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r16976 Wednesday 25th July, 2012 at 14:15:05 UTC by Tafoid
pokechmp.c:  [David Haywood]
- Finally figured out the 8bpp BG tile plane order, a bit odd, guess
there are swapped lines
- Hooked up OKI sound banking
- Fixed sprite attributes
- Simplified CPU banking
- Use generic palette functions
[src/mame/drivers]pokechmp.c
[src/mame/includes]pokechmp.h
[src/mame/video]pokechmp.c

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