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r14489 Friday 18th November, 2011 at 06:23:04 UTC by Ryan Holtz
- Fixed HLSL memory leak and crash on exit on 32-bit targets. [Ryan Holtz, Bat Country Entertainment]

Word around the campfire is this totally works and stuff. More technically, it eliminates a number of double-frees and also now cleans up the shadow mask PNG and hlsl_options allocations. (nw)
[src/osd/windows]d3dhlsl.c drawd3d.c

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