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r15329 Tuesday 7th February, 2012 at 05:43:24 UTC by Andrew Gardner
Minor improvements to the Cool Riders text layer. [Andrew Gardner]



Not in whatsnew:
* I kept all the functionality from the current code & added a few minor things.
* You can see the color and placement of the text strings as colored blocks,
 and if you uncomment lines 471-476, the game's text is printed out to the
 terminal as ASCII.
* Given the ability to "read" the test mode, the rest of the inputs and sound
 can probably be hooked up. (Also, the ROMs all seem to pass the check).
* I'm still trying to decode the tiles based on the patent.
[src/mame/drivers]coolridr.c

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