1913 | 1911 | } |
1914 | 1912 | return res; |
1915 | 1913 | } |
1916 | 1914 | |
1917 | | static WRITE8_HANDLER( snes_vram_write ) |
| 1915 | WRITE8_MEMBER( snes_state::snes_vram_write ) |
1918 | 1916 | { |
1919 | 1917 | offset &= 0x1ffff; |
1920 | 1918 | |
1921 | 1919 | if (snes_ppu.screen_disabled) |
1922 | | snes_vram[offset] = data; |
| 1920 | m_snes_vram[offset] = data; |
1923 | 1921 | else |
1924 | 1922 | { |
1925 | | UINT16 v = space->machine().primary_screen->vpos(); |
1926 | | UINT16 h = space->machine().primary_screen->hpos(); |
| 1923 | UINT16 v = machine().primary_screen->vpos(); |
| 1924 | UINT16 h = machine().primary_screen->hpos(); |
1927 | 1925 | if (v == 0) |
1928 | 1926 | { |
1929 | 1927 | if (h <= 4) |
1930 | | snes_vram[offset] = data; |
| 1928 | m_snes_vram[offset] = data; |
1931 | 1929 | else if (h == 6) |
1932 | | snes_vram[offset] = snes_open_bus_r(space, 0); |
| 1930 | m_snes_vram[offset] = snes_open_bus_r(&space, 0); |
1933 | 1931 | else |
1934 | 1932 | { |
1935 | 1933 | //no write |
r17400 | r17401 | |
1946 | 1944 | //no write |
1947 | 1945 | } |
1948 | 1946 | else |
1949 | | snes_vram[offset] = data; |
| 1947 | m_snes_vram[offset] = data; |
1950 | 1948 | } |
1951 | 1949 | else |
1952 | | snes_vram[offset] = data; |
| 1950 | m_snes_vram[offset] = data; |
1953 | 1951 | } |
1954 | 1952 | } |
1955 | 1953 | |
r17400 | r17401 | |
2156 | 2154 | |
2157 | 2155 | if (!state->m_vram_fgr_high) |
2158 | 2156 | { |
2159 | | state->m_vram_read_buffer = snes_vram_read(space, addr); |
2160 | | state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8); |
| 2157 | state->m_vram_read_buffer = state->snes_vram_read(*space, addr); |
| 2158 | state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8); |
2161 | 2159 | |
2162 | 2160 | state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff; |
2163 | 2161 | } |
r17400 | r17401 | |
2171 | 2169 | |
2172 | 2170 | if (state->m_vram_fgr_high) |
2173 | 2171 | { |
2174 | | state->m_vram_read_buffer = snes_vram_read(space, addr); |
2175 | | state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8); |
| 2172 | state->m_vram_read_buffer = state->snes_vram_read(*space, addr); |
| 2173 | state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8); |
2176 | 2174 | |
2177 | 2175 | state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff; |
2178 | 2176 | } |
r17400 | r17401 | |
2402 | 2400 | UINT32 addr; |
2403 | 2401 | state->m_vmadd = (state->m_vmadd & 0xff00) | (data << 0); |
2404 | 2402 | addr = snes_get_vram_address(space->machine()) << 1; |
2405 | | state->m_vram_read_buffer = snes_vram_read(space, addr); |
2406 | | state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8); |
| 2403 | state->m_vram_read_buffer = state->snes_vram_read(*space, addr); |
| 2404 | state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8); |
2407 | 2405 | } |
2408 | 2406 | break; |
2409 | 2407 | case VMADDH: /* Address for VRAM read/write (high) */ |
r17400 | r17401 | |
2411 | 2409 | UINT32 addr; |
2412 | 2410 | state->m_vmadd = (state->m_vmadd & 0x00ff) | (data << 8); |
2413 | 2411 | addr = snes_get_vram_address(space->machine()) << 1; |
2414 | | state->m_vram_read_buffer = snes_vram_read(space, addr); |
2415 | | state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8); |
| 2412 | state->m_vram_read_buffer = state->snes_vram_read(*space, addr); |
| 2413 | state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8); |
2416 | 2414 | } |
2417 | 2415 | break; |
2418 | 2416 | case VMDATAL: /* 2118: Data for VRAM write (low) */ |
2419 | 2417 | { |
2420 | 2418 | UINT32 addr = snes_get_vram_address(space->machine()) << 1; |
2421 | | snes_vram_write(space, addr, data); |
| 2419 | state->snes_vram_write(*space, addr, data); |
2422 | 2420 | |
2423 | 2421 | if (!state->m_vram_fgr_high) |
2424 | 2422 | state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff; |
r17400 | r17401 | |
2427 | 2425 | case VMDATAH: /* 2119: Data for VRAM write (high) */ |
2428 | 2426 | { |
2429 | 2427 | UINT32 addr = snes_get_vram_address(space->machine()) << 1; |
2430 | | snes_vram_write(space, addr + 1, data); |
| 2428 | state->snes_vram_write(*space, addr + 1, data); |
2431 | 2429 | |
2432 | 2430 | if (state->m_vram_fgr_high) |
2433 | 2431 | state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff; |