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r15358 Saturday 11th February, 2012 at 16:05:10 UTC by Ryan Holtz
- Added polynew.h multithreaded-render support to N64 RDP emulation. Speedup ratios of 1.6x to 2.8x observed. [Ryan Holtz]

(nw) If anyone has any suggestions on how better to sync per-scanline state than what I'm currently doing, I'd be all ears. The renderer is now pretty darn fast, but every little bit counts.
[src/emu/video]polynew.h
[src/mame]mame.mak
[src/mame/drivers]aleck64.c
[src/mame/includes]n64.h
[src/mame/machine]n64.c
[src/mame/video]n64.c n64.h rdpblend.c rdpblend.h rdpfb.c rdpfb.h rdpfiltr.c rdpspn16.c rdptpipe.c rdptpipe.h rdptri.h

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