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r17042 Saturday 28th July, 2012 at 15:16:26 UTC by Tafoid
esd16.c: We can collapse the sprite gfxdecodes into a common 5bpp one rather than 2 different ones by adjusting the rom loading, we can also use the AM_MIRROR macro instead of a manual function to mirror spriteram.  From Haze (nw)
[src/mame/drivers]esd16.c

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