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| r15329 Tuesday 7th February, 2012 at 05:43:24 UTC by Andrew Gardner |
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| Minor improvements to the Cool Riders text layer. [Andrew Gardner] Not in whatsnew: * I kept all the functionality from the current code & added a few minor things. * You can see the color and placement of the text strings as colored blocks, and if you uncomment lines 471-476, the game's text is printed out to the terminal as ASCII. * Given the ability to "read" the test mode, the rest of the inputs and sound can probably be hooked up. (Also, the ROMs all seem to pass the check). * I'm still trying to decode the tiles based on the patent. |
| [src/mame/drivers] | coolridr.c |
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