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r111935 Tuesday 4th September, 2018 at 18:34:12 UTC by bmcphail |
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Beast Busters - fix sprite priority Credit to Daniel Filner for information. Palettes 0xc-0xf on 2nd sprite chip behind the tilemap - confirmed on level 2 and matches real hardware video. Removed imperfect_graphics flags as no open bugs. (question - why is this marked as imperfect audio when there are no notes in the driver or open mametesters bugs?) |
[src/mame/drivers] | bbusters.cpp |
[src/mame/includes] | bbusters.h |
[src/mame/video] | bbusters.cpp |
https://github.com/mamedev/mame/commit/2f25e1edbd7b06282532f70e5009212b0183ef50 |
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