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r112238 Friday 21st September, 2018 at 19:01:12 UTC by David Haywood |
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Namco System 21 and other related refactors (#4013) * namco checkpoint (including cam900 submission) * move code into device (nw) * start splitting DSP support code into devices (nw) * fix crash (nw) * prepare for further splitting (nw) * move code for C67 based DSP PCB into it's own device (nw) * survive F3 resets without crashing or breaking the 3D (nw) * less magic numbers (nw) * optional -> required don't use fake bootstrap on older type, suspend CPU instead * restore CPU yield hack for solvalou (nw) * (nw) * give galaxian3 some DSPs (nw) * address hap's concern with a different workaround since MAME is awkward (nw) * split namco21 driver into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system' emulated entire PCB set for driveyes ( ![]() * remove empty file (nw) * actually thinking about it, this is cleaner (nw) * mark cybsledj as World instead, there's nothing about this set other than the CY1 code to indicate that it's a Japanese set, and I don't think the Namco codes represent region, just release order. * newline (nw) * newline (nw) |
[scripts/target/mame] | arcade.lua |
[src/devices/cpu/tms32025] | tms32025.cpp tms32025.h |
[src/emu] | emupal.cpp emupal.h |
[src/mame] | mame.lst |
[src/mame/drivers] | gal3.cpp namcos21.cpp namcos21_c67.cpp* namcos21_de.cpp* |
[src/mame/includes] | |
[src/mame/machine] | namco_c139.cpp namco_c67.cpp* namco_c67.h* namcos21_dsp.cpp* namcos21_dsp.h* namcos21_dsp_c67.cpp* namcos21_dsp_c67.h* |
[src/mame/video] |
https://github.com/mamedev/mame/commit/ccded2bf8b4a970875174056b7b7aedd0d9eec54 |
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